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23-down

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  1. 23-down

    Kane's Wrath Running slow

    Sorry for bumping this old topic but recently I felt like playing c&c3 Tib wars and Kanes Wrath again on Windows 10 (Retail disc release). After some digging and ultimately applying the Nvidia high performance work around setting I managed to get that one to run and it works charming Multiplayer included with C&C Online client. But Tiberium Wars on the other hand wont run at all and I'm somewhat at a loss as there haven't been any notable fixes or work around been mentioned in the web. It would appear I'm only 1 of 2 people that had this problem. At least what I had seen by reading the posts. When I'm attempting to launch Tiberium wars it throws following error message at me: this application is not compatible with the installed operating system. Please upgrade to Windows 98SE, Windows2000 or better. Kinda funny that it asks for an OS that came long before Tib Wars was even released. Either way got any idea how to fix this? Considering KW runs which isn't that much different Tib Wars should run too without incident and for most people that seems to be the case. Win10 64bit Professional Nvidia Gforce 660TI ---- As you can see kinda old Tech around 4,5 years old. Patch 1.09 is applied and so is the game and mod launcher. The compatibility setting plus admin mode didn't do the trick not that it usually ever does for most games.
  2. Hi ! Thought I release my Red Alert 1 Campaign which I once created in here as well.. Originally I've releaseed it couple of years ago on moddb.com and some old c&c fanpages which unfortunateley doesn't exist anymore. Due to the fact that maybe not everyone from you is hanging around at moddb I'll release it here as well. The campaign is with 8 mission actually pretty small the missions however are very tough and should await with many surprises for the player. Story: In this campaign you will take over the world with the glorious Russian Army. Fight against Greeks - Germans - UK forces & Ukranians + the Turkish Union in a heroric struggle for absolute power and domination over the world. Gameplay: All missions are fully scripted and rich in variety and of course have Briefings + video cutscenes. From simple base building and tank rushing to spionage & Defence Operations is everything included. That means you can expect original c&c westwood gamestyle in some of the missions. Requirements: Red Alert1 + Aftermath AddOn. I recommend to play it with this "FullRa release" it works fastest and best with that. At least in my gametests it did. But it also worked nicely with my original installation. And don't forget to install the Red Alert 3.0.3 patch. Have fun in the download file itself is also a tips.txt should you get stuck. But read it only if you're unsure what to do 'cause it contains spoilers. Download link: Download here Ps: Don't get confused by the weird colours in the screenshots or by this red alert sign. The screenshots were just taken in a strange colour. And the Red Alert sign was implemented by me so that you can't see the minimap. I didn't want to spoil it. And feel free to give comments if you liked it.
  3. Ok then I know what's going on good. And now a report about a mission I just played SCG260: It's called the bridge on the Kwai. In this mission you've broken out of prison. Now it's your task to capture a NOD base to the east and destroy the prison to the north. When I finally reached the prison some enemy reinforcements appeared killing the prison themselves which also was under NOD control. While all other surroundings were under enemy GDI control. I believe that needs to be fixed. Replace the prison owner from nod to that specific GDI side. Because once the prison got destroyed by them the mission was accomplished while I was still fighting with their defence turrets.
  4. Hi I just wanted to report that both download links for SCG096 - The Arctic Missions by SID seems to be dead. I'm not even sure if I need to download those or if they are included in SCG095. Why aren't those files listed on the first main page is something wrong with them?
  5. Well the videos just didn't work.. But don't worry I'm sure they will work fine. After days of testing I figured out that my isos which I had running with virtual cds in the background were interfering with the mixes inside the the red alert folder. That's when I decided to put all vids into one mix and disable all isos as the 2 exe files are already patched as no-cd exe files. But that didn't work for me as well. In the end I deleted all video mix files out of the C&C folder and am playing now with the isos again. That seems to work fine for me. If you want me to I could test your mix files again but this time without having the isos enabled.
  6. I give up it's impossible to mix all 4 packs into one. Guess it has to stay splitted up. So Ra95.exe for regular campaign videos & raAM.exe for AddOn videos.
  7. why would scmovies.mix work but not movies1.mix movies2.mix this doesn't seem to make sense unless all mix files with SC are getting some sort of extra priority? Well I'll try it anyway thx.
  8. How sad but yap it sounds reasonable not to go there if it's more trouble than useable. But anyway I wasn't necessarily thinking that it has to be a super weapon controlled by the player. Just imagine the scripted possibility in Singleplayer missions to do it. Sending a bunch of Chinooks unloading tanks while some planes drop by a bit further ahead dropping paratroopers. Code and voxels could be probably ported. Never the less you're the C&C master what you decide is law.
  9. Ok I've tested both variants. The method from Sonarpulse unfortunately didn't work at all. The variant from FunkyFr3sh works fine however there remains one little problem. The main.mix contains only the video of one side either the soviets or the allies. Now I did try to copy movies2.mix (soviets) into my allied main.mix inside my red alert folder unfortunately it gets entirely ignored. Then I tried to extract movies1&movies2.mix into the red alert main folder itself and moving main.mix outside the red alert folder. It still wont work though. Any Ideas what I can do to get both the videos from both sides working at the same time? I know it's possible as I had it working in the past but I can't remember how I did it. At least the aftermath, counterstrike videos & regular videos unrelated to any sides are working fine so far. Then another question. Can I implement the "TLF" extra missions into my Counterstrike, Aftermath folder somehow? Not sure how to do that in red alert1 in c&c95 it would be a lot easier.
  10. I thank you both for your suggestions and I will try both variants out. The one that works better will stay...
  11. While this is already an older topic the question remains for me... I also want all movies & music tracks available for Red Alert plus both AddOns + TLF pack. How can I get the movies to play. Do I need to copy all movies from the different cds into one mix. file with XCC mix Editor or so? I can't really remember how I did it in the past. Also what is in your opinion the best and fastest and safest way to install Red Alert (64bit) these days? Shall I use this fullra or rather go for Nyerguds approach or any other? It seems there are several download & installer packs, patches available for Red Alert. It's a bit overwhelming if somebody like me hasn't played Red Alert1 in a while.
  12. I just want to report a minor glitch: GDI 111 - Out of control: In this mission you get reinforcements by 2 Chinook choppers one of the helicopters is turning around and flying out of the map making the mission x10 harder if not even impossible as the ai's spams a lot chemical troopers which kill your few units very fast. So far I've tested it 4 times & 4 times the 2nd helicopter did not just start each time somewhere else but also always turned around. Probably missing a spawnpoint plus extraction point. I would also suggest that you create a 2nd topic solo which you call "Discussion & bug reports Solo mappacks" which should become sticky as well next to this topic here. So that your real production topic stays as clean as possible.
  13. sounds very good nyerguds and as usual I wish you best of luck in succeeding. One of the features I would like to see is to enhance the gameplay aspect itself. Giving mappers more possibilities like Paratroopers & parabombs of red alert 1 etc. Also it would be awesome to get sea forces. Basically just adding extra code lines without ruining the compatibility to older missions or the original code. Now I'm not sure if that's even possible but by now you have broken so many of the former hard coded things even added own codings into the game if somebody can do it then you and if you can't then it must be impossible period.
  14. Fantastic game enhancement.. I've just found it today and already tried it out & I love it... It's a nice thing not to have to insert the cd as a change... The new features - music & official Westwood missions from N64 & PSX just rock (Even when I think that they are a way to easy and should be rebalanced! I mean a mouse person is just faster than a guy with a joystick and therefore the CPU is really slow in attacking and building.) It's also funny to see those new low def videos.. And it's godlike that you've included the huge video addon (finally uncut videos - I'm owner of the german version.) However I noted that you forgot to implement several Covert Ops Videos. You forgot to insert the following files within your video addon: For example: blackout.vqa , bodybags.vqa , inferno.vqa , iontest.vqa. There could be probably more not sure. Those were used in several covert ops missions As briefings or lose videos. So far I'm really impressed with this pack it really seems like C&C95 isn't crashing that often anymore. The best thing of course is it to have a fully functional installer for XP, Vista, Win 7. Negativ things: I'm still playing in 640 resolution for 2 reasons. 1. Videos not working yet in right Resolution for 1024x768 did you find a solution yet? 2. I can't see my units anymore in that Res. ^^ Another thing I noted is that after installing the game with the full 1.6 installer I can't install those new internet componnents required for your game version. I'm receiving following error message: So it can't find this cncnetrelease.exe why not? Do I need to download something else before installing your version? I want to play online. In all those years I never played C&C1 online due to firewalls the lack of a modem when ISDN times started etc. I have downloaded the CnCNet.exe but it tells me Net\Server error - unable to contact.
  15. Hey people for the case that not everyone of you hang around on moddb I want to share this information with you here as well. Recently I've checked through some old backup Cd's and found a huge mappack. It's 73mb big and consists of maybe 200 SP missions and 30 campaigns. Most missions were only in Savegame format and wont work with v1.6 nor v1.2 but maybe some mappers of you can make em 1.6 compatible by adding them into the new missions menu if that's possible with savegames not sure. However there are still dozens of maps working only with COVERT OPS so make sure to check it out. I've tested and played many maps from my pack already with 1.6 and they're working all fine so far. Please note that you wont find 80% of the maps anymore in the net because the websites which hosted the files vanished long time ago. So that gives the files a gold value. Well have fun. http://www.moddb.com/members/23-down/addon...ppacks-treasure
  16. So Jehal did you get it working or do you still need help?
  17. Ah nice... Ye I read about that.. Not sure however how to use it.. I will investigate that further thanks. Anyway does no one has anything to say regarding the campaign? Is no one playing Red Alert1 anymore unbelievable. In my eyes red alert 1 + c&c1 were the best c&cs after that red alert2 + tibsun,firestorm..
  18. 23-down

    Huge C&C1 Singleplayer mappack

    Isn't it possible to load the games in DOS version decompile them with a dos specified tool and then convert them to c&c95 format? Not sure I mean in the ini you can basically edit anything? At least I wouldn't see any other possibility in theory.. And no solo I can't do that. I'm no coder I just posted about theoretically things which could be or could not be possible based on the intel Nyerguds provided. Even if I could do something like that I simply lack the time due to job stuff etc.
  19. 23-down

    Huge C&C1 Singleplayer mappack

    Ini stays ini.. Shouldn't matter if it was DOS based or win95 based. If you can create a tool that reads the savegames and creates an ini + bin file again it would be awesome. I guess there were only minor changes between the DOS ini structure and win95 ini structure. I also wouldn't call it a protection necessarily. Back then there wasn't the Covert Ops AddOn released at that time. Or not everyone had it and therefore they simply released their missions as savegames so that everyone can play them. Who knows. Basically you need a batch. file or so which reads the specific savegames and executes a code which decompiles the savegame and put it in typical c&c ini. structure back to an ini.
  20. Review about SCG145EA - Ossiforce Part I and Part II by Andree Popp Mission1 works fine and I didn't notice anything unusual. Still I recommend to check it again. Now to Mission2 which has the problems.. at the northern side of that allied base is an entire civilian city.. All their buildings however are invisble. You can click onto them but the model or graphic whatever is not visible. Anyway I ignored that. In this mission you have 2 smaller armies at both sides.. The map is seperated in a left section and a right section. Your first target is it to assemble your taskforce at the right and to capture a chinook chopper. When this is done you're actually supposed to get reinforcements (probably a MCY) and then you have to wipe out all NOD forces of the map. But nothing showed up. I heared the reinforcements arrived sound though but the N key reveiled no new units present at the map. So I couldn't finish this mission I only had a handful of units left on the field while I was up against an entire fully functional base. I had to abort the mission. You should check that. Also I've read somewhere that you deleted some mission triggers in some missions because there is a limit of only 40 triggers or so? Try to avoid such things if possible it could screw up the entire mission if an important trigger is getting deleted. There must be another way to get it working in C&C. Assuming of course that the specific missions were ever working in the original c&c or c&c95 itself. As side of that nice work so far. Most missions so far work just fine.
  21. I'm not sure if this is still working with Nyerguds modified C&C95 version but it worked fine in the original Dos version & the original C&C95 release version. http://www.cheatbook.de/files/cccovertop.htm
  22. Wow what an impressive project you've created here Solo... Awesome work.. I haven't been here in a while due to job related stuff etc. But now seeing what has started here is just fantastic. And it all began with me sending in my mappack to you guys. It makes me proud. it seems that it even convinced others to send in their old treasures as well what's simply godlike.. Way to go Solo - Way to go! Keep working on it I've just downloaded all your packs which are finished for the moment. Checking them out right now.
  23. 23-down

    1.06c development topic

    Featrue request: Hey while I know that you will stick close to the original feeling of C&C95 which I completely support btw. I think there could be 1 additional feature that would make the game even more interesting and it would have no effect on the gameplay at all. Remember in Red Alert 1 & 2 in some maps started really small. But when you archived specific objects a voice told you New Terranian discovered. I would wish me the exact same feature for your game as optional setting for the mappers. It could be very interesting in creating different missions in just 1 huge map. While it is also possible without that to do it it's still a lot harder to construct maps like that.
  24. 23-down

    Huge C&C1 Singleplayer mappack

    So Solo you reorganised a lot of the missions. I would be interested if you upload your package..
  25. 23-down

    1.06c development topic

    Honestly I didn't download your update yet just because I've read already that it has errors. I will wait for a bug free version. As for the readme I read it and downloaded it from your website. Guess I should have scrolled down I just checked the beginning of the the text and thought "Wait where are the newly implemented fixes?" My bad sorry. However I still recommend to add dates on your website. So that people can see it easier when it was released.
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