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Found 1 result

  1. Missing Schemas in the Global Stream, probably of most interest the Audio Stuff SETUP: In the xml file "WrathEd\Tools\Games\Kane's Wrath\Includes\Base", add the following Assets if they are not there already (Friendly reminder to back up the schema folder, but don't leave it in the original directory) <Asset id="AudioEventInfoRef"> <EntryReference id="BaseAudioEventInfo" AssetType="BaseAudioEventInfo" /> </Asset> <Asset id="AudioEventInfoRefList"> </Asset> <Asset id="RealRange"> <Entry id="Low" AssetType="SageReal" IsRequired="true" IsAttribute="true" /> <Entry id="High" AssetType="SageReal" IsRequired="true" IsAttribute="true" /> </Asset> <Asset id="IntRange"> <Entry id="Low" AssetType="SageInt" IsRequired="true" IsAttribute="true" /> <Entry id="High" AssetType="SageInt" IsRequired="true" IsAttribute="true" /> </Asset> Download the ZIP file, Extract the folders and put it into the schemas directory "...\WrathEd\Tools\Games\Kane's Wrath". Now you can edit sounds and change LOD settings As always, let me know if there are any issues in regards to this. Update 1.2: It turns out that WrathEd 1.08 had there own Audio Schemas (not all of it) and AudioFile.cs. The files have been changed based on them this should allow proper integration into 1.08 If you already have v1.0 or v1.1, replace AudioEvent.xml and add or replace AudioFile.cs Patch Notes: 1.1: Added AudioFile.cs in package 1.2: Changed AudioEvent.xml and AudioFile.cs in package to match 1.08 GlobalStreamsSchemas_1.2.zip
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