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Everything posted by Plok
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That's why you're more popular than any community manager period. AFAIK, EALA has changed completely and is called Danger Close
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It looks like the XWIS guys don't have anything better to do than to ramble on the freeware release of TS. Leave things as it is and concentrate on maintaining the servers. All else is totally irrelevant.
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Sole Survivor is irrelevant. Rarely anyone ever played it, it was a failed project and it got no fanbase at all. I only remember you could download it from N3tRunn3r's website until he moved and all his downloads went dead, save the RA+ mirror on C&C CommCenter.
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If you exclude Kane's Wrath, Uprising, Generals, Zero Hour, Red Alert 1 and Tiberian Twilight, yes, it's almost all of them But we don't judge people on what they've played or not (at least I don't).
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Actually, Internet Explorer did until that Browser Choice update showed up
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Making unusable units playable in C&C ZH?
Plok replied to Soldier5689's topic in Generals / Zero Hour Maps & Modding
Alright. First, to get the latest and most stabile version of the XCC Utilities, click here. You can install them wherever you want. Open XCC Mixer. To the left you can see the list of files in the folder or .MIX/.BIG archive you have opened. To the right you have a description and often the preview of the file you selected. Click on File, then Open... Browse up to your Generals Zero Hour directory (NOT vanilla Generals) - usually C:\Program Files\EA Games\Command And Conquer Generals - Zero Hour Open the file INIZH.big Now you will see many files. Find the one called "Data\INI\Object\AmericaCINEUnit.ini" (file containing coding for American cinematic units). Right click on it, then click Extract... Now you must extract the file to folders that normally don't exist, so you must make them yourself. First, it's the main game directory. Then, it's "Data". Then follow "INI" and "object". Extract it here. Also, extract "Data\INI\CommandSet.ini" and "Data\INI\CommandButton.ini" (careful, these are Up One Level from the "object" folder) You can close XCC Mixer for now. Let's do an example on the POW Trucks. (Although they can't do anything) Open your "AmericaCINEUnit.ini" file in Notepad. Click Edit, and then "Find...". Type the following: "Object AmericaVehiclePOWTruck" (without quotation marks). Now you must set its build cost and time, and also the prerequisite(s) for the unit, otherwise it will not be built. Find below where it says: Buildable = No ;BuildCost = 500 ;BuildTime = 10.0 ;in seconds Replace this with: Buildable = Yes BuildCost = 500 BuildTime = 10.0 ;in seconds Prerequisites Object = AmericaWarFactory ; note that this must have one or two spacebar clicks to look more hierarchic End Then find: ;CommandSet = VehiclePOWTruckCommandSet Replace it with this: CommandSet = AmericaInfantryPilotCommandSet ; we need this to make the unit controllable Note that the semicolon makes the game skip that string. It's often useful for making notes. Save the file and close it. We need a build command for the unit. To make one, open "CommandButton.ini". Find this: CommandButton Command_ConstructAmericaVehicleHumvee Command = UNIT_BUILD Object = AmericaVehicleHumvee TextLabel = CONTROLBAR:ConstructAmericaVehicleHumvee ButtonImage = SAHummer ButtonBorderType = BUILD ; Identifier for the User as to what kind of button this is DescriptLabel = CONTROLBAR:ToolTipUSABuildHumvee End Below this, put the following: CommandButton Command_ConstructAmericaPOWTruck Command = UNIT_BUILD Object = AmericaVehiclePOWTruck TextLabel = CONTROLBAR:ConstructAmericaVehicleHumvee ButtonImage = SAPOWTruck ButtonBorderType = BUILD ; Identifier for the User as to what kind of button this is DescriptLabel = CONTROLBAR:ToolTipUSABuildHumvee End You can now save the file and close it. Now we want the American Weapons Factory to build the POW Trucks. Open "CommandSet.ini" in Notepad. Find this: CommandSet AmericaWarFactoryCommandSet Below you will see: 1 = Command_ConstructAmericaTankCrusader 2 = Command_ConstructAmericaVehicleTomahawk 3 = Command_ConstructAmericaVehicleHumvee 4 = Command_ConstructAmericaVehicleMedic 5 = Command_ConstructAmericaVehiclePaladin 6 = Command_ConstructAmericaVehicleSentryDrone 7 = Command_ConstructAmericaVehicleAvenger 8 = Command_ConstructAmericaVehicleMicrowave 9 = Command_UpgradeAmericaSentryDroneGun 11 = Command_UpgradeAmericaTOWMissile 13 = Command_SetRallyPoint 14 = Command_Sell End Replace this with: 1 = Command_ConstructAmericaTankCrusader 2 = Command_ConstructAmericaVehicleTomahawk 3 = Command_ConstructAmericaVehicleHumvee 4 = Command_ConstructAmericaVehicleMedic 5 = Command_ConstructAmericaVehiclePaladin 6 = Command_ConstructAmericaVehicleSentryDrone 7 = Command_ConstructAmericaVehicleAvenger 8 = Command_ConstructAmericaVehicleMicrowave 9 = Command_ConstructAmericaPOWTruck ; this is the POW Truck we want to use 10 = Command_UpgradeAmericaSentryDroneGun ; moved one slot further to make room for POW Truck 11 = Command_UpgradeAmericaTOWMissile 13 = Command_SetRallyPoint 14 = Command_Sell End Close this. You are pretty much done then. All other units are editable on the same principle. Hope this helps EDIT: Oh, I forgot to mention that this refers only to the regular USA, not its generals. They all have their own command sets for their own Weapons Factories, but the procedure remains the same, save that the commandsets and WF related thingies don't begin with "America", but with "Lazr_America", "SupW_America" and "AirF_America" -
Making unusable units playable in C&C ZH?
Plok replied to Soldier5689's topic in Generals / Zero Hour Maps & Modding
Well, first tell us how much knowledge of using XCC Utilities do you have and whether you want these changes for a single map or a whole mod. -
Me like What, no Zerg? Flashknight33 still didn't answer the question when will this be released. He'd better, 'cause this is making me more and more impatient.
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Welcome, my child, to CNCNZ. Nice avatar, BTW.
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The infantry looks kinda.... cute? If that mod isn't done by the end of the year I'm gonna
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New look CNCNZ.com T-Shirts might be available in near future
Plok replied to Sonic's topic in Site / Forum News & Discussion
If it weren't for that international shipping jazz, I'd go for a hoodie -
CNCNZ.com|C&C365 Poll: The Faces of CABAL: Who's Your Favourite?
Plok replied to Sonic's topic in Command & Conquer News
So far the Firestorm version leads with 50%. I think it's the lamest, though -
I would only DL it if it were free. Not to play it, but to mod it
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Or it could just be an abbreviation for Cannonball Infantry Replacement Entity, because he/she knows what will happen if his/her job isn't done well
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Good one
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As people on APB servers would say: is EA_CIRE a spy?
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Noooooooooooooooooooooo! The site had such ambition! Maybe it would have gotten better publicity if it was launched during TW/RA3 development instead of TT, when people were still active in the community. It's sad, but that's life I guess...
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Kane's Wrath Art and Sound packs released
Plok replied to PurpleGaga27's topic in Tiberium Wars / Kane's Wrath Maps & Modding
Broken link EDIT: The link seems to work, but when I click Download now, and then unblock the download (IE8), it returns me to the Download now section in an infinite loop! -
Neither have I. Weird
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Finally reaching Gorillaz' third album "Plastic Beach".
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The site has crashed 2 or 3 times today! And it does take its time to come back again.
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I have a temporary avatar change because of tomorrow's 100th birthday of the soccer club HNK Hajduk Split. The celebration is not the same as anywhere in the world. Torcida (Hajduk fans) have been making club-related graffiti and hanging ribbons and blankets in team colours on streets for days now. A friendly match against Slavia Praha is scheduled for tomorrow. The atmosphere is warming up, it'll be hot tomorrow! Hajduk živi vječno! (Hajduk lives forever!)
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1. Chris Sawyer's Locomotion - as a long-time RCT fan, I couldn't let this one slip by me. 2. APB - yep, still going. 3. Pro Evolution Soccer 2011
