Sheepe
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Everything posted by Sheepe
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I even checked EA's Tech Support, and I still couldn't get it to work... I have Win XP and C&C + Covert Ops, they came from a big pack that had Red Alert too Also, does anyone know of a good graphical map editor from C&C? -Sheepe
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The new orca looks hideous, the concepts however, were beautiful. So sound off, what do you think? -Sheepe
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Perfet mix between ambient and techno/industrial... damn good... -Sheepe
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Actually I only use it for the crude maps and choosing which mission I want to play (when there is multiple options) actually some of it is wrong too, so oh-well... -Sheepe
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This is stupid... its just a little easter egg they put into a bunch of levels (yes, its in several, 13C GDI for one)... its nothing special -Sheepe
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One death is a tragedy, but a million deaths are a statistic - You know who. Who said that? -Sheepe
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Oh yeah! Definately Spore... I wonder how the creationists will react? Touting it as a support for ID/Creationism or saying it attacks ID/Craptationism? -Sheepe
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I'd love if that happened and I could watch the whole world start again and see what evolves... of course that might not work out too well, but whatever -Sheepe
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Yeahhh... I really over thunk on that one -Sheepe
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RA2 had a story? I thought it was a comedy! -Sheepe Yeah, I never really got into it
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who wants more colors of tiberum (eg red, yellow)
Sheepe replied to jacg123's topic in Tiberium Wars / Kane's Wrath
More tiberium colors are a MUST! Since they invoked science, science shall it be! -Sheepe -
IQ has nothing to do with intelligence... well very little... it shows how much you can learn, not how smart you are. Back to the topic: I wish blue tiberium made a return... it would be neat simply because, if you think about it, the molecular structure of the entire crystal would vary from location to location, thereby leading to different properties amongst other things. On the moral issue: It would be neat, but unlikely to be implement properly, those sorts of things are difficult to implement. Also, say if you just killed a tiberium creature, then it should give you a moral boost, ex: kill a veinhole, and everyone thinks positively. This should affect everything from training time to accuracy to health. However, humans are very complex creatures and therefore modeling people accurately would be nearly impossible, even in what appears to be a system as simple as this. You have to consider that some people would become more determined to succeed, where as others would do poorly. Some might increase their effort in order to get themselves away from the tiberium, while others would scare off. It is a very complex system, and so it is very very very unlikely to be implement properly -Sheepe
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I'm currently playing through TD, as for mission 11: Spy In A Jam. When I played it a year it go was absolutely insane, however when I played it just recently, it was a cake walk... however, that may have been because of some bug caused the flame tank to not move... Also, settle in the area above the ridge near the turrets, its defensible, but also close to tiberium... Also, most of the missions are fairly easy (though that may be because of this giant walkthrough book (its split in half, due to age) I have on my desk) -Sheepe
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Would it be possible to transfer skirmish mode from RA1 to C&C? They use the same engine, I do believe, so I think it might be kinda easier than writeing it from scratch... -Sheepe
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heh yay! *complete rip* Basilisk Artilery? -Sheepe
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The Original Command & Conquer Appreciation Thread
Sheepe replied to BigPoppaBear's topic in Command & Conquer / Covert Operations
hmmm.... lets see.... Orca and Mammoth Own! (I have a less than healthy obsession with both... its receded though). Actually my fav unit is most likely the.... grenider. simply because they go boom! -Sheepe -
cool Thanks (I'm so behind) -Sheepe
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ummm... riiiighhtt.... moo -Sheepe
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Yeah, I kinda lost the link here when my new comp had to go into the shop and stuff... -Sheepe
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s'never the first time.... *shoots banner wih a missile ^* .^ .|| /.. |...| |...| |...| |...| /... """"' BOOOM! hehehe -Sheepe
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Get PC version... oh we're off topic... pah! -Sheepe
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Dang, well, I guess you get the PATSUX mission on PS instead of the DinoPark... oh well... -Sheepe
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Nukes: Ok, cool. Have the Less advanced nations/Militaries use dirty Nukes, and stuff. Bio-Bomb: Yeah, like the crew would be killed, leaving the tank capturable! Obelisk APC: Make it a high Tech Level, with a Standard APC/SUV for a trans at lower levels. Laser ORCA: What missions? I WANT! Vulcan ORCA: Basically Nukes from guns: Ok, Well I guess you have a point: Space War Factory: Rename it something like 'Sat. Interceptor Silo' Or something Stealth Units: Change a few... Ex: Stealth Yacht should be just Yacht. Nuclear Containment Facility: Well, you had said that it store the Radiation, not fused plutonium... The Cloak: Make the units blink on screen for a second when firing, but quickly cloak again. Or make them blink on the radar when the fire... Prisions: Ok, good point, but I believe that the ore is converted into raw materials and is simply represented as money. Selling to Allies: Awesome! Or loaning out a factory? Where you get 50% of the cost of the units? Fusion Tank: Fusion power rail-gun tank? Yacht: Hmmmm... Maybe the turret is stealthed? Sat. HiJacker: I think Pirating the feed would work! Or maybe having a chance that you get detected eventually? -Sheepe
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How do you get the Dinosaur Missions to work?
Sheepe replied to Sheepe's topic in Tech Discussion & Support
When Do I type in "C&C funpark" and where? -Sheepe [Edit] Never mind, I figured it out, EA didn't put the C&C part in their thinger -Sheepe -
Best CnC Team of all time
Sheepe replied to kidvini's topic in Command & Conquer / Covert Operations
Good point... screw reality... ouch -Sheepe
