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About Egozi44

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    Second Lieutenant

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    Temmy village

Command & Conquer Profile

  • C&C:Online
  • Favourite C&C
    Kanes Wrath

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  1. After 6 years the 3rd release is out So I've updated the page accordingly.
  2. What C&C3 you referring to (TW I assume)? May it was taken from KW or even from TT. I don't recall if I saw this texture myself but there is always the chance I just passed by it and forgot... Actually... dam, bibber's folder in the image is called TT (in the directory), So I guess we got our answer xD
  3. Ahh seem like it still not works well with the versions I have
  4. It should be extractable from the game's files (may not even need to extract it), But I dk if it will work with existing bones or if you will need to rebind them all though...
  5. New update :p I've really wanted to inform you that it didn't really worked well in some versions of 1.08 (or even 1.07) but was too lazy xD, Will take a look at updated ver and see if it been solved
  6. I would recommend to try and use a different SpecialPowerAIType Cause the AI is dumb and won't always use the buttons we gave it unless we force it to use them in the AI code, So gives it other type which it uses more often may solve your issue
  7. Bibber fixed it some years ago be like any good modder, didn't released it anywhere so this thread is more than welcome and Should be pinned
  8. Btw, EVA ini should be in warthed\Game Files\Data\ini iirc
  9. So basically the issue was that people use v1.07/random broken 1.08 ver as the compiler? If this was the case it make sense I never had the crash issue cause I only used 1.08 as my compiler (while used both 1.08 and 1.07 for my skudef/big viewing) since the first day I was modding. It may be late to ask but please upload your WEd @Nowaru, it may help people. I sort of collect WEd versions as well and give them to anyone who need the modding tools
  10. So the other shader supposed to do something with the railgun accelerator effect too or is just part of the adaptive armor effect you showed in the video? I personally like the default look since its dark texture makes it looks as if it really enable some anti emp meansure and more visible to the eye if you see it from afar, I'm not fan of the HC changes along with it though... Also not fan of the accelerator effect, your shader (which seem to be base on the accelerator's?) would probably look great for the accelerator over the armor (imo at least)
  11. So TD and RA1 in possible 8bit army engine minus the 8bit design? (probably not but oh well)