-
Content count
43 -
Joined
-
Last visited
Community Reputation
1 NeutralAbout EchoLocation
-
Rank
Private
-
Stuff in rules.ini?
EchoLocation replied to ETPC's topic in Red Alert / Counterstrike / Aftermath Maps & Modding
Yes, the stat modifiers only take effect in Skirmish/Multiplayer. -
Would require an entire reworking of the game's tech tree logic from what I can understand, which simply isn't feasible given the limitations. In other words, it ain't happening without something like Arda and a lot of effort.
-
Sounds like a good option to me. Too many times have a captured a structure, only for some little **** to appear out of nowhere and blow it up before I can make any worthwhile use of it.
-
Just tested this radar nonsense on a craptastic test map vs 2 AI sides. While visible enemy exploration is indeed cancelled, the info screens not only remain if the infiltrated Radar Dome is destroyed/sold, but also remain visible once any infiltrated side is defeated!
-
Yep. Not entirely sure if it does the same thing in missions (because usually you have to send Spies into some specific structure or whatever), but in Skirmish and other Multiplayer games you can check exactly what your enemy is up to. Can infiltrate several RD's and cycle through the info panels. Not an entirely useful feature, but pretty cool all the same. Can't remember what happens if you destroy the RD after though.
-
Isn't that just the info from sending a Spy into an enemy Radar Dome? Edit: Without actually having any Spies available? Sorcery!
-
Correct, and then clicking it again when 'ready' just cancels the build while responding with "unable to comply, building in progress".
-
I guessed as much Thankfully it's not a severe enough issue to make the game crash though.
-
Sure thing, here you go: http://filesmelt.com/dl/AirbugTest.mpr Skirmish map: set bases off, credits/units to 0, and use the pre-placed stuff to acquire income. There are some pre-built enemy Airfields on the map; you can capture those if the AI player isn't Soviet.
-
No special options or modified rules or anything like that -- play as Allies in a Skirmish, and capture a Soviet Construction Yard. Build a Helipad and an Airfield (in either order -- you can even have the Helipad before capturing the ConYard), and then have fun being told "New Construction Options" time and time again! It's been a problem with the game for as long as I can remember, even before V2.00; the first time I encountered it was during the Allied campaign after capturing an Airfield.
-
New pre-cncnet5 Red Alert 1 Online Lobby
EchoLocation replied to FunkyFr3sh's topic in Red Alert / Counterstrike / Aftermath
It's great being lazy. Almost done with the French one, currently trimming some lines and making everything fit within the spaces, then I just have to wait and see if I've managed to balls the context up while shortening strings so they don't trail and get cut off. Well, that and the error messages and whatnot, but most of it looks fine for an initial draft: Told you I was lazy. -
New pre-cncnet5 Red Alert 1 Online Lobby
EchoLocation replied to FunkyFr3sh's topic in Red Alert / Counterstrike / Aftermath
Regarding translations; I have a French translation which is pretty much finished (just going over things to make sure everything is 'in context', so to speak), and I might be able to get a Swedish translation done within a few days. Possibly even a Norwegian one with that. And further, I *might* (don't hold your breath!) be able to get Finnish, Hungarian and Dutch translations at some point within a week or two. (Christ alive, do I really waste this much time on the internet? Are these languages even needed?) -
New pre-cncnet5 Red Alert 1 Online Lobby
EchoLocation replied to FunkyFr3sh's topic in Red Alert / Counterstrike / Aftermath
No problem. I often fiddle with the settings to see if I can make the AI less retarded at times (not always successful in this regard!), and also enjoy the occasional mindless 50-unit comp-stomp. Imagine my surprise when the supposedly 'Easy' AI was making scrap metal out of my stuff in return for few losses! -
New pre-cncnet5 Red Alert 1 Online Lobby
EchoLocation replied to FunkyFr3sh's topic in Red Alert / Counterstrike / Aftermath
I changed GroundSpeed to 4.2 under [Easy], played on Easy, and... ...all the AI tanks zipped across the map and blasted my stuff into next week before I even had time to react! EDIT: Same result on Hard; it apparently ignores its own bracket and uses the settings as defined in Easy. Normal works as expected though. -
New pre-cncnet5 Red Alert 1 Online Lobby
EchoLocation replied to FunkyFr3sh's topic in Red Alert / Counterstrike / Aftermath
This is ****ing awesome; no more joining rooms only to have the host click the button and start another 1v1 Russia vs Russia "Tank Rush" on A ****ing Path Beyond. One thing though; does the AI Difficulty option really do anything? Everything else is fine, but I've tested every skill and each time the AI had much faster and stronger units than I had (like playing a Skirmish on Hard), which seems a bit broken.