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Showing results for tags 'Beam thingy and friends'.
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Hi there I have a few questions, most are just minor but the first one is my real issue atm 1. I made other unit from the beam cannon xml, that unit need to use the same beam weapon and the obelisk charged defense ability, however no matter wth I tried the attack animations for some reason stop when you unselect it, same with the ability, I start to suspect it the Beam cannon's weapon since it attached to the ability Another weird bug is that the HC sometimes turn off for a sec and then come back but it happens rarely (in WB when it happen you can't turn it on again till you restart it o_o... at least it confirmed I didn't imagine stuff) Here my last xml (I can assure you you will find mistakes there as I was desperate and done many tests, I removed most of them but some still present) MarkedOfKaneReaper.xml Also, if you feels like jumping toward cold water in the middle of the winter, here other tests I tried, they were extracted with the buggy ver of WED so you need to view them with IE MarkedOfKaneReaper (2).xml MarkedOfKaneReaper (3).xml MarkedOfKaneReaper.xml That unit honestly start to annoy me >.> any other walker, inf I made, imported so far didn't gave me animations issues for a while 2. In the cinematic Orca EALA left in the TW's WB there seem to be leftover code from Generals, I want to try and uses it for the beta orca and may even the Hammerhead, however I need small explanation about what do what The code is Heli slowdeath thingy that let your plane to spin around while it dies, It look horrible atm and I want to try and make it look better rather then just remove it, but I don't sure what each line does (sure it easy to understand from their names but when It come to the spin field I a bit confused) <HelicopterSlowDeath id="ModuleTag_HelicopterSlowDeath" FxHitGround="FX_GDIAirVehicleExplode" SpiralOrbitForwardSpeed="0.5" SelfSpinUpdateAmount="0.1" SelfSpinUpdateDelay="100ms" DestructionDelay="10.0s" MaxSelfSpin="0.5"> <DieMuxData DeathTypes="ALL"/> </HelicopterSlowDeath> 3. Another Code relate issue The Eradicator seem to have serious crush issues, looking at it's code I found this: <CrusherInfo CrushKnockback="0" CrushZFactor="1" MinCrushVelocityPercent="1%" CrushDecelerationPercent="40%" <---------------- CrushWeapon="" CrushRevengeWeapon="" CrusherLevel="4" CrushableLevel="4" MountedCrusherLevel="255" MountedCrushableLevel="255" CrushEqualLevelProps="False" UseCrushAttack="True" CrushOnlyWhileCharging="False" CrushAllies="False" /> I can understand what that line does from the name but is there any other hidden stuff it do/effect? I removed it from all epic units and they crush alright now, all except the dam Eradicator, what I need to do in order to make it crush all the time? to change CrushDecelerationPercent to 0? xD