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Everything posted by omar
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need help to get yuri's revenge (very important)
omar posted a topic in Red Alert 2 / Yuri's Revenge
well i found that my version is cracked version well i want to get the original version i i heard that alot of sites dont support download until i have serial number and i already have one so where i can get the original one can anyone give me link for it or this is a legal too if it's not legal then give me a link for it and any ways to get the first decade pack in Egypt -
Hello guys here is a tutorial on how to solve some problem invisible things= 1-make sure that you make image= to the shp or vxl name example: [MEDIC] UIName=Name:MEDIC Name=Medic Category=Soldier Primary=MHeal Secondary=VirtualScanner Image=MEDIC Prerequisite=Barracks CrushSound=InfantrySquish Strength=125 Pip=red Armor=none TechLevel=10 Sight=6 Speed=4 Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=600 Soylent=300 Points=5 VoiceSelect=CivAllSelect VoiceMove=CivAllMove VoiceAttack=CivAllAttackCommand VoiceFeedback=CivAllFear DieSound=CivAllDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 SpecialThreatValue=1 GuardRange=8 SelfHealing=yes ImmuneToRadiation=no ImmuneToPsionics=no PreventAttackMove=yes Bombable=yes Trainable=no Size=1 AllowedToStartInMultiplayer=no IFVMode=0 AIBuildThis=yes remeber that the name affect for example if my shp called amedic you must write it amedic not medic (known things) and the same with voxels invisible buildings: this my occur a lot of time be sure that you made the image= shp's name if it's invisible on some types of maps then you must have these files example the cyborg factory nactc.shp = Arctic ngctc.shp = Generic ndctc.shp = Desert nlctc.shp = Lunar nnairbmk.shp = NewUrban ntctc.shp = Temperate nuctc.shp = Urban if you dont have it then just copy and rename but if you have snow shp if (copyed and renamed)it will be with snow theme on every type of map if you want a solve for this too so you need shp builder sorry for this color 2-IE errors weapons: occur when a name of weapon doesnt exist (type) warhead of weapon doesnt exist projectile of weapon doesnt exist example the weapon m1carbine i used it on another unit but i made it nicarbine units: my occur of unit doesnt not exist this will just happen with the spawner units because example if you have something like v3 launcher example the mobile sam it's missile wrote with wrong for example SSAM missle 1=APACHE 2=ORCA 3=HORNET 4=V3ROCKET 5=ASW 6=DMISL 7=PDPLANE 8=BEAG 9=CARGOPLANE 10=BPLN 11=SPYP 12=CMISL 13=MIG29 14=STARF 15=WACKYBOMBER 16=AURORA 17=VINDICATO 18=SUPER 19=OVERSR 20=AFORT 21=MIG SSAM you must write here 22=SSAM but if it typed as SSAM only you will get internal error because it wont know what is the unit that you are talkin about super weapons if you for example try to make new super weapon then the payload of the weapon must have a dummy unit and then it doesnt give internal error for example ion cannon here is its dummy unit [WEEDGUY2] UIName=Name:WEEDGUY2 Name=ZZZ Chem Spray Infantry2 Category=Soldier Primary=IonCannon Secondary=IonCannon2 ;<--dont really need, but just incase. Prerequisite=BARRACKS TiberiumProof=yes CrushSound=InfantrySquish Strength=130 Storage=7 Pip=white Fearless=yes Armor=none TechLevel=-1 Sight=4 Speed=6 Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=300 Points=5 VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback= DieSound= Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 you will do this if an sweet internal error happened will this is just few things if an ie happen there is still a lot of things which would make internal errors will thats all some of my things i know for beginners i am a semi beginner too sorry for bad english wish i had helped you
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need help to get yuri's revenge (very important)
omar replied to omar's topic in Red Alert 2 / Yuri's Revenge
okay thanks guys alot but 1 more question why you help me if i am using cracked versions i didnt know with that but now i know it is against forum rules so does that means that i will take a warning and oh yea sorry for breaking that rule -
need help to get yuri's revenge (very important)
omar replied to omar's topic in Red Alert 2 / Yuri's Revenge
i didnt buy it because i dont how to get it as i said my location is egypt for that i download i just need the vaild one to patch the game always old file not found message so no ares no npatch no rock patch no online playing no mods my father said that the problem is who to give money and the serial i got it from someone but his links for the game is broken so i want to download -
And here is the turrets to defend against armored units Allied Turret :http://yrarg.cncguild.net/index.php/shps/buildings/viewdownload/3-buildings/257-gun-turret Soviet Turret :http://yrarg.cncguild.net/index.php/shps/buildings/viewdownload/3-buildings/259-soviet-turret remember its not my work i just publish you will know who to credit in the read me txt and sorry for this comment
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Hi Guys not after we have all have tried the defenses for the three sides allied soviet and yuri now it would be nice to add gates 1-gates: okay here is the gate to cover all bases with wall just gate to make us enter the base or get out if it here is the links it has a tutorial too allied gate:http://www.ppmsite.com/forum/viewtopic.php?t=18742&highlight= soviet gate:http://www.ppmsite.com/forum/viewtopic.php?t=18740 yuri gate:http://www.ppmsite.com/forum/viewtopic.php?t=18739&highlight= well you guys will notice something about the soviet and allied gates it work only on snow then you should do this copy and paste allied gates and then for aagate_a rename it to aggate_a and for aagate_b rename it to aggate_b now you have the 4 files the aagate_a the aagate_b the aggate_a the aggate_b now copy and paste soviet gates and then for nagate_a rename it to nggate_a and for nagate_b rename it to nggate_b now you have the 4 files the nagate_a the nagate_b the nggate_a the nggate_b yuri gates work well on all types of maps if it still invisble on the other types of maps desert,urban,etc...... then go for my tutorial here remember it's free but if you want to credit someone then it should go for Vinifera7 and tmapm on ppmsite
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need help to get yuri's revenge (very important)
omar replied to omar's topic in Red Alert 2 / Yuri's Revenge
aha got it well i am sure that my serial is exist and vaild so any download links -
need help to get yuri's revenge (very important)
omar replied to omar's topic in Red Alert 2 / Yuri's Revenge
and does that mean the serial numbers is legal ? -
thanks nmenth can you help me at this topic here is the link http://forums.cncnz.com/topic/18014-need-help-to-get-yuris-revenge-very-important/
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Hi all i have checked my tiberian sun i got it today (22-6-2013) and firestorm not like and its all files are not harmed so its not cracked version or legal copy the original well i saw that the game is pretty nice and i decided to mod from the first day well firstly of all i got the xcc mixers (i have some experience in red alert 2 and yr modding) then i should extract the artmd and rulesmd am i wrong or right ? and is it simple like adding new units to yr and ra2 another question : i want to know all the resources sites of the game voxels and shps question 3 : i need all the tools of modding for this game i have final sun is it on forum sorry for bad English and thanks
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sorry for this silly question but i need help some of my tanks (that i added) doesnt shoot from the turret and i need help with does that means that it needs a turret because some tank is a whole voxel i mean it came with a turret without its tur file(Whole shape with turret) for example with one it doesnt have tur file and it shoot from any where behind the turret or front or beside it i need help for that thanks and sorry for that baad english
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Need help with super weapons
omar replied to omar's topic in Red Alert 2 / Yuri's Revenge Maps & Modding
on any compatibility mode can make the gammed work nice -
I installed Npatch MDK and followed the instructions and here is what i edited [SuperWeaponTypes] ;1=MultiSpecial ;2=EMPulseSpecial ;3=FirestormSpecial ;4=IonCannonSpecial ;5=HuntSeekSpecial ;6=ChemicalSpecial ;7=IronCurtainSpecial ;8=LightningStormSpecial ;9=ChronoSphereSpecial ;10=ChronoWarpSpecial ;11=ParaDropSpecial 1=NukeSpecial 2=IronCurtainSpecial 3=LightningStormSpecial 4=ChronoSphereSpecial 5=ChronoWarpSpecial 6=ParaDropSpecial 7=AmericanParaDropSpecial 8=PsychicDominatorSpecial 9=SpyPlaneSpecial 10=GeneticConverterSpecial 11=ForceShieldSpecial 12=PsychicRevealSpecial 13=NewNukeSpecial and in super weapons i made at the end of the list [NewNukeSpecial] ;Basic Stuff UIName=Name:NewNuke Name=Nuke Test IsPowered=true RechargeTime=10 Type=MultiMissile Action=NewNM WeaponType=NukeCarrier SidebarImage=NEWNUKEICON ShowTimer=no DisableableFromShell=yes Range=7 LineMultiplier=2 ;New Tags ActivateSound=NukeSiren Warhead=NUKE NukeTakeOff=NUKETO NukeDamage=1000 NukeFirstAnim=NUKEBALL NukePayload=NukePayload NukePsiWarning=PSIWARN i also made another building like NAMISL if i need it the problem that i can only build one and when i built the NAMISL 2 it doesnt only one nuke icon and only one nuclear missile silo fired i need help with that thanks.
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Need help with super weapons
omar replied to omar's topic in Red Alert 2 / Yuri's Revenge Maps & Modding
but i fixed it -
Need help with super weapons
omar replied to omar's topic in Red Alert 2 / Yuri's Revenge Maps & Modding
will ares still didnt work and instead of that my added building are now invisble not all of it -
Need help with super weapons
omar replied to omar's topic in Red Alert 2 / Yuri's Revenge Maps & Modding
i have more than a windows on my computer i am sure that there is a Xp on it i will try that thanks nemetnh thanks treymen thanks doctor destiny -
End Crisis Mod Versions, Data, Progress, and more!
omar replied to Breathe-0ut's topic in Red Alert 2 / Yuri's Revenge Maps & Modding
prism trooper seems nice maybe add the charcter and then make his primary comet moon of course there is cosmonauts would be nice vs zombies gattling boat i tried that cann be rival for the kirov airships battle ship i made it for the three sides and made its really strong with high cost over seer and star flare i have those 2 over seer i made it like spy plane and hit black eagle missles and star flare made it's weapon StarFlareLaser (the weapon edited by me) medic this useful cute unit i added it whats about the cyborg factory for those soviets and soviet airport and soviet helipad sting ray i think its a tesla boat kraken like giant quid maybe wow man amazing job i think its free to comment on it because its not dead topic defiller i think its for yuri alien would be nice for yuri too reveler i didnt try it i made a new version of psychic tower like psychic beacon but has lower range if you want the psychic beacon and psychic amplifier weapon it called psychicbeaconwingame and psychic amplifier weapon called psychicbeaconwingame2 and mine building have psychicbeaconwingame3 good job man its amazing i think its free to comment on it because its not old topic (range for less than a month) -
Need help with super weapons
omar replied to omar's topic in Red Alert 2 / Yuri's Revenge Maps & Modding
what if i said that i use windows 7 run as administrator and make compatibility mode service pack 3 for RA2md exe make the game run so what would be nice for that gammed and syring -
sorry for this comment but i solved the overseer problem its due to it's weapon but aurora bomber doesnt work
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hi i have problem with aircrafts i tried to add the aurora bomber and the overseer but when the aurora bomber finish loading it say internal error and when i click on the over seer it say internal error too this 2 aircrafts is amazing for me and i dont want to leave it and here is the codes for Artmd and rulesmd Aurora bomber:- rulesmd: ; Aurora Bomber [AURORA] UIName=Name:AURORA Name=Aurora Bomber Image=AURORA Prerequisite=GAPAD Primary=Maverick2 CanPassiveAquire=no ; Won't try to pick up own targets CanRetaliate=no; Won't fire back when hit Strength=250 Category=AirPower Armor=light TechLevel=3 Sight=8 RadarInvisible=no Landable=yes MoveToShroud=yes ;Dock=GAPAD Dock=GAPAD PipScale=Ammo Speed=20 ;PitchSpeed=0.9 ;PitchAngle=0 PitchSpeed=1.1 PitchAngle=0 OmniFire=yes Owner=Russians,Confederation,Africans,Arabs,British,French,Germans,Americans,Alliance,YuriCountry ForbiddenHouses= Cost=1500 Points=20 ROT=3 Ammo=1 Crewed=yes ConsideredAircraft=yes AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 IsSelectableCombatant=yes VoiceSelect=FloatingDiscSelect VoiceMove=FloatingDiscMove VoiceAttack=FloatingDiscAttackCommand DieSound= MoveSound=IntruderMoveLoop CrashingSound=IntruderDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=20 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=IntruderTakeOff ;Taking off AuxSound2=IntruderLanding ;Landing VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=STRONGER,FIREPOWER,ROF Fighter=yes AllowedToStartInMultiplayer=no ImmuneToPsionics=yes ElitePrimary=Maverick2E PreventAttackMove=yes AIBuildThis=yes and at the rulesmd in aircraft types section: ; ******* Aircraft Type List ******* ; This lists all of the aircraft types in the game. Each aircraft ; type should have a matching section that specifies the data it ; requires. [AircraftTypes] 1=APACHE 2=ORCA 3=HORNET 4=V3ROCKET 5=ASW 6=DMISL 7=PDPLANE 8=BEAG 9=CARGOPLANE 10=BPLN 11=SPYP 12=CMISL 13=MIG29 14=STARF 15=WACKYBOMBER 16=AURORA 17=VINDICATO 18=SUPER 19=OVERSR the artmd for Aurora Bomber: [AURORA] ; Aurora Bomber Voxel=yes Remapable=yes Cameo= AltCameo= and here is Over seer codes: rulesmd: in aircraft types section : ; ******* Aircraft Type List ******* ; This lists all of the aircraft types in the game. Each aircraft ; type should have a matching section that specifies the data it ; requires. [AircraftTypes] 1=APACHE 2=ORCA 3=HORNET 4=V3ROCKET 5=ASW 6=DMISL 7=PDPLANE 8=BEAG 9=CARGOPLANE 10=BPLN 11=SPYP 12=CMISL 13=MIG29 14=STARF 15=WACKYBOMBER 16=AURORA 17=VINDICATO 18=SUPER 19=OVERSR and the main code: ; Over Seer [OVERSR] UIName=Name:OVERSR Name=Over Seer Image=OVERSR Prerequisite=YAAIRPAD Primary=Maverick3 CanPassiveAquire=no ; Won't try to pick up own targets CanRetaliate=no; Won't fire back when hit Strength=500 Category=AirPower Armor=light TechLevel=3 Sight=8 RadarInvisible=no Landable=yes MoveToShroud=yes ;Dock=YAAIRPAD Dock=YAAIRPAD PipScale=Ammo Speed=35 ;PitchSpeed=0.9 ;PitchAngle=0 PitchSpeed=1.1 PitchAngle=0 OmniFire=yes Owner=Russians,Confederation,Africans,Arabs,British,French,Germans,Americans,Alliance,YuriCountry ForbiddenHouses= Cost=2500 Points=20 ROT=3 Ammo=1 Crewed=yes ConsideredAircraft=yes AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 IsSelectableCombatant=yes VoiceSelect=FloatingDiscSelect VoiceMove=FloatingDiscMove VoiceAttack=FloatingDiscAttackCommand DieSound= MoveSound=IntruderMoveLoop CrashingSound=IntruderDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=20 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=IntruderTakeOff ;Taking off AuxSound2=IntruderLanding ;Landing VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=STRONGER,FIREPOWER,ROF Fighter=yes AllowedToStartInMultiplayer=no ImmuneToPsionics=yes ElitePrimary=Maverick3 PreventAttackMove=yes AIBuildThis=yes the artmd code: [OVERSR] ; Over Seer Cameo= AltCameo= Voxel=yes UseBuffer=yes Remapable=yes ShadowIndex=2 PrimaryFireFLH=0,0,50 SecondaryFireFLH=200,0,250 what would be the problem i need this aircraft thanks.
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Need help with super weapons
omar replied to omar's topic in Red Alert 2 / Yuri's Revenge Maps & Modding
negative prerequisites what does mean if i want to clone the building it's easy i can make build limit =-1 or make building limit=1,2,3,4,5,.... etc and i can made a buildings like namisl example NAMISL2 NAMISL3 NAMISL4 NAMISL5 but however it only fire one nuke other thing when i run ares it says the main executable stopped working (for gammed exe) if that failed can i rename my RA2md exe to gammed.exe and make syring and the ra2md exe the same compatibility and then run or its not simple -
Need help with super weapons
omar replied to omar's topic in Red Alert 2 / Yuri's Revenge Maps & Modding
i tried ares but when i make syring and gammed exe under the same compatibility mode it says the main executable stopped working -
Need help with super weapons
omar replied to omar's topic in Red Alert 2 / Yuri's Revenge Maps & Modding
I saw alot of yuri's revenge player in youtube did it and worked! Some one call him self WARDEATHFUN in a big modder said it can be done by NpatchMDK. i am sure its possible maybe i did wrong i will check the npatch MDK again -
Need help with super weapons
omar replied to omar's topic in Red Alert 2 / Yuri's Revenge Maps & Modding
sorry that due to the copy i made the problem that i cant make clones of Nuclear missle i want to make nukes and when i made build limit=2 or more also nothing happen i can only fire one nuclear missle -
i agree with you man
