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Everything posted by 23-down
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Great to hear that you've released a new version but a full changelog about your new additions and changes in this version would be good. And only the changes which have been made in this version not the basic stuff which was already present in your last 3 versions or so. I also recommend to add dates on your websites.... That way people can easier detect when a new version was released and if they are outdated or not. Revision 1 doesn't look much different than the last file name you had on your website so it's a bit hard to see that it is actually a new version.
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Btw that reminds me if you need a german translater send me your briefings Nyerguds...
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Ok good to know that... It's pitty but I respect your decision here. Still I don't see where that would interfere with the balance what is your main argument here. Anyway be it like it is no snow buildings I can life with that. As for the Tree and Tiberium I'm glad to hear that. Those things were some of the major things I've found weird in snow terrain it was to bright for that setting if you ask me. Glad that your're improving these things.. greetings 23-down
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Idea: When playing on the snow maps I note that the buildings itself are a bit out of place if you ask me.. While it looked ok in RA1 it looks kind of strange in C&C95 maybe it's just still unaccustomed to see GDI & NOD on snow landscapes not sure.. The buildings could need a snow terrain design if playing on snow maps. Now I do know that Red Alert1 didn't had that feature but RA2 did. Do you think it would be possible to implement snow buildings which are beeing auto created when playing on snow maps same like it was the case in RA2?? http://www.file-extensions.org/imgs/app-picture/2340/command-and-conquer-red-alert-2.jpg normal buildings http://gameviper.com/wp-content/uploads/2008/08/red_alert2_bemutato_01.jpg with snow buildings That would have no real gameplay factor but it would be a nice graphical asset which also would make your game even more unique compared to normal C&C95. Is that coding like actually possible in C&C95 I can't tell? What do you think of this idea? Should be easy for a modder to duplicate & edit those little voxels and add little snow onto them.
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Ah good that you mentioned that I already wondered why some missions just came with soldiers buildable while you were under attack by mammuth tanks etc. Anyway I guess I will try to create my own mission now.. Only 1 thing is odd. Your new Winter terrain isn't working when I select it in the editor it always crashes right away... Any fix for that or an idea why it is happening? I'm actually not sure if it really reads the files that are in your C&C Folder stored and not the files from my old original C&C95 install.
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Rename what to a bin the map file or the ini ? Anyway I'm going to try it out.. Didn't knew that it was that simple. @EDIT: Ok it was easy nice... that's awesome finally I can play all those maps.. Never played em..
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Aha ok.. Anyway many maps also came with a Ini and a mapfile... So it should be possible to convert those old maps which aren't in CO yet into Covert Ops. The remaining maps are already playable in Covert Ops.. Did you download it?
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Hehe alright people I edited a smiley into my previous post.. My bad I forgot that But now enough of the spam here... It's a forum not a chatroom.
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that's not really to take seriously. ^^ omg. Anyway nice game like I said.
