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EchoLocation

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Everything posted by EchoLocation

  1. EchoLocation

    Looking for Testers

    You're most likely thinking of RA2. Anyway, just tested the recent update, and... ...I have encountered no bugs! Excellent work AlexB!
  2. EchoLocation

    Looking for Testers

    Very unlikely, given the AI's habit of building/training units ASAP. They'll most likely continue to build a Barracks before a WF as usual, and block their Ore Trucks in with swathes of infantry. One thing that does continue to baffle me though is the AI's persistence in building Kennels, but then their absolute refusal to acknowledge the option to train Attack Dogs!
  3. EchoLocation

    Looking for Testers

    You misunderstand. Arda is the 'expansion', although the Arda menu also clearly reads "extension".
  4. EchoLocation

    Looking for Testers

    Yeah... that Rex just loves stepping on my Rocket Soldiers! It's not something I've missed while redefining the new units either though, I copy/pasted the 2TNK definition and edited only the basic stats and image parameters. Turns out that none of the three Ants in native RA95 could crush infantry either, so I'm guessing it's some hardcoded nonsense for the moment. Does this happen a few seconds soon after you start a skirmish/mission? This happened to me when just copying the game directory from one location to another without actually installing it properly; I had to reinstall (or repair the directory using TFD) to fix this.
  5. EchoLocation

    Looking for Testers

    Would it be possible to force the Skirmish AI to build certain structures after a point? Currently it's nigh-on impossible to get the bastards to build a Radar Dome, which really limits their already basic ability in almost every game. Attacking them with aircraft (or even using the Spy Plane) will usually provoke them into building a Radar Dome for access to SAM/AA (and then everything after), but until then they tend to just sit around with their thumb up their ass sending wave after wave of basic infantry/vehicles. Other than ludicrous requests, there's an issue with basing heavy (Tracked) vehicles on Ants; they're incapable of crushing infantry. Tracked=Yes is in the unit definition, but even a lowly Engineer acts as a roadblock.
  6. EchoLocation

    Looking for Testers

    Yep, already checked the manual for the 'Facings' option (found it while learning about adding new weapons); I love it, so much better than having some jerky 8-sided vehicle. I was looking for an alternative method to replacing the ANTDIE content, but I guess I can wait. Thanks anyway I see. Thanks again for this project, it's made so many of my decade-old ideas a reality. No rush for new features of course, I have no idea what goes into this!
  7. EchoLocation

    Looking for Testers

    Is it possible to assign different (standard) death types to vehicles at all? In particular, Ants; I've changed ANT1 to a new Tank, and while it functions perfectly in-game while 'alive', the moment it's destroyed it defaults to the usual animation of a giant ant rolling over and leaking its insides everywhere - along with the screeching sound - instead of the expected vehicle explosion. I skimmed over the manual, but didn't see anything that looked like it could/would change this.
  8. EchoLocation

    SHP dimensions limit?

    Alright, it all displays properly now, thanks.
  9. Hi. I'm messing around with replacement SHP's for various mini-projects (while I try to understand exactly what I can change about RA before it explodes in my face), and on replacing the default 1TNK with the MTNK from Tiberian Dawn (palette converted and SHP renamed, etc), I got all this crap trailing behind it: What exactly is causing this to happen? I'm guessing it's because the MTNK SHP is bigger than the standard 1TNK SHP, but is it a hardcoded problem? Or is there a way around it? (Preferably one that doesn't involve manually editing every frame in the SHP.)
  10. EchoLocation

    Now Playing - Games

    Blasting my way through Red Faction for the first time in 7 or so years. I forgot just how much I enjoyed it back in the day.
  11. At a guess, I imagine renaming the second movies file to "scxxxxx.mix" (where xxxxx is anything you want) should load it automatically on starting the game. For example, "scmovies.mix". Can't say for sure though.
  12. EchoLocation

    SHP dimensions limit?

    I see, great stuff - I use Arda by default now anyway because RA95 just loves to suddenly and randomly crash on anything newer than XP. How would I enable this unit option?
  13. EchoLocation

    SHP dimensions limit?

    Erm: Yes. It's not a palette conversion error, I've replaced the Heavy Tank with another custom SHP and this doesn't happen.
  14. EchoLocation

    Looking for Testers

    You mean in Skirmishes/LAN/Internet? Uncheck the 'Slow Build' option. As for missions, I have no idea if it takes effect.
  15. EchoLocation

    Looking for Testers

    Hmmm, Skirmish generally behaves itself though, and the AI loves building the MRJ now (turned it into a lazy Flame Tank) so countless numbers of them are destroyed without causing problems. Just edited an Aftermath mission to include MRJ's at the start, destroyed these without a crash too. After removing the 'Explodes' attribute, Counterstrike missions no longer crash when destroying MRJ. I have no idea why it only affects the MRJ when reskinned! D:
  16. EchoLocation

    Looking for Testers

    It first happened on 'Trapped', and I thought nothing of it at first, so restarted the mission. Same thing happened, again when destroying the Tesla Tank, which is when I figured something was going on. I tested 'Legacy of Tesla' a few times, force-firing on my own Tesla Tanks, and the same crash happened each time, so I assume it's all Counterstrike missions that are affected. Aftermath missions and regular Skirmishes though are unaffected. Something to do with the MRJ being 'reskinned'? I fiddled with the MRJ in the included rules.ini, probably my own messing around causing problems somewhere along the line (Explodes=yes).
  17. EchoLocation

    Looking for Testers

    First things first -- this is absolutely incredible. I've been tearing my hair out over attempting to use quick-fixes for the ever-growing incompatibility issues with RA and modern OS', not to mention so many infuriating bugs which would kill a mission/skirmish stone-dead for seemingly no reason. So thanks a hell of a lot for doing this; my interest in RA has hit a new high. The high-resolution options and further tweaking/modding capabiities are just the icing on the cake, because the most important thing to me is that the damn game works again. Now the bad news... I'm still getting crashes. Or rather, one particular crash. I know how to invoke it (destroying Tesla Tanks in Counterstrike missions), I don't know what the technical problem is though. I've attached the Syringe/Debug/Except files along with anything else that might be of help. http://speedy.sh/hPy6m/debug.zip
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