Jump to content
We see you're using an ad blocker of some kind. And hey, that's okay! Some of us do, too! We just want you to know
that we don't use conventional spammy ads at CNCNZ.com. We only link to our own internal projects, or other sites
within the Command & Conquer community! Who knows, you might see a mod or download you like! Thanks!


  • Content count

  • Joined

  • Last visited

Community Reputation

10 Good

About Egozi44

  • Rank
    Chief Warrant Officer W-5

Profile Information

  • Location
    Temmy village

Command & Conquer Profile

  • C&C:Online
  • Favourite C&C
    Kanes Wrath

Recent Profile Visitors

4,061 profile views
  1. So I want to remove player upgrade with some unit (the moment it spawned) but I don't really know any other method aside from the UpgradeDie code (which not help me in this situation since I don't want the upgrade to be removed only when the unit dies), So aside from lua all that I have left is the RemoveUpgradeUpgrade, The issue is that I never really used RemoveUpgradeUpgrade code before, I thought at first that all I need to do was to put in in the unit's behavior (Something like this: <RemoveUpgradeUpgrade id="ModuleTag_RemoveUpgrade" UpgradeToRemove="Upgrade"/> ) similar to the GrantUpgrade code, but after Stygs -clear my suspicion I realized I need a way to trigger the remove upgrade with trigger like upgrade. That actually raised a bit more questions as for how I can trigger it, Do I need to make upgrade ID xml for the remove upgrade just like we do with normal Upgrade? Can I tell it which Type of upgrade to remove (Object or Player)? When I trigger it do I need to use Grant upgrade to trigger a upgrade that trigger the RemoveUpgradeUpgrade ? (lol) If someone could show my example or tell me of other method to remove upgrade I will be glad :/
  2. w3x viewer

    In case you meant texture, simply make texture xml (or use the one that came with the texture you extracted) and tell the w3x viewer to open The XML instead of the dds file
  3. The user Naféasonto help us by making public C&C server for modders and mappers. The server can be used to download most of C&C's modding tools in case the sources are unavaliable for whatever reason, Or can be used to upload things (such as tools, mods, and maps) to it with Naféasonto or one of the admins permissions Side notes: 1. Naféasonto gave me his permission to post it here so there's no credit issues or whatsoever. 2. If I posted the thread at the wrong category please move it to the correct one. 3. I recommand that you will pin that thread or server's address somewhere so that everyone could have easy access to it. Server's address: ftp://cncfiles.club Username is: cncfiles no password Enjoy
  4. Merry Christmas from CNCNZ.com

    Merry Christmas
  5. buggy 1.08 WED also randomly does it to random things
  6. The blabla ones aren't the real id, the numbers and letters are what WED extracted
  7. I have most of his tools, I need to upload them (eventually). You can get the mod launchers (1.09, 1.10, and 1.11) from my mod meanwhile (though it a bit annoy to download entire mod just for tool that take 1 mb xD ) http://www.moddb.com/mods/kanes-wrath-unofficial-patch-104/downloads/unofficial-big-bang-patch-104-02-open-beta
  8. Didn't work :/ That what I did: <UnpauseSpecialPowerUpgrade id="0x4A45D5R05A66" Permanent="True" SpecialPowerTemplate="SpecialPowerBlaBla" ObeyRechageOnTrigger="True"> <TriggeredBy>Upgrade_RareCrate</TriggeredBy> </UnpauseSpecialPowerUpgrade> <SpecialPower id="0xCCBE6448EE" SpecialPowerTemplate="SpecialPowerBlaBla" AvailableAtStart="False" StartsPaused="true" UpdateModuleStartsAttack="True"> <AttributeModifierAffects Rule="UNPARSED"/> <RequirementsFilterMP Rule="UNPARSED"/> <RequirementsFilterStrategic Rule="UNPARSED"/> </SpecialPower> I think I came up with a better idea though, how about replacing the button with upgrade button? I need it to spawn a unit from the structure though (but not the same way as product/train it) Is there any OCL code that can trigger after X upgrade been activated? Or maybe FireWeaponNugget that will trigger from the upgrade and will have OCL instead, (I also hope the upgrade will work with the upgrade object code so it won't effect other structures... or else I will need to have 9 different upgrades ids Dx) I can tell the unit to disable the upgrade upon death and it will crate loop (hopefully... cause if the upgrade button will decide it stop being pressalbe after the upgrade been purchased I screwed...) Edit I found CreateObjectNugget which also have RequiredUpgrade in the definitions, however since I never used it before on a unit I don't sure how to add it to gameobject's behavior code...
  9. Maybe "StartsPaused= "true" will help here? or it will just cause it to be paused forever? xD Edit... yup seem like it paused forever... Dx
  10. So I have some thing I want to do and my issue is with the cooldown I added some ability to structure, the ability have cooldown and can't be pressable till some upgrade will be present, however the cooldown will begin regardless of the set conditions, Sure it won't be pressable but it will keep load the ability till you get the upgrade and then you can active the ability right away, I don't want it to be this way, Is there any way to make the ability's cooldown to Wait till you get the upgrade? UnpauseSpecialPowerUpgrade in the gameobject behavior or forbidden upgrade in the special power xml don't work (I mean they are but not for the cooldown)
  11. His site show it on maintenance now. Maybe he just drunk something bad and was out for few days....
  12. Ok, was just waiting for the admin to create category/sub-server for it in discord (And still waiting xD)
  13. Looking on the ObjectStatus definitions there are few ObjectStatusType that may be able to aid me in world domination , Can someone tell me how these status works? STEALTHED CAN_STEALTH CAN_STEALTH_FROM_PRODUCER <----- may be my savor depend how it works InvisibilityType CAMOUFLAGE Sure the name more or less say what they doing but someone may know things the name don't reveal just from it's ID. If the "CAN_STEALTH_FROM_PRODUCER" can stealth it spawner then it may bring me one step closer to achieve what I want Wish there was stealth attribute that could last for X duration, that would be the easiest way for it to work.
  14. I don't think I have them on my desktop anymore :/ I quite sure I DO have them somewhere else but don't remember where. Say, about what you said about your server, want to join some Discord modding group and help us making tool archive for all C&C tools?