Jump to content

Search the Community

Showing results for tags 'TURRET modelstate'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Updates
    • Command & Conquer News
    • Site / Forum News & Discussion
  • General Discussion Forums
    • Off-Topic Discussion
    • Gaming Discussion
    • Tech Discussion & Support
  • Command & Conquer Universe of Games
    • Command & Conquer: General Discussion
    • Command & Conquer: Remastered Collection
    • Rivals
    • The Ultimate Collection / The First Decade
    • Tiberium Alliances
    • Tiberian Twilight
    • Red Alert 3 / Uprising
    • Tiberium Wars / Kane's Wrath
    • Generals / Zero Hour
    • Renegade
    • Red Alert 2 / Yuri's Revenge
    • Tiberian Sun / Firestorm
    • Red Alert / Counterstrike / Aftermath
    • Command & Conquer / Covert Operations
  • Battle for Middle-earth Universe of Games
    • Battle for Middle-earth II / Rise of the Witch-king
    • Battle for Middle-earth
  • Dune Universe of Games
    • Emperor: Battle for Dune
    • Dune 2000
    • Dune II
  • Hosted Projects
    • Command & Patch
  • The Archives
    • Cartoon and Conquer
    • Command & Conquer Legos / Tiberium Legos
    • Renegade-X
    • TibEd.Net Forums
    • C&C 2013 [Cancelled Game]
    • TIBERIUM [Cancelled Game]
    • Tiberium Chronicles RPG Project [Archived Project]
    • YR: Generals Mod [Archived Project]
    • Petro-Gamers Archive

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Yahoo


Discord


Origin


Steam


GOG.com


Xbox Live


PSN


Location


Interests


C&C:Online


CnCNet


XWIS


Renegade-X


W3D Hub


Favourite C&C

Found 1 result

  1. Does anyone know how these following modelconditionstates (could) work? Line 65: <xs:enumeration value="TURRET_ROTATE" /> Line 390: <xs:enumeration value="TURRET_ANGLE_0" /> Line 391: <xs:enumeration value="TURRET_ANGLE_90" /> Line 392: <xs:enumeration value="TURRET_ANGLE_180" /> Line 393: <xs:enumeration value="TURRET_ANGLE_270" /> I am guessing you could use transitionstates btween the angles for animations....but: basicly 270degrees clockwise = 90degrees counterclockwise as all the modelstates are clockwise....how would it know/be told to go counterclockwise? seeing as you cant tell it to go from state0 to state-90 but you can only tell it to go from state0 to state270, Or would you need to stagger the animation cycle: state0 to state90 then state90 to state 180 etc and if you do a state 0 to state270 it will know that you are reversing it? Does it make any sense explained that like?
×