Jump to content

EchoLocation

Members
  • Content count

    43
  • Joined

  • Last visited

Everything posted by EchoLocation

  1. Yes, the stat modifiers only take effect in Skirmish/Multiplayer.
  2. EchoLocation

    PortableRA Beta

    Would require an entire reworking of the game's tech tree logic from what I can understand, which simply isn't feasible given the limitations. In other words, it ain't happening without something like Arda and a lot of effort.
  3. EchoLocation

    PortableRA Beta

    Sounds like a good option to me. Too many times have a captured a structure, only for some little **** to appear out of nowhere and blow it up before I can make any worthwhile use of it.
  4. EchoLocation

    PortableRA Beta

    Just tested this radar nonsense on a craptastic test map vs 2 AI sides. While visible enemy exploration is indeed cancelled, the info screens not only remain if the infiltrated Radar Dome is destroyed/sold, but also remain visible once any infiltrated side is defeated!
  5. EchoLocation

    PortableRA Beta

    Yep. Not entirely sure if it does the same thing in missions (because usually you have to send Spies into some specific structure or whatever), but in Skirmish and other Multiplayer games you can check exactly what your enemy is up to. Can infiltrate several RD's and cycle through the info panels. Not an entirely useful feature, but pretty cool all the same. Can't remember what happens if you destroy the RD after though.
  6. EchoLocation

    PortableRA Beta

    Isn't that just the info from sending a Spy into an enemy Radar Dome? Edit: Without actually having any Spies available? Sorcery!
  7. EchoLocation

    PortableRA Beta

    Correct, and then clicking it again when 'ready' just cancels the build while responding with "unable to comply, building in progress".
  8. EchoLocation

    PortableRA Beta

    I guessed as much Thankfully it's not a severe enough issue to make the game crash though.
  9. EchoLocation

    PortableRA Beta

    Sure thing, here you go: http://filesmelt.com/dl/AirbugTest.mpr Skirmish map: set bases off, credits/units to 0, and use the pre-placed stuff to acquire income. There are some pre-built enemy Airfields on the map; you can capture those if the AI player isn't Soviet.
  10. EchoLocation

    PortableRA Beta

    No special options or modified rules or anything like that -- play as Allies in a Skirmish, and capture a Soviet Construction Yard. Build a Helipad and an Airfield (in either order -- you can even have the Helipad before capturing the ConYard), and then have fun being told "New Construction Options" time and time again! It's been a problem with the game for as long as I can remember, even before V2.00; the first time I encountered it was during the Allied campaign after capturing an Airfield.
  11. It's great being lazy. Almost done with the French one, currently trimming some lines and making everything fit within the spaces, then I just have to wait and see if I've managed to balls the context up while shortening strings so they don't trail and get cut off. Well, that and the error messages and whatnot, but most of it looks fine for an initial draft: Told you I was lazy.
  12. Regarding translations; I have a French translation which is pretty much finished (just going over things to make sure everything is 'in context', so to speak), and I might be able to get a Swedish translation done within a few days. Possibly even a Norwegian one with that. And further, I *might* (don't hold your breath!) be able to get Finnish, Hungarian and Dutch translations at some point within a week or two. (Christ alive, do I really waste this much time on the internet? Are these languages even needed?)
  13. No problem. I often fiddle with the settings to see if I can make the AI less retarded at times (not always successful in this regard!), and also enjoy the occasional mindless 50-unit comp-stomp. Imagine my surprise when the supposedly 'Easy' AI was making scrap metal out of my stuff in return for few losses!
  14. I changed GroundSpeed to 4.2 under [Easy], played on Easy, and... ...all the AI tanks zipped across the map and blasted my stuff into next week before I even had time to react! EDIT: Same result on Hard; it apparently ignores its own bracket and uses the settings as defined in Easy. Normal works as expected though.
  15. This is ****ing awesome; no more joining rooms only to have the host click the button and start another 1v1 Russia vs Russia "Tank Rush" on A ****ing Path Beyond. One thing though; does the AI Difficulty option really do anything? Everything else is fine, but I've tested every skill and each time the AI had much faster and stronger units than I had (like playing a Skirmish on Hard), which seems a bit broken.
  16. EchoLocation

    PortableRA Beta

    Something that's bugged me since the first time I discovered it: Would it be possible to locate what causes this issue and fix it? It might break 3.03 compatibility (in which case it could be an option much like forcing The Aftermath), but it can become incredibly annoying to be told that apparently my Spy Plane and Paratroopers are constantly and mysteriously unlocking some 'new' technology which was so hidden that I still can't see it on the Sidebar.
  17. EchoLocation

    PortableRA Beta

    Not a bug or update on cameos; just an example of how ridiculous you can make the settings now that we have complete control: http://img59.imageshack.us/img59/3606/615g.png The USSR really wants to ally with the UK judging by this (default!) formation.
  18. EchoLocation

    PortableRA Beta

    Oh ****, this one will need reworking! I seem to have turned Steve into a nuclear mutant/burns victim: Joe, on the other hand, looks passable at the moment (but I will clean it up anyway):
  19. Nice work! I never got through the entire campaign (of either set), so having them all set out in a list like this is ideal.
  20. EchoLocation

    PortableRA Beta

    Oh! Nice idea! Where can any of these photos be found? Bang! "Construct. Yard" didn't fit unfortunately, but I've seen the term 'ConYard' used enough times in-game and across various forums and whatnot.
  21. EchoLocation

    PortableRA Beta

    Another one! Not sure what I should do for the civilians right now, but I'll probably think of something.
  22. EchoLocation

    PortableRA Beta

    You mean crap like this? Sure thing.
  23. I'm not sure if this has been mentioned, but SCG298 doesn't seem to have a working victory condition. I've destroyed all Nod units/structures on the map (including the red units, which is the supposed objective), but then that's it. Nothing happens. I have a big empty desert map to aimlessly send units around until the end of time, which is an infinitely dull 'victory'.
  24. This is excellent news. For too long has the AI sat around with it's thumb up its ass waiting for players to use aircraft before bothering with the second half of the tech tree! The only thing really missing now (unless I've missed it) is the 'AI Paranoid' flag being re-enabled for Skirmish/Multiplayer. That could really stir things up in a LAN game.
  25. EchoLocation

    Looking for Testers

    Another trivial issue related to using Ants as a base for new Vehicles; when damaged to 50% health or lower, unlike all other units they don't 'smoke'. Not exactly a gamebreaker, but just something I thought I'd mention. If this has already been covered though, I'll just have to put some glasses on and read the manual properly.
×