Jump to content

Sonarpulse

Members
  • Content count

    307
  • Joined

  • Last visited

Everything posted by Sonarpulse

  1. Sonarpulse

    Looking for Testers

    Like I said, patches that force it one way or the other already exist, and hifi probably has the code on his github so it should be behind easy to move it over. Here's to hoping it can be done soon.
  2. Sonarpulse

    Looking for Testers

    maybe you could make aftermath and counterstrike enabled/disabled via *.ini? Last I heard it's the only thing keeping red alert from being portable (in the no registry or installer needed sense). And not to be intrusive, but any chance you might open the source like with the areas project?
  3. Sonarpulse

    Project Update: 5th April 2011

    Looks like everything will be continued in http://forums.cncnz.com/topic/16445-looking-for-testers/
  4. Sonarpulse

    Looking for Testers

    Also, do you have everything from http://hifi.iki.fi/cnc/ra/patches/ ?
  5. Sonarpulse

    Looking for Testers

    Wow, this is amazing and quite quick. Shouldn't this thread be moved to the command and patch sub-forum though, now that this is the definative RA1 patch?
  6. How much of this has already been done by hifi, hyper or alexb?
  7. Sonarpulse

    Project Update: 5th April 2011

    hi-res and nocd will be in v3.04. you can get no-cd now at http://hifi.iki.fi/cnc/ra/patches/
  8. Sonarpulse

    Source hosting

    we may not all be as qualified, but we do want to help
  9. Sonarpulse

    Source hosting

    I was thinking that the way the collaborative nature of this project has grown with the translations and whatnot, it might make sense to start keeping some of it on Github, where hifi hosts his stuff, or something similar. Not only would that make translation easier, but Solo's mission catalog could also be put up there, and maybe even the core project with Nyergud's IDA database. Obviously it's your project Nyerguds, and thus your decision, but with the latest, patch, it seems the project has finished most of the preexisting bug fixes and obvious enhancements, and now is entering a more general enhancement and working-out-the-kinks phase, if that makes any sense. I figure that makes this a good time to do something like this.
  10. Sonarpulse

    Source hosting

    SVN vs git, it comes down to personal preference. Those are the two I have used, I like prefer git simply because I understand the benefits of distributed version control and don't understand the detriments. At first i thought Github must be a complete mess, with no authoritative project master fork. But anyone can make another account, flag it as an organization and treat it as the master, and that helps keep things sensible. If you were hosting a repository I would totally understand the use of SVN, the centralization makes sense. For binary files, yes you have do all the merging manually, so I guess the main benefit is backing up incase one makes a mistake. Overkill? Yeah. I dunno, I guess it's like keeping a journal, there is something satisfying about committing.
  11. Sonarpulse

    Source hosting

    Solo: Sweet, it does make especially good since for the single player mission because A) they are text. The project is inherently collaborative because it depends on other people to dig up more single player missions. Ok. It's your work and your choice so I won't press you.
  12. Sonarpulse

    Source hosting

    Oh, I know you have little pretty code to look at. But aren't IDA databases pretty self-contained? I guess you said you used ollydbg to which would complicate things.
  13. Sonarpulse

    1.06c development topic

    I know, found that article looking up imagecfg. But it also suggests some other methods near the bottom.
  14. Sonarpulse

    1.06c development topic

    You can always have the config swap game executables like you do with the cnc-ddraw library. Edit: found this: http://msdn.microsoft.com/en-us/library/ee417693.aspx, May help.
  15. Sonarpulse

    1.06c development topic

    Happy Birthday! Ironic that you are giving us presents around this time. I assume whatever imagecfg does is outside the actual machine code, so you use your mad assembly/debugger skills to make it conditional?
  16. Sonarpulse

    1.06c development topic

    Ok, makes sense. Not like multi-core could benefit a binary this old anyways. Awesome! Oh well, hopefully someone that does will see this soon. The page from your site is imported so it's not totally out of date.
  17. Sonarpulse

    1.06c development topic

    What happens if it runs on multiple cores? Works fine for me. And by the way, are you planning on making a quick r3 with this, that one setting moved to Conquer.ini, and the new translations? Unrelated edit: http://cnp.cncnz.com/ and http://cnp.cncnz.com/cnc/ are out of date
  18. From an old attempt to copy the movies from my TD CDs, and I don't even know what else, I have over 45 *.mix files in my TD folder. If somebody could tell me which ones I actually need, that would be great. I have plenty of space on my hard drive, but I don't want overwrite anything v1.06Cr2 fixed, etc. Just to be clear this isn't something Nyer's installer caused, or any other bug. List of mix files:
  19. Sonarpulse

    Too many *.mix files

    Okay... though I doubt it will be anything interesting. sc-spec.mix & sc-gcmaps.mix both contains maps only. spec has 6 missions, and gc-maps has some 6-player maps. MysteryMaps.rar
  20. Sonarpulse

    Too many *.mix files

    Sweet, that is quite the list. Guess I will delete sc-gcmaps.mix and sc-spec.mix, better safe than sorry. I know at least sc-spec probably go there when I was copying MIXs from the covert ops CD, remember there being a couple of new things from there. sc-gcmaps.mix looks like some other mappack then. Thanks so much, Nyerguds.
  21. Sonarpulse

    1.06c development topic

    @Pichorra: try the translation thread: http://forums.cncnz.com/topic/15533-translation-stuff/ @Nyergyds: Oh, of course, the mission save packs. I don't know where I got DOS from (that was what the second does was supposed to be). I guess the renaming algorithm(s) could be put in the configurator or at the "boot sequence" of the game, but would take away the necessity of doing them now. On second thought it might be good to do that anyways, in case people get the game and then the save packs.
  22. Sonarpulse

    1.06c development topic

    what do you mean? does does use *.sav ?
  23. Sonarpulse

    1.06c development topic

    YEA!! That's a nice simple, error-proof fix. I predict CnCnet usage will skyrocket even more soon. I like the hybrid method, preserving working numbers wherever possible. On a related note, remember a while back I proposed making the format something like save###.sav, so grouping by type, etc. wouldn't screw up view options? I think you said it wouldn't be too difficult. I don't want to selfishly request anything that would delay a release any further, but I figure since you already have the installer renaming saves, there is an Un an unrelated note, if does TD use the registry? does the install do anything besides file operations if TFD is not installed?
  24. Sonarpulse

    Red Alert Buglist

    get http://redalert1.com's ra95.exe, rename that to ra95.dat, and copy-replace that into your installed version. That could help. Only side affect is now the movies if you have them will no longer have scan-lines. won't help with "The lost files" for the time being, though. If anything else is amiss, check out http://hifi.iki.fi/cnc/ra/patches/
  25. Sonarpulse

    Red Alert Buglist

    seeing that he said ra95.dat and ra95TLF.dat, and they had the same instruction, I'd guess 3.03. Maybe he applied a patch which would move everything around. Might this have anything to do with the elusive radar bug in cnc95?
×