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Found 1 result

  1. I was thinking (someday)on adding a helipad to my mod's NOD'ish side....instead of having the aircraft deploy landing gear like i plan for my GDI'sh side iwanted to have the NODlike helipad deploy docking clamps when the aircraft lands. I was wondering if i could use any of the dock modelconditions for that. like <xs:enumeration value="DOCKING" /> <xs:enumeration value="DOCKING_BEGINNING" /> <xs:enumeration value="DOCKING_ACTIVE" /> <xs:enumeration value="DOCKING_ENDING" /> Would that work for the current parkingspace logic in the game or does that only work for refinery and PAC ? Second part: (maybe more obvious) RA3.....uses basicly the same code for their airbases...but when th aircraft fly off th doors closes again...if i simulate the door closing mechanics with docking clambs retracting on liftoff and extending on landing...that could work. Is that done through seting KeepsParkingSpaceWhenAirborne="false" in jetai? It would be nice to have a idea on how i could get this to work/look before i start modeling.
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