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Inferno

Intended features for Tiberian Sun

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Some stuff I accidentally saw on the petro forums when redirected from wiki.

 

I suppose you might have seen it, but I think it's definitely worth posting anyway.

 

By Ishmael:

 

Wow. I have to rack my brain to remember all that stuff. Some things I can remember off the top of my head...

 

Yes, there was a loadout screen where you could choose units to take into battle. This was also planned for C&C3, which we had working in the WW prototype, but that wasn't the direction taken by EA. The drop pods, added in Firestorm, were supposed to be in TS (and customizable before a match) for GDI.

 

Lighting was supposed to make a huge difference for day/night play, and units in the light were susceptible to turrets at further range than normal, plus the spotted unit(s) were going to get shot range reductions for being in the light.

 

Hunter / Seeker was originally supposed to show you a small menu of types of things to hunt down rather than being "random" as it turned out.

 

Terrain differences were there, but we didn't have time to get them all balanced, so we opted not to make them all different and risk messing up the balance, since designers didn't build maps with terrain modifying unit speeds in mind.

 

Airstrike line sounds like one left over from C&C that was still in the files.

 

The caveat with this response (as with all "future" C&C stuff) is that this was just the way that some of us wanted to take it -- it wasn't set in stone and hadn't reached development, so again, this is all "what if" and has no bearing on current C&C fiction.

 

Also, these responses are more in-line for what C&C3 would have contained originally, not TS.

 

 

- What did you plan to happen with the forgotten ?

 

The Scrin didn't account for what effect Tiberium would have on some humans (i.e. the forgotten). They thought it would kill all humans off, but unfortunately, some that were exposed survived and actually began to be able to harness Tiberium's energies themselves. They turned out to be humankind's most powerful weapon against the Scrin, since they could control Tiberium in a way the Scrin could not, making them a huge threat. The forgotten were going to become a full faction in the expansion for the game.

 

 

- What did you plan to happen with tiberium and tiberium life forms?

 

Tiberium had taken over parts of the planet that GDI did not build and run their atmosphere processors near (data from the Tacitus allowed the creation of these processors, which reversed Tiberium's growth). Some areas were more affected by Tiberium than others (Tiberium grew better in moist / warmer climates), and those heavily affected had undergone complete metamorphosis of terrain, flora, and fauna. Species of all forms of life either died off, adapted, or mutated into things that could survive in those areas. Even GDI and Nod would not enter some of the (to use the C&C3 vocab) "red" zones, where Tiberium had completely taken over, as constant ion storms and all kinds of new animal and plant life was very hostile to intruders. Those areas were written off as lost causes.

 

Was the Forgotten going to have any of their own technology, like weapons with Tiberium warhead? Or even more importantly, would they act similar to Nod in Tiberian Dawn, that their military hardware mostly consisted weaponry bought from global markets, and not "home-made"?

 

The Forgotten had evolved to draw energies out of Tiberium directly in order to power their "unique" abilities. You can think of them like psionics and such if that helps (or even X-men lite), but they were going to have a lot of control over the battlefield and all the flora / fauna on it, as well as being able to negate a lot of Scrin powers via their abilities.

 

For tech, they used stolen GDI and Nod gear that they modified to their own ends. While not as strong as GDI or as fast as Nod, they were intended to be a very finesse-driven side, since your power pool for every ability on every unit and every production facility was shared (i.e. piece a unit together for 500 energy, or call an ion storm for 2500 energy, use ability X on unit Y for 1000 energy, etc.)

 

Anyway, that's about as far as we'd thought them out, since they were going to be coming in the expansion, not the main game.

 

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