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Found 1 result

  1. Missing Schemas in the Global Stream, probably of most interest the Audio Stuff SETUP: In the xml file "WrathEd\Tools\Games\Kane's Wrath\Includes\Base", add the following Assets if they are not there already (Friendly reminder to back up the schema folder, however don't leave it in the original directory) <Asset id="AudioEventInfoRef"> <EntryReference id="BaseAudioEventInfo" AssetType="BaseAudioEventInfo" /> </Asset> <Asset id="AudioEventInfoRefList"> </Asset> <Asset id="RealRange"> <Entry id="Low" AssetType="SageReal" IsRequired="true" IsAttribute="true" /> <Entry id="High" AssetType="SageReal" IsRequired="true" IsAttribute="true" /> </Asset> <Asset id="IntRange"> <Entry id="Low" AssetType="SageInt" IsRequired="true" IsAttribute="true" /> <Entry id="High" AssetType="SageInt" IsRequired="true" IsAttribute="true" /> </Asset> Download the ZIP file, Extract the folders and put it into the schemas directory "...\WrathEd\Tools\Games\Kane's Wrath". If you already have AudioFile.cs, recommend not replacing the file as I just made it on a fluke and I'm not 100% sure if it is correct (But as the great Todd Howard says, it just works). Now you can edit sounds and change LOD settings As always, let me know if there are any issues in regards to this. Update 1.1: If you already have v1.0 and you cannot compile AudioFiles due to missing .cs file, download the zip and only extract AudioFile.cs file to the schemas directory (Attachments do not accept .cs files unfortunately) Patch Notes: 1.1: Added AudioFile.cs in package GlobalStreamsSchemas_1.1.zip
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