Jump to content

MrFlibble

Members
  • Content count

    291
  • Joined

  • Last visited

Everything posted by MrFlibble

  1. Just as the title suggests, this is an attempt to list free games that very closely follow a well-known product or franchise and can thus serve as an alternative to that particular game. What I have not included on the list are multiplayer-only games, browser-based games, and all kinds of free-to-play and "freemium" online products. I have also tried not to include projects that make use of original assets like graphics and sounds (unless authorized by original copyright holders, as is the case of T2002), so games like Gods Deluxe or Return of the Triad are not on the list. Any further suggestions as to what games qualify as free alternatives are more than welcome Update from 2021/07/28: A complete overhaul of the lists, using new groupings, which are hopefully more informative. 1. Original engine + free/libre game data These are games based on the original code of their inspirations. Often, a free/libre game data set (levels, graphics, music) is created as a replacement for the original proprietary game data, while the playing mechanics remain the same, but sometimes, other aspects of gameplay undergo considerable alterations, which is reflected by the [mod] suffix in the list below. In some cases, the source code/engine is still not public, but has been provided by owners to the community so that new free games or mods may be created. Yet another case when the code is not available are various game construction sets that allow users to freely distribute games created with them. These are marked with the [toolkit] suffix. Abuse o fRaBs Alien Shooter o Theseus: Return of the Hero The Bard's Tale o The Bard's Lore [toolkit] o The Bard's Quest [toolkit] Crayon Physics o Numpty Physics Doom II o Freedoom o HacX [mod] o Harmony [mod] Duke Nukem 3D o Mr The Killer [mod] Freespace 2 o Wings of Dawn [mod] Heretic o Blasphemer Hovertank 3D o Robot Redemption Lethal Tender o Industrial Killers (ikillers.zip) [toolkit] Quake o LibreQuake o Open Quartz o Open Quartz 2 o Nexuiz Classic [mod] o Rexuiz [mod] Quake II o CodeRED - Battle For Earth [mod] o CodeRED - The Martian Chronicles [mod] o Alien Arena [mod] o D-Day Normandy [mod] o Warsow [mod] Quake III Arena o OpenArena [mod] o Acid Arena [mod] o World of Pandman [mod] Steel Panthers o SPWW2 [mod] o Steel Panthers: World at War [mod] Steel Panthers II: Modern Battles o SPMBT [mod] Super-VGA Harrier o Jaguar GR1: Strike Force Delta Zulu [toolkit] o Tornado Squadron [toolkit] o Skyhawk Attack [toolkit] The Ultimate Doom o Freedoom o Chex Quest 3 [mod] o REKKR [mod] Wolfenstein 3-D o Zillion 3D 2. Engine recreation + free/libre game data Very similar to the above, but the original game source is not available in any form, so an attempt is made to recreate it from scratch and/or by means of reverse engineering. Usually such projects start by requiring the original game's data, and then a free/libre replacement data set is created by the community. In some rare cases, the author of a recreation received permission from the copyright holders of the emulated game to use original proprietary game data, characters, title etc. These projects are marked with the [authr] suffix in the list. Atomix o Atomiks [authr] The Bard's Tale Construction Set o Bt Builder Chip's Challenge o Tile World Command & Conquer: Red Alert o Fractured Realms [mod] o OpenHV [mod] Commander Keen (second trilogy) o Planet Cloudius IX Digger (Windmill Software) o Digger Remastered Flight Sim Toolkit o OpenFly M.A.X. o M.A.X. Reloaded Panzer General o LGeneral + K.u.k. General Supaplex o Open Supaplex [authr] Total Annihilation o Zero-K Transport Tycoon Deluxe o OpenTTD UFO: Enemy Unknown o UFO2000 Warcraft II o Aleona's Tales o Wyrmsun [mod] 3. Clones and remakes that faithfully recreate original mechanics This is likely the most common type, with many projects being not only accurate reproductions of the original game mechanics, but often also trying to follow the original "look & feel" of their inspirations. At least some of these projects are motivated by the desire to create a FOSS alternative to a proprietary game for Linux users, or to fill in what is perceived as an empty niche for modern platforms. Note that some of these games actually make rather drastic changes compared to the original titles they emulate, such as the transition to 3D graphics from 2D, or a cosmetic/thematic overhaul by using free software mascots as game characters for example. A-Train o FreeTrain Age of Empires o 0 A.D. o The Fertile Crescent Alien Breed o Alien Assault II Anno series o Unknown Horizons Arkanoid o PopCorn Battle Isle II o Advanced Strategic Command o Crimson Fields BlockOut o BockOut II [authr] Blood o Transfusion [authr] Bomberman o Mr.Boom o Fracas Boulder Dash o GDash o Rocks'n'Diamonds Bust-a-Move/Puzzle Bobble o Bobble Puzzle o Frozen Bubble o Zorx Carrier Command o Thunder&Lightning Castlevania 2 o Castlevania 2: The Lecarde Chronicles [authr] Civilisation V o Unciv Columns o Bref Command & Conquer o Dark Konflict o Future Conflict Crimsonland o Bloodworks o Violetland D/Generation o rE/Generation Diablo o FreedroidRPG o FLARE o Summoning Wars Doom o Anarch o Shaw's Nightmare Duke Nukem 1 o Dave Gnukem Dungeon Keeper o OpenDungeons Elasto Mania o XMoto Elite o Oolite Empire Deluxe o GEMpire Escape Velocity o NAEV Forgotten Realms: Unlimited Adventures o Dungeon Craft The Great Giana Sisters o Akiko and Minami o Giana's Return o Giana Worlds [authr] Herzog Zwei o Herzog 3D o RAD - Rapid Aerial Deployment King's Quest series o King's Quest Remake [authr] o King's Quest II Enhanced Edition [authr] o King's Quest III [authr] Knights and Merchants o Knights Province Lemmings o Lix o Pingus o Hamsters Lode Runner o SDL Scavenger The Lords of Midnight o The Lords of Midnight PC [authr] The Lost Vikings o freeVikings Magic Carpet o Ogrian Carpet Master of Monsters o The Battle for Wesnoth Master of Orion o FreeOrion Mechwarrior series o Linwarrior 3D Minecraft o Manic Digger o Minetest Mortal Kombat o Open Mortal Nibbles o Zmiy OutRun o RunOut Oxyd o Enigma Pac-Man o Open Greedy Panzer General II o Open General o OpenPanzer / Panzer Marshal Puzznic o Wizznic! Rise of the Triad o Rise of the Wool Ball RPG Maker o EasyRPG o Open RPG Maker Secret Agent o Special Agent Sensible (World of) Soccer o YSoccer The Settlers II o Widelands The Settlers of Catan o Pioneers Sid Meier's Civilisation/Civilisation II o Freeciv o Great Nations o Conquests o C-evo o Kingdoms Sid Meier's Colonisation o FreeCol SimCity o Lincity o LinCity-NG o OpenCity SolarFox o SolarWolf Sonic the Hedgehog o Open Surge Star Wars: TIE Fighter o Space Combat StarCraft o Priority: Survive Stars! o Stars! Nova Stunts o Ultimate Stunts Super Hexagon o Open Hexagon Super Mario Bros. o Secret Maryo Chronicles o SuperTux Super Monkey Ball o Neverball Tetris o Super ACiD Block Attack Thief: The Dark Project o The Dark Mod Total Annihilation o Robotic War o War Machines Trailblazer o Blazing Trails Transport Tycoon o Simutrans Trugg o Heartlight PC Turrican II o Hurrican o T2002 [authr] Ultima I o The Kingdom of Syree Ultima IV-V o Haxima Ultima VI o IRE Warcraft II o Dark Oberon Warlords II Deluxe o LordsAWar! Wing Commander o Flight Commander Wizardry VII o Escape from the Maze o Lost Hero Worms o Hedgewars o WarMUX X-COM/UFO o X-Force: Fight for Destiny o UFO: Alien Invasion
  2. MrFlibble

    Free alternatives to classic games

    Here's a little hotfix for Aleona's Tales sprites: tales-quick-fix.zip It repairs some extra transparency in Peasant, Fawn, Knight and Gryphon sprites, and adds shadows to Footman and Archer sprites. Additionally, I replaced Footman and under attack voice with higher quality alternatives by David Slimp which I found in the old CVS repo, plus I attempted to repair some other speech and sounds with clicks and noise using Audacity.
  3. MrFlibble

    Free alternatives to classic games

    Updated the Aleona's Tales fix: aleonas-tales-2.4.3-fix-r2.zip
  4. MrFlibble

    Free alternatives to classic games

    Recently I discovered that the latest version of Aleona's Tales (bundled with Wargus 2.4.3) does no work out of the box - in fact, no 2.4.x release does. I figured out that this is caused by errors with PNG files, which I was able to correct and threw together a fix for the latest version: aleonas-tales-2.4.3-fix.zip To use, first install the 2.4.3 release from GitHub, then unzip the contents of the fix archive, overwriting the files.
  5. It's not clear because the game eventually fell into obscurity. I think about trying to contact him and ask, it would be fun to have the source code and the extra mission--building tools. The game looks like a nice counterpart to Freecraft/Aleona's Tales (you know, I've come to appreciate Aleona's Tales art lately, I just can't run the latest Windows build that comes with Wargus 2.4.x).
  6. Recently I found, via the Wayback Machine, this little and apparently highly obscure gem: Future Conflict. It's a free (technically shareware) DOS RTS game, lovingly copied almost verbatim from Command & Conquer and Red Alert (and not in the least ashamed of that mind you!) by Chris Jones, better known for being the author of the Adventure Game Studio toolkit. If you look past the "programmer art" level graphics (that aren't very bad, actually), it's a fully-fledged game with a single-player campaign (only one side though), skirmish mode against up to three AI opponents, and functional multiplayer mode. There's even an equivalent of Red Alert's rules.ini. The author accepted registrations, which would endow the user with a mission builder, a unit editor and a campaign editor (no idea if anyone registered). But otherwise the unregistered game is fully featured and has no limitations. Oh, and it fits on a single 3.5" floppy disk too. It's a bit tricky to get it work with sounds in DOSBox though, but a pre-installed version is available here. Make sure you use the current SVN build of DOSBox, not the latest stable version (0.74-3) from the DOSBox website.
  7. Syndicate Plus, Syndicate Wars and both Ultima Underworld games are available for free off GOG and I believe Origin until 3 September.
  8. MrFlibble

    Free alternatives to classic games

    Did a major update/overhaul of the first post. I decided to focus on accurate recreations of non-free games, and ditched those free projects that can be thought of as an Ersatz of several games in a certain genre, but aren't specifically emulating any particular title (like Cube, MegaGlest or Annex: Conquer the World). Note that direct unauthorised/unofficial remakes which use proprietary data or other content are not included in the lists. The games are now grouped based on completely different principles that hopefully reflect the field in a more meaningful way than before. I corrected some classification errors too -- previously some games that were not engine recreations with free data were labelled as such (e.g. Dave Gnukem -- it does not use original Duke Nukem 1 data). I updated links where necessary, and added Wayback Machine links if project pages are no longer available. Abandoned projects that have not reached any meaningful stage of development are no longer features in the lists.
  9. MrFlibble

    Free alternatives to classic games

    Here's a nice game: Robot Redemption. It's based on the source code of Hovertank 3D and plays rather similarly. And The Vigilance of Nephthys is fairly similar to / inspired by Catacomb 3D games.
  10. I've been browsing archived copies of the Next Generation online gaming magazine, and stumbled upon a preview of Counterstrike. The article is pretty short, but this little shot caught my attention: Close to the bottom left corner, there are what appear to be two Allied-owned Tanyas - but they have red hair. I don't think I've seen this shot before. It's most probably just an official (?) mock-up, but interesting anyway
  11. So I've been scouring old magazine coverdisks for promo screenshots and found these: You've certainly seen them all but these are in lossless, presumably original quality. I'm not sure if they are available like this before so posting here. The coverdisk they were found (originally in BMP format dated 13 April 1998) is for the Slovak magazine Riki issue No. 31 (CD 9), available here.
  12. This is fun, I'm getting a Cars vibe here, very cool.
  13. MrFlibble

    C&C Dawn of Tomorrow released!

    Thanks! However this mode does not seem to do any aspect ratio correction, it just draws the same 1:1 square pixels over an area of 640x480 instead of 640x400. I was kinda hoping for something like this:
  14. MrFlibble

    C&C Dawn of Tomorrow released!

    Apologies for the noobish question, I'm trying to configure the game to run in 4:3 aspect ratio as shown in the screenshots on the site, but so far without success. I haven't played C&C in a long while admittedly, and never used CnC-DDraw before. Any advice on how to to it? I'm using the portable version and picked the ddraw.ini which said "full screen aspect ratio with shaders", and set the correct resolution, but it does not render the image at 640x480 but at 640x400. Or is it not possible at all?
  15. Have we finally got a spiritual successor to Emperor of the Fading Suns? (I just watched the video a bit and this is my first impression)
  16. MrFlibble

    C&C Remasters - FMVs

    @PurpleGaga27Thanks! I'd love to (once I settle on what is the optimal upscale model that is), but alas my current computing power is not suitable for processing even a single FMV in a reasonable time frame. Theoretically, it would be optimal to first make 4x upscales with a model that gets the image right, then do a second iteration of the upscaled images with either the same or maybe a different model and then scale them down a bit whilst correcting the aspect ratio (the DOS version videos are "squashed" vertically to account for the 320x200 image stretching to 640x480 on a typical 4:3 display).
  17. MrFlibble

    C&C Remasters - FMVs

    @MilkeyWilkey I always appreciate constructive criticism, so I ran tests with a different model interpolation that does not accentuate the edges so much (I believe the one responsible for that effect is LyonHrt's Fighter Alt 2). Here are the results, what do you think of them? I also believe the pure CGI elements like the MCV truck now look less plastic-ey as @Plokite_Wolf said. Nod officer in a guard tower GDI Orca mission briefing Nod desert sweep GDI engineer at the construction yard entrance Construction yard unpacking The model for these is a 0.5 interpolation of Spongebob v6 De-Quantize and DeviantPixelHD, which was then interpolated at 0.9 with 4xMisc. All these models are available from the Model Database.
  18. MrFlibble

    C&C Remasters - FMVs

    I'll just show you what put me off in the Reastered videos: These jittery lines appear because the model chosen for the upscale was not optimal. For comparison, here's more or less the same image upscaled by the model that I used: The straight lines here look more or less what they're supposed to be. I'm assuming that the effect you're talking about stems from the CGI nature of most images. Let's take one for which we have a high-res render released by Westwood: I used a variation of the same model as above but which makes images even sharper, then scaled to 640x480 with Paint.NET (best quality method). And here's the original render: I'm not noticing any edges, e.g. of the crates, being sharper compared to the high-res original.
  19. MrFlibble

    C&C Remasters - FMVs

    Well, after a bit of playing I can definitely say I don't like the upscaled videos at all. Having less sharp edges is actually a non-issue with neural upscales, whereas MPEG compression leaves a ton of JPEG artifacts in frames like mosquito noise and ringing, which are all too noticeable in the upscaled videos. I ran a few tests of my own in ESRGAN with frames from the PC/DOS FMVs, and I think the results are pretty decent: Gen. Sheppard Col. Morelli GDI engineer at the construction yard gate Construction yard unpacking Gen. von Esling A GDI soldier ambushes Nod trooper in a forest I added some HSV noise in GIMP at default settings to the upscaled images but otherwise no editing or pre-processing was involved. Also here's the interpolated model I used, this is for the "old architecture" ESRGAN.
  20. I don't think there was ever consistent lore developed by Westwood for Kane's origins and nature. His final pose in the ending FMV seems more like a nod (no pun intended) to the original C&C's GDI ion cannon ending, while the missile itself is a kind of downer ending for the player ("You just blew up the Earth. Have a nice day!"), and at the same time an unexpected surprise because the Nod campaign narrative in TS went away from portraying the Brotherhood straight out evil to something more of "they have their own cause to fight for", only to find out that they were ultimately manipulated by Kane to wipe out humanity (apparently). The Nod ending in TS was probably not intended to be canonical for the planned sequel so they just went with what seemed cool I guess. Also in C&C Renegade (IIRC), Kane almost straight out states he's the biblical Cain, when the player discovers the tomb of Abel under the temple in the final mission. BTW, it's your best explanation of why Kane is immortal, and you could give it a sci-fi twist in the style of Stargate if you wish.
  21. MrFlibble

    C&C Remasters - FMVs

    I wonder what models were used for the upscale (if it was ESRGAN). As I mentioned elsewhere, there are some models which are better suited for upscaling certain types of images than others.
  22. MrFlibble

    The Ultimate Free-to-Play PC Games List

    Some days ago I stumbled upon this little game called The Fertile Crescent. It's clearly inspired by the Age of Empires but gives some clever twists to the mechanics. While still being in development it's very playable already, singleplayer on a random map and multiplayer as well. The pixel art is also quite admirable I should say.
  23. MrFlibble

    C&C Remasters - FMVs

    I have mixed feelings about this. The neural upscale certainly did a great job, but the Allied cutscene shown in the reveal made a slightly odd impression on me. As if the upscale somehow made the live action part look less professional and more of a homemade VHS tape. The actors seem to stand out more against the digitized background compared to the low-res originals (maybe some sharpening was involved during upscale), and generally I got the feeling almost as if you're looking at raw footage that has not been processed yet, and not the final product. Also some parts of the frames appear blurry in the upscale, e.g. in certain frames Von Esling's eyes look very blurry. If this is not my imagination overall, perhaps the upscaled videos may yet be improved with some post-processing while staying true to the originals.
  24. The game data still has an almost complete set of voxel versions of Tiberian Dawn vehicles. I believe they might have been made either for testing purposes or during a very early stage of development as valid TS units. Either way, only the Mammoth and the Flame Tank make any appearance in the final game missions (both used by the mutant faction IIRC), and the Mammoth can also randomly spawn as an Easter egg unit from crates in skirmish/multiplayer. I have no idea if Nod was supposed to get Mammoths as some kind of tech tree reversal compared to TD (i.e. GDI gets futuristic stuff like mech walkers and hovercraft while Nod has to stick with previous generation hardware) or this was just a promo shot thrown together with no real tech tree philosophy behind.
  25. MrFlibble

    Original Stomp

    A version of Stomp was available from Westwood's FTP site, and you can still get it from the Bachsau mirror.
×