Hi, I'm discussing how REPAIRS can have a more important role in strategy, concerning RTS games. I'm providing some links, if you wanna read about other games (i.e. Grey Goo and Homeworld). 1 - https://www.greybox.com/greygoo/en/forum/topic/2698/?page=1#post-23452 2 - http://forums.gearboxsoftware.com/t/basic-and-applied-research/518027 Basically, bringing a number of units to repair so you can enable performance upgrades in your units. And by doing so, making the units less disposable. This is the base for this argment: - I was watching a documentary about the soviet attack helicopter MI24 or 27(don't remember the code) and they were reporting the improvements in the aircraft obtained from the battle field, specifically the conflict in Afghanistan in the 80s. The most visible changes was the tuning (accuracy) of the main gun and the move of the rear rotor from one side to the other to "clear off" vibrations. All that came from feedbacks of the battle field, because many helicopters used to be recovered over night by engineers to be ready for combat by dawn. It's a 1h B&W documentary in YouTube. Some will find it useless while others might like it. But, Conditioning features can make a player rethinks strategy in-game. It's a way to put optimization in place of maximization of a given skill.If you wanna discuss, comment below.