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Found 1 result

  1. Is there a limit to how many scripted modeldraws a single unit can have and how does each draw effect performance keeping in mind that only one scripteddraw needs to be active/visible at a time while the meshes in the other drws are basicly hidden? The idea is to have a spy/chamelon like unit that basicly copies other vehicles, depending on wich vehicle it copies that particular draw will be active with that vehicles model and animations visible, the other possible vehicles it can copy are hidden in the other draws. I might have a (rather solid) idea on how to achieve this, just wondering if 1 of these chamelon vehicles would crash the game
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