GettingBuiltBehavior
I am wondering if this module works and would still be able to allow a structure to rebuild itself?
GiveUpgradeUpdate
Does this concern the object using this update transferring its upgrades to something else? I could not make sense of it from a search online of BFME inis
<xs:complexType name="GiveUpgradeUpdateModuleData">
<xs:complexContent>
<xs:extension base="SpecialAbilityUpdateModuleData">
<xs:sequence></xs:sequence>
<xs:attribute name="GiveUpgradeEffect" type="FXListRef" />
<xs:attribute name="SpawnOutFX" type="FXListRef" />
<xs:attribute name="FadeOutSpeed" type="SageReal" default="0.025" />
<xs:attribute name="DeliverUpgrade" type="SageBool" default="false" />
</xs:extension>
</xs:complexContent>
</xs:complexType>
HighlightReachableTargetsSpecialAbilityUpdate
I could not find any information on this module at all. Does anyone know how it works?
Does it work in conjunction with other support powers (hence the 'Moduleid' attribute?).
<xs:complexType name="HighlightReachableTargetsSpecialAbilityUpdateModuleData">
<xs:complexContent>
<xs:extension base="SpecialAbilityUpdateModuleData">
<xs:sequence></xs:sequence>
<xs:attribute name="HighlightFX" type="FXListRef"/>
<xs:attribute name="ModuleId" type="Poid" xas:refType="ModuleData"/>
</xs:extension>
</xs:complexContent>
</xs:complexType>
Thanks for any information!