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Everything posted by Breathe-0ut
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The End of MS Points - Local Currency is Coming to Xbox
Breathe-0ut replied to Sonic's topic in Gaming Discussion
This kinda makes me sad ;( -
Tiberium Chronicles
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Cool. Going to try it out right now.
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I think you can somehow use them as the Scrin in Kane's Wrath somehow, not excatly sure how though. Haven't played KW since 09. Maybe one of their superweapons.
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I have some speed stacker cups that glow in the dark (Green) and their not glowing anymore. Yes they are old. If I put them over a light (Blue specifically) they start to glow again but only momentairly. Anybody got some good ideas?
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Ok ill get a black light.
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Can someone give me a list of all the orinigal Red Alert maps and where I can download them?
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Has anyone ever watched the Arfenhouse flashes? Let alone played the RPG games?
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Original Red Alert Maps
Breathe-0ut replied to Breathe-0ut's topic in Red Alert / Counterstrike / Aftermath
Wow what a tease. -
Original Red Alert Maps
Breathe-0ut replied to Breathe-0ut's topic in Red Alert / Counterstrike / Aftermath
I can't open that link ((( -
End Crisis Mod Versions, Data, Progress, and more!
Breathe-0ut posted a topic in Red Alert 2 / Yuri's Revenge Maps & Modding
:This list is just to keep track of how EC is going and how it's going to turn out. EC v1.0 is just going to be a revamp of Yuri's Revenge. Include everything that was left out ad improve all units. End Crisis 1.0 is already finished, just testing it out everything and looking for bugs. EC v2.0 is going to come out with new factions, new units, new maps, a campaign(maybe), and ZOMBIE maps. Here is a list of units you may expect to see in EC 2.0 Allied Units: Infantry: Prisim Trooper Medic Naval: Battleship Units: CSD (Cyclops ground robot) (I have yet to name this unit) Chrono Prison Humvee M1A1 Arbhams Tank METAL GEAR R.E.X. Soviet Units: Air: J20 AA Jet Buildings: (A realistic version of the Soviet Barracks.) Radar Dome Infantry: Volkov & Chitzkoi Natalya (I have yet to conclude if she will be in the m0d) (unnamed unit) SpetzNaz O.P. Medic Naval: HeliCarrier (May not include this) Units: Iron Dragon (unnamed unit) Yuri Units: Air: Overseer StarFlare Buildings: Revealer Yuri Air Pad Yuri Repair Depot Yuri Battle Bunker (If someone will provide me with a SHP) Infantry: Stalker/Alien Droideka Defiler Harpoon Jango Fett Parasite (unnamed unit) JuggerNaunt 560 Bears Naval: Kraken Sting Ray Gattling Boat Units: Centurion (unnamed unit) Graveller Device K.H.A.N. Psychic Miner Mental Tank Shadow Tank Trike Bike ZOMBIE MAPS Yuri's Grave (Part of the Zombies Story) A revamp of the amateur map Yuri's Hill. It was to be another one of Yuri's secret bases. Acts as a underground bunker which takes up a large hill. 2 player map. Humans vs. Zombies. Defend the hill from endless onslaughts of zombies and find the answer to the madness. Dead Snow Average town in the frozen soviet wastelands. 5 player map. 4 human teams vs. zombies. The teams can either work with each other or fight against themselves. Kremlin Corpse Revamp of the infamous "Kremlin Hour" map. 5 player map. 4 human teams vs. zombies vs. Moscow. The teams can either work with each other or fight against themselves. Beware of Moscow's forces. Desert Cadvre Somewhere in Afghanistan. 5 player map. 4 human temas vs. zombies & mummies. (Maybe mummies. its a stupid idea though). The teams can either work with each other or fight against themselves. Area 51 Revamp of the Aera 51 Map. 2 player map. Humans vs. Zombies. Take over Area 51 and dig deeper into the mystery of what the hell happened. Map includes some ailled structures, Weather Control device, Chronosphere, and 3 Nuke silos. Moon Lunar Theatre of Yuri's desolate moon base. 2 player map. Humans vs. Zombies. Defend the base and survive the endless carnage. Genetic Mutator included. 3 more zombies maps I may add. -
getting invisible gattling gun
Breathe-0ut replied to Guyen Gankhuyag's topic in Generals / Zero Hour
Im pretty sure this is a glitch, unless you are getting this every time. Are you modding the game or using a certain patch/un-patched version of the game? -
This is one of my personal favorites.
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Adding units (T-Rex) into factions
Breathe-0ut posted a topic in Red Alert 2 / Yuri's Revenge Maps & Modding
For my mod I want the T-Rex to be put into Yuri's forces (i.e. Yuri(Headquaters), and my new factions, #UriOps, Splinter Cell, and Psi Corps) Here is Rexxy's orinigal ini data: [DNOA] UIName=Name:DNOA Name=Animal T-Rex NoShadow=yes Category=AFV Primary=TRexInfBite Secondary=TRexBite;VirtualScanner Strength=300 ;200 Organic=yes Armor=Plate TechLevel=-1 Turret=no IsTilter=no SelfHealing=yes CrateGoodie=no Sight=5 GuardRange=5 DefaultToGuardArea=yes ; SJM: Squid should move to use its two range 1 weapons like dogs and TDs Speed=8 Owner=Russians,Confederation,Africans,Arabs,YuriCountry Cost=2700;1000 Points=20 ROT=40 AllowedToStartInMultiplayer=no Crewed=no IsSelectableCombatant=yes VoiceSelect=TRexSelect VoiceMove=TrexMove VoiceAttack=TrexMove VoiceSecondaryWeaponAttack=TrexMove VoiceFeedback= DieSound=TrexDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} MovementZone=Infantry ThreatPosed=25 ; This value MUST be 0 for all building addons Weight=.5 ImmuneToPsionics=yes Explodes=no AccelerationFactor=0.01 ZFudgeColumn=8 ZFudgeTunnel=13 Bombable=yes Size=30 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=STRONGER,FIREPOWER,ROF TooBigToFitUnderBridge=true Crushable=no Parasiteable=no Trainable=no NotHuman=yes CloseRange=yes;gs such a short range attack that he needs to be able to do a intracell move OmniCrushResistant=yes So I figured making "TechLevel" and "Trainable" to 'X' and 'yes' would do they trick. TechLevel=10 Trainable=yes Further more I increased it's strength and lower the cost for multiplayer purposes. Strength=400 Cost=1750 And because this is going to be for Yuri's Forces only, Country=YuriCountry ;Country=YuriCountry,UriOps,SplinterCell,PsiCorps But despite all this it still isn't showing up on Yuri's sidebar. EDIT: This is what I currently have it to: [DNOA] UIName=Name:DNOA Image=DNOA Name=T-Rex NoShadow=yes Category=AFV Primary=TRexInfBite Secondary=TRexBite;VirtualScanner Prerequisite=YABRCK,YATECH Strength=400 Organic=yes Armor=Plate TechLevel=10 Turret=no IsTilter=no SelfHealing=yes CrateGoodie=yes Sight=10 GuardRange=5 DefaultToGuardArea=yes ; SJM: Squid should move to use its two range 1 weapons like dogs and TDs Speed=8 Owner=YuriCountry Cost=1750 Points=20 ROT=40 AllowedToStartInMultiplayer=no Crewed=no IsSelectableCombatant=yes VoiceSelect=TRexSelect VoiceMove=TrexMove VoiceAttack=TrexMove VoiceSecondaryWeaponAttack=TrexMove VoiceFeedback= DieSound=TrexDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} MovementZone=Infantry ThreatPosed=25 ; This value MUST be 0 for all building addons Weight=.5 ImmuneToPsionics=yes Explodes=yes AccelerationFactor=0.01 ZFudgeColumn=8 ZFudgeTunnel=13 Bombable=no Size=30 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER TooBigToFitUnderBridge=true Crushable=no Parasiteable=no Trainable=yes NotHuman=yes CloseRange=yes;gs such a short range attack that he needs to be able to do a intracell move OmniCrushResistant=yes -
Original Red Alert Maps
Breathe-0ut replied to Breathe-0ut's topic in Red Alert / Counterstrike / Aftermath
Personal prefrence, and it didn't help [kinda]. -
I think Wolf is in on this.
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So can't they just make Half Life 4 then?
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Yup. It really is a conspiracy after all.
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They should do the same thing with Team Fortress Classic, since TF2 is freeware (mostly). And for the record, Half-Life 3 is never going to be released. Im sure of that.
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Most favorite C&C unit in the C&C series
Breathe-0ut replied to PurpleGaga27's topic in Command & Conquer: General Discussion
The Initiates from Yuri's Revenge were my favorite, until I got Mental Omega, Rahn is my favorite unit. I also like every single Attack Dog what-so-ever. -
Does CnCnz have a chat box or IRC Channel?
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I say keep the lag and make the railguns uber-powerful. That way it balances it out [kinda].
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Something very very cute :-)
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Yes Shoutbox indeed.
