My mod is in development. But I need a help. Does IsRailgun work in RA2 and YR?
There is a fact of the railgun weapons in TS...
;Ghost's Rail Gun
[LtRail]
Damage=0 ; this should be 0 for railgun shots
AmbientDamage=150 ; use this for the railgun damage field. Leave damage = 0
ROF=60 ; ROF for railgun is tied to the duration (MaxEC) of the railgun particle
Range=6
Projectile=Invisible
Speed=100
Warhead=RailShot2
Anim=GUNFIRE
IsRailgun=true
AttachedParticleSystem=SmallRailgunSys
Report=BIGGGUN1
;Mammoth Rail Gun
[MechRailgun]
AmbientDamage=200 ; use this for the railgun damage field. Leave damage = 0
Damage=0 ; this should be 0 for railgun shots
ROF=60 ; ROF for railgun is tied to the duration (MaxEC) of the railgun particle
Range=8
Projectile=Invisible
Speed=100
Warhead=RailShot
Report=RAILUSE5
Anim=GUNFIRE
IsRailgun=true
AttachedParticleSystem=LargeRailgunSys
Then in my mod in YR...
;Mammoth's Railgun
[PR614]
AmbientDamage=100 ; use this for the railgun damage field. Leave damage = 0
Damage=0 ; this should be 0 for railgun shots
ROF=60
Range=7.75
Projectile=Invisible
Speed=10
Report=MirageTankAttack
Warhead=RailShot
Bright=yes
Burst=2
;IsRailgun=yes
IsLaser=true
IsHouseColor=yes
;Mammoth's Railgun
[PR614E]
AmbientDamage=100 ; use this for the railgun damage field. Leave damage = 0
Damage=0 ; this should be 0 for railgun shots
ROF=60
Range=8.75
Projectile=Invisible
Speed=10
Report=MirageTankAttack
Warhead=RailShot
Bright=yes
Burst=4
;IsRailgun=true
IsLaser=true
IsHouseColor=yes
That setting gave me a error. Can someone find the answer?!
Cheers
-eg