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Found 1 result

  1. GettingBuiltBehavior I am wondering if this module works and would still be able to allow a structure to rebuild itself? GiveUpgradeUpdate Does this concern the object using this update transferring its upgrades to something else? I could not make sense of it from a search online of BFME inis <xs:complexType name="GiveUpgradeUpdateModuleData"> <xs:complexContent> <xs:extension base="SpecialAbilityUpdateModuleData"> <xs:sequence></xs:sequence> <xs:attribute name="GiveUpgradeEffect" type="FXListRef" /> <xs:attribute name="SpawnOutFX" type="FXListRef" /> <xs:attribute name="FadeOutSpeed" type="SageReal" default="0.025" /> <xs:attribute name="DeliverUpgrade" type="SageBool" default="false" /> </xs:extension> </xs:complexContent> </xs:complexType> HighlightReachableTargetsSpecialAbilityUpdate I could not find any information on this module at all. Does anyone know how it works? Does it work in conjunction with other support powers (hence the 'Moduleid' attribute?). <xs:complexType name="HighlightReachableTargetsSpecialAbilityUpdateModuleData"> <xs:complexContent> <xs:extension base="SpecialAbilityUpdateModuleData"> <xs:sequence></xs:sequence> <xs:attribute name="HighlightFX" type="FXListRef"/> <xs:attribute name="ModuleId" type="Poid" xas:refType="ModuleData"/> </xs:extension> </xs:complexContent> </xs:complexType> Thanks for any information!
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