Jump to content

Search the Community

Showing results for tags 'lighting'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Updates
    • Command & Conquer News
    • Site / Forum News & Discussion
  • General Discussion Forums
    • Off-Topic Discussion
    • Gaming Discussion
    • Tech Discussion & Support
  • Command & Conquer Universe of Games
    • Command & Conquer: General Discussion
    • Rivals
    • The Ultimate Collection / The First Decade
    • Tiberium Alliances
    • Tiberian Twilight
    • Red Alert 3 / Uprising
    • Tiberium Wars / Kane's Wrath
    • Generals / Zero Hour
    • Renegade
    • Red Alert 2 / Yuri's Revenge
    • Tiberian Sun / Firestorm
    • Red Alert / Counterstrike / Aftermath
    • Command & Conquer / Covert Operations
  • Hosted Projects
    • Command & Patch
  • The Archives
    • Cartoon and Conquer
    • Command & Conquer Legos / Tiberium Legos
    • Renegade-X
    • TibEd.Net Forums
    • C&C 2013 [Cancelled Game]
    • TIBERIUM [Cancelled Game]
    • Tiberium Chronicles RPG Project [Archived Project]
    • YR: Generals Mod [Archived Project]
    • Petro-Gamers Archive

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Yahoo


Discord


Origin


Steam


GOG.com


Xbox Live


PSN


Location


Interests


C&C:Online


CnCNet


XWIS


Renegade-X


W3D Hub


Favourite C&C

Found 1 result

  1. Hello Community, I need some help understanding how to use the DirectX9 shader. there is an image below. the Yellow box is what I need help with and am completely lost at. The Red Elliptical is the two textures being used as shown to the right. the Red circle is where the textures are suppose to be applied. as far as i can understand, the base texture is suppose to be played on a loop aka a scroll map in conjunction with the scroll map (the first texture shown) and the light (the second texture shown) is suppose to be what is used. my complete lack of knowledge when it comes to Basic shaders is what is holding me back, if anyone could A, directly help me in this endeavor to help me understand this better, it would be highly appreciated, aka short skype chat. B, link some information on how to use the shader properly and explain its workings so i can gain perspective. Either would help tremendously and would be highly needed to push this project back into full development. Thank you for you're time sincerely Fandore.
×