Pepzi
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Everything posted by Pepzi
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Would you like to see an RTS set in the Halo Universe for the PC? If so, who should make it? Also, what comments do you have in regard to Halo Wars that was made for the Xbox 360?
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Most of the Halo mods under development are using the Star Wars: Empire at War engine, with it's space and land battles. Now think of this, lets say you had a game with a similar model, you invade or capture a planet that is flood infected, then it happens that when you move units that have been there to other worlds, the infection will follow. Alternately, they can hijack your interplanetary transport hardware and move in to other worlds.
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343 did not develop Halo wars.
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New Tiberian Apocalypse Models & Screen Shots
Pepzi replied to dbjs2009's topic in Command & Conquer News
I love this version of the avatar! -
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I joined and liked.
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Renegade X 4th Birthday & Black Dawn Teaser Trailer
Pepzi replied to Sonic's topic in Command & Conquer News
I've noticed that the modding community has not only evolved in regards to this mod, but all mods in general! -
The biggest issue is the slow action response, i.e when you click and command a unit, it takes about 2 seconds to comply, making micromanagement nearly impossible. this applies to to building construction and placing aswell.
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Really epic news, don't ya agree? =) I made a suggestion regarding the cyborg, that it needs a barracks aswell as a war factory to be trained, but it seems now that the team had much grander ideas that they implemented. =D Comments about the Cyborg Control Center building for Nod: Scorponizer(question comment): Wow. Will the cyborgs also be built here? AssassinCS(answer comment): Nope, this is used to control cyborgs, Cyborgs are produced at the Hand of Nod or if the Cyborg Reaper the War Factory. This will play a special animation when a Cyborg is produced however. The idea is that Cyborg production occurs at this facility then they are sent via Nods underground tunnels to the Hand of Nod or War Factory for outfitting with weapons & equipment and loaded with the appropriate command/battle data/software. SlayerX3(question comment): It would be nice if the Cyborgs went berserk instead of getting idle when this building gets destroyed, attacking any unit nearby friend, foe and neutral alike. AssassinCS(answer comment): Actually they do if it is destroyed Cyborgs will go berserk, Also if your wondering why it may look a little CABAL like in design this was intentional given CABAL is processing data from all of the Brotherhood Cyborg Control Centres. Description of the Cyborg Control Center:
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MO looks better than ever!
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This looks epic! I hope the lower tier Cyborg infantry require a Hand of Nod and a warfactory to be built.
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New Tiberian Sun Rising Screen Shots & Concept Art
Pepzi replied to RainXc's topic in Command & Conquer News
A guy asked about the Limpet Drone: Assassin answered: -
There's an interesting "pension" credits system in C&C it seems. Also, the infantry die gradually even when standing idle on tiberium!
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"It's time you saw the future!"
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This looks awesome!
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Beowulf's Rules 2.3 & Beowulf's Rules: Yuri's Revenge 1.1 Now Available
Pepzi replied to Doctor Destiny's topic in Command & Conquer News
1. Adjust a specific fixed amount of money that the spy steals from the enemy, lets say he can steal 500 credits each time, but if the enemy at present has only 200 credits, you only get what he has. 2. A specific percentage of the enemys current credits is stolen. 3. Reset all of the enemies SW timers when entering one SW building. 4. 5. When you infiltrate a enemy war factory a build icon appears on top of it which shows what unit the enemy is building at present. Just like in Ra1. 6. Spying this enemy radar will reveal to you, the infiltrator, all of the terrain that they, the enemy, have thus far explored. You should look in the ares manual if your interested: http://rp2.strategy-x.com/ -
Beowulf's Rules 2.3 & Beowulf's Rules: Yuri's Revenge 1.1 Now Available
Pepzi replied to Doctor Destiny's topic in Command & Conquer News
I thought you were working on an Ares version aswell, but it's gone missing now in the forums. I'd like to see the new spy system from Ares in this mod TBH. -
Looks cool! I'm not a fan of original C&C3 though, which seems to remain completely unchanged even in this mod.
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I remember that name!
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Website bookmarked! I like the look and feel of the website aswell!
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Nice to see this getting news coverage.
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Tiberian Sun Rising Mod Post-Freeplay Festival
Pepzi replied to dbjs2009's topic in Command & Conquer News
There's an old animation for the Nod MCV, here: Also, did you guy notice the perfect scaling for infantry in the GDI shot? -
Reinforcementz II Assistance Mod - August 11th Update
Pepzi replied to dbjs2009's topic in Command & Conquer News
I love the creative designs. -
C&C 4 Soundtrack Orchestra Recording Sessions
Pepzi replied to Sonic's topic in Command & Conquer News
Something that is also musically similar, by coincidence(?), Star Craft II!
