Sonarpulse
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Everything posted by Sonarpulse
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My mix tool currently supports creating and the modifying uncompressed mixes used exclusively by TD and also by RA. Source: https://github.com/Ericson2314/Codec.Archive.CnCMix Linux Binary: http://www.mediafire.com/?2zb11vk44p3sqad Windows Binary: http://www.mediafire.com/download.php?37ywuyc3ydn541g Original Post: So a while ago a made a thread about make a system to build RA, from scratch, and put some data up here: https://github.com/Ericson2314/CnC-Red-Alert Well the first step for that was making a command line tool to build mixes, so I could automate things with make. Well now I am actually getting around to it, but I am starting by implementing TD mixes because they are simplest. If you click that link now you can see what I have so far (the default branch just contains my "mixer" code). Olaf van der spek (the guy behind XCC Mixer) has specs for mixs and other C&C formats on his website, but they don't cover his extensions. If anybody knows anything about them, that would be much appreciated. Also, anybody that uses XCC mixer a lot with especially TD mixes (looking at you, Nyerguds), is there any feature you would like? Keep in mine that I am making a console program, but since this is in a very high-level language it's a basically a library I can slap any interface on.
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https://github.com/cnc-patch/ra303p-data My data branch is now master, your old data branch is iran-funky, and my changes on your branch is sonar-old. Once I split up general into campaign and do the hashing for the defult MP maps, my branch should be perfectly usable (if you need to do a release very soon, just use iran-funky). The two top commits on master start with TEMP: they show some files that were modified in your repo. Funky has explained some but if you just want to double check that would be cool. I hope to redo the commits detailing why each modification was made (eg missile silo icon misspelling). Some of the changes reverted mysterious modifications made by aftermath or counterstrike, if you look back in the history, the commit message lists each file they modified when I merged. Long term I'd like to completely scrap westwood's directory hierarchy and do something that is more sane and easy to follow for modders. Not sure how many mix file names you can register with the game, but hopefully it can be done. I should hopefully get my cncmix tool finally working, the problem last time I tested it might have aftermath terrain tiles which were weirded up, and not my tool.
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New pre-cncnet5 Red Alert 1 Online Lobby
Sonarpulse replied to FunkyFr3sh's topic in Red Alert / Counterstrike / Aftermath
Yeah settings don't really fit the hashing-caching system used for maps. -
You should be able to run the game itself without wine. Now that it doesn't use the registry for anything (that is enabled by default, right?) This should be pretty trivial. Funky's launcher and the installer both use .net though...
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You'd be better off making an APB mod.
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Red alert: https://github.com/cnc-patch/ra303p Other Fun Stuff: https://github.com/cnc-patch
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You can always build the patch from source, zocom7.
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I'll make patched data repo. Ah, I see you made it. OK how about this? You transfer your repo to cnc-patch I push the contents of my existing data repo to it. Because my repo is technically a fork of ra303p, I cannot transfer it to cnc-patch. And yeah, about the tool. We can take another look but I still dunno what's up with it.
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TFD 1.04 Dev Update (12/05/2012)
Sonarpulse replied to nathancnc's topic in The First Decade Patch 1.04
I think you mean Arda, not Arba. Anyways use Iran's patch, Portable RA, which is what you want. -
I don't know whether it does, but Nyergud's versions can be installed stand alone instead of as a patch, so it doesn't matter.
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No yeah, that is fine. Just saying if it relies on the ini or it crashes, I personally don't find that so bad. I guess my debugging point is sort of ****, but the way the vanilla game prioritizes the various places it reads data/settings is rather complex. In your case you would have designed the priority system, so ain't a problem.
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Eh, no fallback ain't so bad. Debugging is probably easier without it.
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Also bugs should be reported to Tiberian Technologies.
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Ah ok, I remember that fix. I doubt optimizing to a bitset such an infrequent operation as checking prerequisites is worth it, even in 1995, but I guess we are stuck with it.
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Slow down there, Nyerguds has no obligations, he isn't getting paid to do any of this unless you want to change that. The "port" is about changing the way the project is developed, it will be transparent to end users.
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Yeah, the port might cause some delay, but its ABSOLUTELY worth it. Iran's code, while made with Hifi's system, is a hack potentially on top of changes Nyer already made with the current setup, so it's better to just redo it after the port. Iran's work work as a guide to speed that up, of course.
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Has anyone found the Dozer doesn't make sense?
Sonarpulse replied to keithktam's topic in Generals / Zero Hour
Oh yeah, reinforcements from off map is a pretty legit way to keep it realistic. I've played some (Rome Total War, maybe?) missions where one plays with a fixed army, and didn't like it too much. I could see with more work and a game dedicated to that type of game play, it might be better. But yes, certainly not like CnC. -
Command and Conquer HTML5 (browser version) - 0.7.7 released
Sonarpulse replied to adityars's topic in Command & Conquer / Covert Operations
The chance of any bug occurring in Iceweasel but not Firefox is extremely low. It might be a Linux + Firefox/Iceweasel issue, but that is fairly unlikely too.- 30 replies
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- tiberian dawn
- multiplayer
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(and 2 more)
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Has anyone found the Dozer doesn't make sense?
Sonarpulse replied to keithktam's topic in Generals / Zero Hour
'course it doesn't make sense. Only would be realistic if you couldn't build anything and just fought to the death with a fixed army ...but that wouldn't be fun. -
It's a bitset? But yeah it would throw compatibility with tones of stuff out the door.
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Maybe make separate copies of each shared building for each side? Then the "original owner" flag, or whatever if was you guys mentioned, can be ignored altogether. Would require redoing lots of assets though.
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I think this is pretty much dead. Hopefully AlexB will donate code to Iran. I don't blame him at all for focusing on Ares, but letting his work not go to waste would be nice.
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C&C95's MMX detection doesn't work properly on my PC
Sonarpulse replied to Iran's topic in Command & Conquer Patch 1.06
Wait, is the v8 inline assembly that works on gcc and msvc? cause I kinda need that. -
Here is a main mix from portable RA generated with my tool (hope I worked from correct version) If you could test it, Iran, and report anything that's wrong about it, that would be excellent http://www.mediafire.com/download/dcvuth6jl4j3u1j/sonar-main.mix
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C&C95's MMX detection doesn't work properly on my PC
Sonarpulse replied to Iran's topic in Command & Conquer Patch 1.06
damn, A museums worth there.
