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RA3 Unit Profile - Soviet Bullfrog

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The first unit profile has been posted on the Official Red Alert 3 Site. It features what is sure to be one the most versatile units in the game, the Soviet Bullfrog. Below is a small sample of the profile.

 

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The Bullfrog is an amphibious variant of the obsolete Soviet Flak Track, and features a specialized version of its predecessor's feared anti-air weapon combined with an innovative infantry-launching device: the Hlopushka Troop-Deployment System (part CC98-HTDS), colloquially known as the "man-cannon". As the name suggests, this device is capable of launching a full-grown man across roughly a thousand meters, where he can drop behind the front lines using a basic parachute pack. Year-over-year safety statistics for this unorthodox transportation system continue improving at a rate of 40 percent, which surely would have delighted its inventor, legendary circus ringmaster and patriot Arkady Ilyushin, had he survived the Bullfrog's tragic maiden voyage.

 

One hotly-debated side effect of the CC98-HTDS is that the air lock used to build sufficient pressure in the firing mechanism means, in practice, that the only way for troops to exit the vehicle during combat operations is for all of them to launch out. After initial field tests, strict rules were imposed that greatly mitigated Soviet conscripts' complaints of whiplash, nausea, acrophobia, or general malaise at having to use this system. Pursuant to new Soviet combat regulations, the Bullfrog now comes standard with accommodations fit for larger passengers, such as trained War Bears and Tesla Troopers. The inside of the cannon is greased to ensure these forces are less likely to ignite from the friction of launch.

Click here for the full profile, including a short video of the Bullfrog in action.

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I really enjoyed reading the unit description and background for this unit. GJ EA.

 

As a replacement for the antiquated RA2 Flak Track... I wish they had retained the area-of-affect flack weapon instead of the twin machine guns. Obviously the man-cannon causes a problem - graphically - but why not just have one cannon - and deploying infantry through the same barrel is a secondary ability with a cool-down timer while you switch out the ammo?

 

Still great fun watching the bears parachute!

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