Hach-Que 0 Posted December 19, 2008 I've put my cmhero.shp into cameo.mix, but when I put that as the GI cameo, it comes up as missing cameo. Can anyone help? Share this post Link to post
Doctor Destiny 41 Posted December 19, 2008 NEVER edit the original MIX files for any reason EVER. Ideally, you make your own set of MIX files for your mod's assets. Also, I'd stick to Westwood naming conventions. IE; cameos are name xxxxicon.shp with xxxx being whatever you need it to be. Share this post Link to post
Hach-Que 0 Posted December 19, 2008 But then how does RA2 know to load my mix file? Do I have to specify it somewhere? How does it know that that .shp file is for cameos? Share this post Link to post
Doctor Destiny 41 Posted December 19, 2008 The game will load any MIX file it knows how to do (IE; ecache(md)XX.mix, expand(md)XX.mix and elocal(md)XX.mix; with XX being a number from 10 to 99). Your custom MIX files go right into the \RA2\ directory and the game will read it. Cameos aren't special files but you have to tell the game in the art file to USE it as a cameo (IE; Cameo and AltCameo). Share this post Link to post
Hach-Que 0 Posted December 19, 2008 I've created teams2.mix and in it I just have cmhero.shp (and the XCC database file). I've opened ArtMD.ini, and I've changed the GI unit to use CMHERO as it's Cameo. [GI]; GI Cameo=CMHERO AltCameo=GIUICO Sequence=GISequence Crawls=yes Remapable=yes FireUp=2 PrimaryFireFLH=80,0,105 SecondaryFireFLH=80,0,90 But in the game (and TibEd), I still get missing cameo. Share this post Link to post
Doctor Destiny 41 Posted December 19, 2008 Call it something like cmhicon.shp and change it in the art file. Before that though, make sure the file is in your game's directory. Share this post Link to post
Hach-Que 0 Posted December 19, 2008 Okay, I've done that. It still says Missing Cameo. My icon file is located at \RA2\teams2.mix\cmhicon.shp (SHP TS) My ArtMD.ini file has: [GI]; GI Cameo=CMHICON AltCameo=GIUICO Sequence=GISequence Crawls=yes Remapable=yes FireUp=2 PrimaryFireFLH=80,0,105 SecondaryFireFLH=80,0,90 Share this post Link to post
Doctor Destiny 41 Posted December 19, 2008 MIX files are not folders. They're archives that you make with the XCC Mixer. Share this post Link to post
Hach-Que 0 Posted December 19, 2008 I know, I was just explaining where the file is located like that cmhicon.shp is in the teams2.mix file, which is under the RA2 directory. Share this post Link to post
Doctor Destiny 41 Posted December 19, 2008 Now I see it. Your mix file is improperly named. The game doesn't know what to do with teams2.mix. You should name it ecachemd99.mix or something similar. Share this post Link to post
Hach-Que 0 Posted December 19, 2008 (edited) Thank you! It's working now. I should probably add this as the last step in my guide. Done Edited December 19, 2008 by Hach-Que Share this post Link to post