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Found 2 results

  1. Recently I found, via the Wayback Machine, this little and apparently highly obscure gem: Future Conflict. It's a free (technically shareware) DOS RTS game, lovingly copied almost verbatim from Command & Conquer and Red Alert (and not in the least ashamed of that mind you!) by Chris Jones, better known for being the author of the Adventure Game Studio toolkit. If you look past the "programmer art" level graphics (that aren't very bad, actually), it's a fully-fledged game with a single-player campaign (only one side though), skirmish mode against up to three AI opponents, and functional multiplayer mode. There's even an equivalent of Red Alert's rules.ini. The author accepted registrations, which would endow the user with a mission builder, a unit editor and a campaign editor (no idea if anyone registered). But otherwise the unregistered game is fully featured and has no limitations. Oh, and it fits on a single 3.5" floppy disk too. It's a bit tricky to get it work with sounds in DOSBox though, but a pre-installed version is available here. Make sure you use the current SVN build of DOSBox, not the latest stable version (0.74-3) from the DOSBox website.
  2. Hopefully this will be interesting to the DOS verison enthusiasts here. I was playing around with pixel shaders that are included in DOSBox SVN Daum, and realized that several of them will alter the image so that it looks like real CRT screen output. One of the shaders goes as far as to imitate the curved surface of an actual CRT display: Another shader creates a less noticeable surface distortion: To set up DOSBox SVN Daum to use these shaders, you'll need to change the following lines in dosbox.conf: [sdl] output=direct3d pixelshader=CRT-geom-curved.fx [render] aspect=true scaler=hardware2xCRT-geom-curved.fx creates the "fishbowl" effect pictured in the first screenshot above. CRT.D3D.fx is shown on the second screenshot. CRT.D3D.br.fx is a brighter version of CRT.D3D.fx. Also there's CRT-geom-blend.fx, which is similar to CRT-geom-curved.fx but also adds motion blur. All these will work both in the windowed mode and in fullscreen. You can also get higher resolution images by using hardware3x, hardware4x and hardware5x instead of hardware2x:
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