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joeb2000

Behavior tags

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Koen are you going to add in the ability to add behavior tags? Not just edit the ones there.

 

Also how about being able to edit MaxSilmultaneousOfType?

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Koen are you going to add in the ability to add behavior tags? Not just edit the ones there.

That's quite hard, because what exactly would you want?

Cloning them from other units (a specific type)? Or do you want to create one from scratch (empty?)?

Or from a template (a fixed 'start' entry) for a specific behavior tag type?

Also how about being able to edit MaxSilmultaneousOfType?

Where can I find that?

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I mean adding tags that already exist in the game to different units, for instance giving another unit the ability to spot stealth enemies or giving the ability to spawn multiple of a unit with only one click of the build button(like the reddguard do, where you get 2 for 1.)

 

That is called "QuantityModifier" another behavioer tag that is on the barracks, in tibed it is under the behavior "production update"

 

MaxSimultaniousOfType says that there can only be so many of a certain unit. Like colonel burton and black lotus, it is set to 1.

 

This is normally found in design parameters section. the viewer can see it but tibed cant edit it. I am sure there is still a lot of things in game that you havent found yet, but are working hard on.

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