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MrFlibble

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About MrFlibble

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  1. MrFlibble

    Free alternatives to classic games

    Recently I discovered that the latest version of Aleona's Tales (bundled with Wargus 2.4.3) does no work out of the box - in fact, no 2.4.x release does. I figured out that this is caused by errors with PNG files, which I was able to correct and threw together a fix for the latest version: aleonas-tales-2.4.3-fix.zip To use, first install the 2.4.3 release from GitHub, then unzip the contents of the fix archive, overwriting the files.
  2. It's not clear because the game eventually fell into obscurity. I think about trying to contact him and ask, it would be fun to have the source code and the extra mission--building tools. The game looks like a nice counterpart to Freecraft/Aleona's Tales (you know, I've come to appreciate Aleona's Tales art lately, I just can't run the latest Windows build that comes with Wargus 2.4.x).
  3. Recently I found, via the Wayback Machine, this little and apparently highly obscure gem: Future Conflict. It's a free (technically shareware) DOS RTS game, lovingly copied almost verbatim from Command & Conquer and Red Alert (and not in the least ashamed of that mind you!) by Chris Jones, better known for being the author of the Adventure Game Studio toolkit. If you look past the "programmer art" level graphics (that aren't very bad, actually), it's a fully-fledged game with a single-player campaign (only one side though), skirmish mode against up to three AI opponents, and functional multiplayer mode. There's even an equivalent of Red Alert's rules.ini. The author accepted registrations, which would endow the user with a mission builder, a unit editor and a campaign editor (no idea if anyone registered). But otherwise the unregistered game is fully featured and has no limitations. Oh, and it fits on a single 3.5" floppy disk too. It's a bit tricky to get it work with sounds in DOSBox though, but a pre-installed version is available here. Make sure you use the current SVN build of DOSBox, not the latest stable version (0.74-3) from the DOSBox website.
  4. Syndicate Plus, Syndicate Wars and both Ultima Underworld games are available for free off GOG and I believe Origin until 3 September.
  5. MrFlibble

    Free alternatives to classic games

    Did a major update/overhaul of the first post. I decided to focus on accurate recreations of non-free games, and ditched those free projects that can be thought of as an Ersatz of several games in a certain genre, but aren't specifically emulating any particular title (like Cube, MegaGlest or Annex: Conquer the World). Note that direct unauthorised/unofficial remakes which use proprietary data or other content are not included in the lists. The games are now grouped based on completely different principles that hopefully reflect the field in a more meaningful way than before. I corrected some classification errors too -- previously some games that were not engine recreations with free data were labelled as such (e.g. Dave Gnukem -- it does not use original Duke Nukem 1 data). I updated links where necessary, and added Wayback Machine links if project pages are no longer available. Abandoned projects that have not reached any meaningful stage of development are no longer features in the lists.
  6. MrFlibble

    Free alternatives to classic games

    Here's a nice game: Robot Redemption. It's based on the source code of Hovertank 3D and plays rather similarly. And The Vigilance of Nephthys is fairly similar to / inspired by Catacomb 3D games.
  7. This is fun, I'm getting a Cars vibe here, very cool.
  8. MrFlibble

    C&C Dawn of Tomorrow released!

    Thanks! However this mode does not seem to do any aspect ratio correction, it just draws the same 1:1 square pixels over an area of 640x480 instead of 640x400. I was kinda hoping for something like this:
  9. MrFlibble

    C&C Dawn of Tomorrow released!

    Apologies for the noobish question, I'm trying to configure the game to run in 4:3 aspect ratio as shown in the screenshots on the site, but so far without success. I haven't played C&C in a long while admittedly, and never used CnC-DDraw before. Any advice on how to to it? I'm using the portable version and picked the ddraw.ini which said "full screen aspect ratio with shaders", and set the correct resolution, but it does not render the image at 640x480 but at 640x400. Or is it not possible at all?
  10. Have we finally got a spiritual successor to Emperor of the Fading Suns? (I just watched the video a bit and this is my first impression)
  11. MrFlibble

    C&C Remasters - FMVs

    @PurpleGaga27Thanks! I'd love to (once I settle on what is the optimal upscale model that is), but alas my current computing power is not suitable for processing even a single FMV in a reasonable time frame. Theoretically, it would be optimal to first make 4x upscales with a model that gets the image right, then do a second iteration of the upscaled images with either the same or maybe a different model and then scale them down a bit whilst correcting the aspect ratio (the DOS version videos are "squashed" vertically to account for the 320x200 image stretching to 640x480 on a typical 4:3 display).
  12. MrFlibble

    C&C Remasters - FMVs

    @MilkeyWilkey I always appreciate constructive criticism, so I ran tests with a different model interpolation that does not accentuate the edges so much (I believe the one responsible for that effect is LyonHrt's Fighter Alt 2). Here are the results, what do you think of them? I also believe the pure CGI elements like the MCV truck now look less plastic-ey as @Plokite_Wolf said. Nod officer in a guard tower GDI Orca mission briefing Nod desert sweep GDI engineer at the construction yard entrance Construction yard unpacking The model for these is a 0.5 interpolation of Spongebob v6 De-Quantize and DeviantPixelHD, which was then interpolated at 0.9 with 4xMisc. All these models are available from the Model Database.
  13. MrFlibble

    C&C Remasters - FMVs

    I'll just show you what put me off in the Reastered videos: These jittery lines appear because the model chosen for the upscale was not optimal. For comparison, here's more or less the same image upscaled by the model that I used: The straight lines here look more or less what they're supposed to be. I'm assuming that the effect you're talking about stems from the CGI nature of most images. Let's take one for which we have a high-res render released by Westwood: I used a variation of the same model as above but which makes images even sharper, then scaled to 640x480 with Paint.NET (best quality method). And here's the original render: I'm not noticing any edges, e.g. of the crates, being sharper compared to the high-res original.
  14. MrFlibble

    C&C Remasters - FMVs

    Well, after a bit of playing I can definitely say I don't like the upscaled videos at all. Having less sharp edges is actually a non-issue with neural upscales, whereas MPEG compression leaves a ton of JPEG artifacts in frames like mosquito noise and ringing, which are all too noticeable in the upscaled videos. I ran a few tests of my own in ESRGAN with frames from the PC/DOS FMVs, and I think the results are pretty decent: Gen. Sheppard Col. Morelli GDI engineer at the construction yard gate Construction yard unpacking Gen. von Esling A GDI soldier ambushes Nod trooper in a forest I added some HSV noise in GIMP at default settings to the upscaled images but otherwise no editing or pre-processing was involved. Also here's the interpolated model I used, this is for the "old architecture" ESRGAN.
  15. I don't think there was ever consistent lore developed by Westwood for Kane's origins and nature. His final pose in the ending FMV seems more like a nod (no pun intended) to the original C&C's GDI ion cannon ending, while the missile itself is a kind of downer ending for the player ("You just blew up the Earth. Have a nice day!"), and at the same time an unexpected surprise because the Nod campaign narrative in TS went away from portraying the Brotherhood straight out evil to something more of "they have their own cause to fight for", only to find out that they were ultimately manipulated by Kane to wipe out humanity (apparently). The Nod ending in TS was probably not intended to be canonical for the planned sequel so they just went with what seemed cool I guess. Also in C&C Renegade (IIRC), Kane almost straight out states he's the biblical Cain, when the player discovers the tomb of Abel under the temple in the final mission. BTW, it's your best explanation of why Kane is immortal, and you could give it a sci-fi twist in the style of Stargate if you wish.
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