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  1. HI i have a problem here with the mig i made the soviet airport and success and i success in making its name by go to the mixer and then open the string table and i made it naairb --> soviet air foce command headquarters and it's cameo works and it works on every type of map like snow and urban.......etc so the problem is i made mig with the following properties ; MIG 29 [MIG29] UIName=Name:MIG Name=MIG 29 Image=MIG29 Prerequisite=NAAIRB Primary=Missle CanPassiveAquire=no ; Won't try to pick up own targets CanRetaliate=no; Won't fire back when hit Strength=200 Category=AirPower Armor=light TechLevel=3 Sight=8 RadarInvisible=no Landable=yes MoveToShroud=yes ;Dock=NAAIRB Dock=NAAIRB PipScale=Ammo Speed=14 ;PitchSpeed=0.9 ;PitchAngle=0 PitchSpeed=1.1 PitchAngle=0 OmniFire=yes Owner=Russians,Confederation,Africans,Arabs ForbiddenHouses=British,French,Germans,Americans,Alliance,YuriCountry Cost=1500 Points=20 ROT=3 Ammo=1 Crewed=yes ConsideredAircraft=yes AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 IsSelectableCombatant=yes VoiceSelect=BorisSelect VoiceMove=BorisMove VoiceAttack=BorisAttackCommand ;VoiceAttack=BorisAttackCommand DieSound= MoveSound=IntruderMoveLoop CrashingSound=IntruderDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=20 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=IntruderTakeOff ;Taking off AuxSound2=IntruderLanding ;Landing VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=STRONGER,FIREPOWER,ROF Fighter=yes AllowedToStartInMultiplayer=no ImmuneToPsionics=yes ElitePrimary=MissleE PreventAttackMove=yes (note:i made it sound like boris because when boris call an air strike) the problem is that when it loads it came from the war factory and it doesnt move or internal error happen if my code is wrong so give me the right code thanks. sorry for the fast comment but notice i copied that code from the harrier and this is the other code ; MIG 29 [MIG29] UIName=Name:MIG29 Name=MIG29 ;Image=MIG29 Strength=200 Prerequisite=NAAIRB Dock=NAAIRB Category=AirLift Armor=light TechLevel=1 Primary=Maverick3 ;Primary=ParaDropWeapon ; Doesn't really fire it; dummy weapon Spawned=yes ; Created by another object and therefore not player controllable LeadershipRating=10 Selectable=yes RadarInvisible=no Sight=0 Landable=yes MoveToShroud=yes PitchAngle=0 ; default is 20 degrees Speed=16; 18 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Points=30 ROT=2 Crewed=yes Ammo=1 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys ImmuneToPsionics=yes CanPassiveAquire=no ; Won't try to pick up own targets CanRetaliate=no; Won't fire back when hit MoveSound=MigMoveLoop DieSound= VoiceCrashing=MigVoiceDie CrashingSound=IntruderDie ImpactLandSound=GenAircraftCrash Fighter=yes ElitePrimary=Maverick3E Trainable=no DeathWeapon=BlimpBomb DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage. This gives control FlyBy=true ;GEF Don't slow down over your target third thing internal error is very easy to fix when i add and infantry,unit,aircraft internal error happen due to weapon i fixed the internall error the problem as i said first i have found my problem i put the unit in a wrong section sorry for bothering us and the first code worked and it worked i can now make them like harriers