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Lightning_Hunter

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About Lightning_Hunter

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  1. Lightning_Hunter

    1.06c development topic

    I was messing around with C&C today, and was getting quite annoyed by the crackling audio that happens when my HD Music Pack is being used. So, I decided to investigate and discovered something interesting. As soon as I turned off "limit frame rate" in CCConfig, most of the crackling went away! This caused me to investigate further, because the screen now scrolled too fast in-game. So, I started to look at Red Alert, which rarely gets any crackling audio using my Red Alert HD Music Pack. What I discovered was that Red Alert is capped at 120fps, while C&C is a mystery (I'm guessing 60fps, since it does not say?) So, I decided to disable "limit frame rate", but went in to my Nvidia settings, and manually set the frame rate to be limited at 120fps. This completely worked! Now my screen scrolls at a decent speed in-game (in fact, a bit faster than before, which I felt was too slow) - AND most of the audio crackling is gone! In case anyone wants to solve the audio crackling with the HD Music Pack, or if someone simply wants the screen to scroll faster (but not too fast), this solution is definitely for you.
  2. Lightning_Hunter

    1.06c development topic

    So, I know the problem with the Orca's ignoring the command to attack has been discussed before, but this is ridiculous! I uploaded a video to show just how stupid they are. I couldn't even get enough Orca's to attack an Advanced power plant to destroy it. It seems impossible to get these Orca's to destroy the power plant in this particular mission. Oh, and it doesn't matter if you put the Orca's in different groups and order them separately. Only 5 Orca's out of 15 are willing to obey the command.
  3. Lightning_Hunter

    1.06c development topic

    Well, I reached 128 music entries today, the menu music refused to play, and the game crashed upon starting a level. Is there any way to increase the limit? I always add a few good war tracks here and there when I find them, and it would be a shame if I have reached my limit. I had a handful of new music tracks to add, too!
  4. Lightning_Hunter

    1.06c development topic

    Hey Nyerguds, is there any hope of having the arrow keys scroll the screen?
  5. Lightning_Hunter

    1.06c development topic

    Haha, nice one. I understand what you mean. It was stupid of the original authors to include only a savegame file, and nothing else. This is kind of reminiscent of the Quake series. Authors would often times only release a .BSP file (the map info), and not the .MAP file (the source). This meant nobody could ever modify the map in the future (good for copyright, but bad for future compatibility).
  6. Lightning_Hunter

    1.06c development topic

    I've decided to try some user-made singleplayer maps for the first time ever (despite the fact that I've been playing this game for 17 years). I figured out how to get the one's containing a .bin file and .ini file to appear in the missions list by reading the FAQ. However, I noticed there are some that have only a savegame. I'm guessing these were older user-made maps? Is there any way to get these to work in the new mission list, or even at all? Sorry if this question has been answered somewhere. I looked through the whole FAQ and didn't see this mentioned.
  7. Lightning_Hunter

    1.06c development topic

    I did. Your spoiler made no sense. During the Commando missions, you can still fail even if you have a perfect technique. Any time a commando is required to blow up more than one building, it's possible to fail the mission due to bad luck.
  8. Lightning_Hunter

    1.06c development topic

    Perhaps it could be an option in CCConfig.exe that only applies to singleplayer then? It really is annoying when the commando missions rely on luck to destroy buildings. There are several covert operations that require your commando to blow up more than two buildings. If minigunners come out of all of the buildings, you are screwed. Sometimes if two minigunners come out of one building, you can die almost immediately.
  9. Lightning_Hunter

    1.06c development topic

    Are you going to give a reason why? Or are you not being serious with your post?
  10. Lightning_Hunter

    1.06c development topic

    Actually yeah, I agree. Increasing the delay of the C4 would probably be best. Nyerguds, can this be done with the patch?
  11. Lightning_Hunter

    1.06c development topic

    You know what other "bug" has always annoyed me? The fact that commandos are instantly shot by mini-gunners when they blow up a building. I know this is not technically a bug, but it certainly is stupid. Some of the commando missions in Covert Operations become pure luck, because your commando can be killed instantly after destroying a building. You have to keep saving and loading before each building he blows up sometimes, especially if he is low health. There should be a delay before the mini-gunners can start firing after a building is blown up.
  12. Lightning_Hunter

    1.06c development topic

    I tried that, but they still act the same. It appears to be an issue if too many of them exist in the map, rather than the size of the current selected group. If there are 3 small groups for example, one group might not respond at all, or several Heli's from each group.
  13. Lightning_Hunter

    1.06c development topic

    Yes. I know. ;)I'm an avid stop key user, because I hate when things don't listen to me. lol.
  14. Lightning_Hunter

    1.06c development topic

    Yes, I noticed this in the past also. However, it seems to be a lot less clicking when all you have to do is have them selected and press "S" a few times. They also seem to attack with rockets as often as possible no matter what direction they are aiming using this method. It also works great if you have a large group of them. I never really thought about the rockets as being better for going over walls. Thanks for that tip.
  15. Lightning_Hunter

    1.06c development topic

    Were the Orcas always so bugged in the original C&C? If you have more than about 8 of them, the rest will just sit in their Helipads not doing anything when you tell them to attack. If you click on a building like 20 times, they will all leave their pads at first, but most will return as if they are out of ammo. This actually makes it impossible to mass attack and kill a Temple of Nod with Orcas. Since only about 8 can attack it at a time, the AI will repair it before you can come back (and SAM sites will destroy you in the meantime in most missions). Also, if you tell about 8 Orcas to target a second object after they kill the first, some of them will go back to the Helipads even though they still have ammo left. Even if you keep clicking the second object, some of them still go back. They are really quite bugged in large groups. As a side note, I discovered something about Mammoth tanks that is quite interesting. The rockets that they first fire when they approach the enemy - which are obviously way more useful against troops - can be fired all the time if you keep hitting "S" with the tanks selected. This will prevent them from using the turret, and they will only fire rockets. This makes Mammoth tanks far more useful against troops! I wonder if Westwood purposely made it so the Mammoth tanks can only fire those rockets when they first encounter the enemy? This trick I discovered seems to be a way around that. Everyone here knows that you can sell troops by putting the money sign halfway between them and a wall, right?
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