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About Egozi44

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    Second Lieutenant

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    Temmy village

Command & Conquer Profile

  • C&C:Online
  • Favourite C&C
    Kanes Wrath

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  1. How about try to add some antenna on its head for the propoganda effect?
  2. Wonder what is the Black Hand Chieftain Will need to check. Congrats on releasing your mod though xP
  3. Egozi44

    Kanes Wrath Skirmish AI Schemas

    Nice work
  4. I still hold to FF without Quantum cause I need my addons (which aren't being support anymore... really hate how Mozilla does that each half decade :/) You can also upload it to pastebin which should let us see the xml as it is from separate link, Btw if you have discord you could also try your luck on the c&c modding server since most of the modders are there (but that doesn't mean they always going to reply you since it depend on the weather and where the wind blow at that fateful day xP )
  5. Egozi44

    Kanes Wrath Skirmish AI Schemas

    Someone should pin this thread alone with Hostile's UI color thread.
  6. I must to insist that you remove that code and upload your xml or use pastebin instead cause that giant script along with cncnz magic script just froze up 90% of my browsers on any type of device I'm use (it somehow work in chrome desktop version and in FF mobile version) I assume it also why no one replied here till now but that just assumption xP So... I sort of forgot what you explained there (and hell I'm not risking scrolling up from my phone to get it freezed again xD) But if it was about purfires animations reacting to different ranges, I can assume it because the animations have different conditions (can't check atm) like weapon 1 fire condition and the like which will cause the laser animation to play only when weapon 1 is firing, the thrower also have its own cooldown/reload time as secondary weapon and may got prioritize by the game once it can attack. I think the real issue may be that the purfire have some coded parts in it since the last times I messed with his voice I noticed he use lines that aren't even in its events and it also ignored any changed I did to its audio xml files If it really coded you may need to make similar Xml and change all the IDs in it (sometimes it doesn't help either)
  7. You tried to changed existing xml file right? if it audio event that is already in the game and you just edited it a bit, It need to be in static folder Not in global, global is only for new files or for changing existing file's locations when it come to audios.
  8. Now idea why skies won't show up on your side, as long as your installation isn't broken they should show up like anything else, what game version you have? (steam? origin?), did you updated TW to the last version?
  9. While I never did it myself, I'm pretty sure I saw some random TW mods who did two colors to unit's ability buttons, but I may be wrong I meant to completely replace the name with icon or maybe add the icon next to it, sure we can probably make text based icon but in KW it most likely will be displayed as a square since it not support unicodes, Jana said she have some tool for UI's changes she works on.. but it not her top priority and looking on WEd 2 process so far, I assume it won't see the light till 2030 xP
  10. We already can edit most of the UI images though, (but limited to some degree like this one, so thanks xP) Really wish we could've edit the UI itself so I could add new buttons and change the factions names with icons on the skirmish menu :/
  11. Try that then, I'll suggest comparing it to the normal KW's Harvester xml and note any change
  12. Glad to see c&c mods are still alive (though some of these have yet to release anything xP) Hope we see even more raise after the remaster will come out (though I'm not counting on it... but you know... Expect for worse and hope for the best )
  13. I changed most of it by looking on his xmls, however I recall I found some changes to be not fitting and either didn't changed the original code or change it with my own (GDI and Zocom harvesters also had some issues with their weapons and Nod and Scrin had some issues with their ducking location due to missing bone EA forgot to add) So I had to edit many things in the harvesters to the points I don't recall what I did unless I compare it to the original xD I can send you the xmls though, but the lua option sound better (if it will work...), kinda interested in trying it myself but don't feel like nag Mjjstral over it
  14. CGF fixed it by changing the geometry and few other stuff in the gameobject, Mjjstral solution in the discord server was to use lua that use the return command if the harvesters aren't moving when unload
  15. Strangely enough your thread didn't appear in the discord server (via a bot that was set to alame us if there's new thread in cncnz), so I didn't noticed the thread till now xP But yeah that how you do it, glad you was able to find it on your own