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Kargan303

Thinking of making a mod for RA2YR

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I'm thinking of trying my hand at a RA2YR mod but I don't know what I'd need to make a simple mod pulse a mod map

Could anyone tell me what kind of editors I should use for make a mod such as a full unit, bulding, weapons and map makers/editors

Thanks in advance

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Hi there,

 

welcome to the cncz forums ;)

 

the best way to edit ra2/yr is editing the INI files. you can find a copy of them here: http://www.cncgames.com/modseditors.shtml

the second thing you will need is Xcc utilities, wich you need to extract/edit/insert all your modstuff into ra2/yr wich can be found here: http://xhp.xwis.net/ (click on the top of the page on xccmixer)

 

ok then you probably need a small explenation: in your RA2 folder/directory are a few *.Mix files wich contain all data from RA2/YR, these can be read/edited with xcc mixer. The ini files of the original RA2/YR are in these mix files.

 

The advice i can give you is never, but really never edit these files in the original mix files.

what you need to do: put your own new edited files in the directory or in new mix files.

 

small example, i put all my ini files in the directory of RA2, and then i have 2 mixfiles i made myself (with Xcc mix editor):

 

Expandmd98.mix: all your voxels/hva files will be stored here

ecachemd98.mix: all you shp files

 

this way you don't touch you original gamefiles, so if you delete your own edited stuff, RA2 will still be like the original game :D

 

a small explenation about the ini files:

 

rulesmd.ini -> all the units buildings are discribed here, here you will add new units/buildings etc

artmd.ini -> all your sequences, names of cameo's

aimd.ini -> all the taksks that the ai uses to attack you, to move, defend etc everything the AI does is discribed here (hardest file to edit and understand, i just started with this)

 

soundmd.ini -> all your sound of the game are discribed here, so if you add new they will be added here.

 

usefull sites:

 

http://yrarg.cncguild.net/ -> for new units buildings etc, a few nice guides to

http://www.modenc.renegadeprojects.com/Cat...A2/YR_Tutorials -> guides about how to edit some stuff, usefull to start

 

 

then the way i started: edited some basic stuff like damage price etc in rulesmd.ini so i understood most things, then tried some guide of medenc, after that more expierienced questions, i asked here.

 

The man who helped me allot is Doctor Destiny, admin of this forum

he's a great help, and i tink maybe one of the expierienced users of this forum atm :D

 

feel free to ask i hope i can help :D

 

 

regards,

 

Robin

 

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Hey thanks Robin, I don't know what my mod will be I'm not good at art editing so it'll be a basic mod, I wish you luck with your mod and if it's not to much trouble could you give me some advice in editing.

Thanks

Kargan

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Well the basic stuff i mostly understand,

 

Ini editing i can do most, after testing allot ofc, i learned most myself, but Destiny helped allot.

What i still need to learn is the advanced editing side, making my own buildings and voxels/shp's.

 

Artmd.ini is not that hard, most things can be easily done, if you add your own buildings/infantry you can check all these sequences with shp builder.

I created a few infantry's myself in the beginning, few buildings, and i discovered every possible mistake :D, first steps of modding are hard, but if keep up the work, you will be able to edit nice things.

 

If you need some hand on basic-medium editing i hope i can help :D just send me a pm or something, i'm mostly online :D

 

regards,

 

Robin

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