Gben 20 Posted September 29, 2009 This is a work in progress, and I will be updating it frequently over the course of our Beta! If you have your own tips or tutorials, feel free to reply with them. - Shadow ================================================================== Command & Conquer 4 Beta Version 5.0 Tips - September, 2009 ================================================================== These tips and tricks will give you a basic understanding of how to play Command & Conquer 4, since this multiplayer Beta test does not contain a tutorial. ================================================================== RELEASE NOTES: Multiplayer Beta Rev. 5 ================================================================== THIS RELEASE OF THE MULTIPLAYER BETA (Rev. 5) CONTAINS: * OFFENSE, DEFENSE and SUPPORT CLASSES. * AUTOMATCH. Click "Find Opponents" to automatically join a 5v5 game. If you are in queue for more than a minute, the game will launch with less than 10 players. * DOMINATION MODE. Capture any of 5 hubs by having a higher value of units near it then your enemy. If you control more hubs, your opponent's score will tick down. First to zero loses! LOOK OUT FOR PROGRESSION (XP), CUSTOM MATCHES, NEW MAPS, AND MORE IN FUTURE BETA RELEASES. ================================================================== Tips and Tricks: The Basics ================================================================== These tips are subject to change as the game evolves! Deploying into Battle: When a match begins (or if your crawler is destroyed mid-battle), you'll first be prompted to choose a class. After clicking on your desired class, use the deploy cursor to left-click anywhere in your starting deploy zone. The cursor will turn red if you attempt to deploy outside of your starting area. This newly-deployed Crawler is your mobile base - see below for more information on using it to create and repair your army. * Tip: Be aggressive! Losing a crawler does NOT end the game. You can simply click the "deploy" button next to the minimap, choose a class, and get back in the game (with upgrades intact). Camera control: To move the camera around the battlefield hold the right mouse button and drag, or press the arrow keys. To rotate, hold the middle mouse button and drag. You can also move the camera to a specific location by clicking on the minimap in the lower left-hand corner. Minimap: On the minimap (lower left), Nod units are red and GDI units are blue. Units under your control are a lighter color: orange if you're Nod, or teal if you're GDI. Crawlers are shown as larger squares, and unpacked crawlers have a circle around their icon. Goal structures are the diamond icons numbered 1-5. Goal structures, like all contested structures, change color to indicate which faction is controlling them. When no group has control, the structures are white. Moving your Crawler: Select your crawler by left-clicking on it. Then, order it to move around the map by right clicking on the ground or the minimap where you would like the crawler to go. When you have a larger army, you can select a group by left-clicking and dragging a box around several units. * Tip: You can also select all units by pressing "Q". Unpacking your Crawler: An unpacked crawler will build and unload more units for your army, as well as repair anything within its radius. With your crawler selected, click the "Unpack" button next to the crawler's picture at the bottom center of the screen to unpack it. Choosing "Unpack Now" will cause the crawler to unpack immediately (if there is space); clicking "Unpack at Location" will allow you to specify where the crawler unpacks. Building an Army: Once deployed, you can build an army by left-clicking the desired units in the units pane (lower-right). If your crawler is unpacked, it will release the units as they finish. You can also build up to 5 units while your crawler is on the move - they will be released as soon as the crawler unpacks. Units built in this way are shown in the Hold, to the left of the units pane. Each unit has a Command Point cost, and you can only build up to your CP limit (see "Command Points" below). * Tip: Units build faster in your deploy zone. Attacking: Attacking is as simple as drag-selecting a group of units and right-clicking on a target. Researching Upgrades: The second tab at the top of the units pane (lower-right) displays available upgrades. Upgrades have no cost, but take time to research. The tech tier upgrades (II and III) unlock higher tier units and make your crawler more powerful. * Note: If an icon is greyed-out, it may require a tech tier upgrade to build or you may lack the CP needed. Building Structures: Defense players will notice a third tab at the top of the units pane (lower-right), which displays available defensive structures. These have a power cost in lieu of CP. Power is a different resource but it functions similarly. Defensive structures can only be built near deployed defensive crawlers or previously built outposts, and if a defenseive crawler is destroyed its defenses go offline. Moving away from a defense will NOT take it offline. ================================================================== Intermediate Tips ================================================================== Command Points: Command Points limit the number of units on the battlefield. Your max CP can only be increased by advancing tech tiers (it can never be decreased). CP is indicated above the units pane (lower-right). Every unit has a CP cost, indicated on its tooltip (hover on a unit's portrait). Capturing Control Hubs: In domination mode, you will begin to capture a control hub by placing a higher CP value of ground units near it then the other team. If a team controls more hubs than their opponents, the opponents' score will begin to tick down to zero (defeat). Controlling more hubs makes the score drop faster. Reclaiming Control Hubs: When a hub is captured, a rig spawns at one of its 4 docks. If the hub remains uncontested, more hubs will spawn (up to 4). These rigs must be destroyed to de-capture the hub, making it neutral for scoring purposes. After the rigs are destroyed, the hub can be recaptured as long as you have more units then the enemy nearby (see above). Capturing Tech Structures: Tech structures can give you an advantage on the battlefield. To capture one, right-click on it with an engineer. Alternatively, tech structures can be attacked. If destroyed, they will slowly rebuild and become capturable once more. Capturing Husks: This will be added with higher tech tiers. ================================================================== Advanced Tips ================================================================== Combat Chain Basics: Every unit in your army has an Armor type and a Weapon type, except the Crawler. This info is summarized by hovering over a unit's portrait in the units pane (lower-right). * Gun Weapons are strong against Light Armor (small units). * Cannon Weapons are strong against Medium Ground Armor. * Rocket Weapons are strong against Medium Air Armor. * Beam Weapons are strong against Heavy Armor (large units). * Blast Weapons are strong against Reinforced Armor (structures). * The Crawler is equally strong against all Weapons. Always bring the right tool for the job! Healing: Engineers and a handful of other units can heal your army. If they aren't attacking, engineers will heal wounded units passively. You can also order your engineers to heal by selecting them and right-clicking on a friendly unit, including a crawler. Advanced users can prioritize healing with the guard command by selecting engineers, pressing "g", and then left-clicking on a friendly unit. Secondary Abilities: Several units have secondary abilities that can be used or toggled. When you select a unit with a secondary ability, that button appears to the right of the unit's picture, in the center frame. Consult these buttons' tooltips for more information. TCI Beacons: Team Command Interface (or TCI) beacons alert your teammates to situations on the battlefield. To place one, click the TCI button next to the minimap, and then click on the battlefield. The beacon is contextual, so clicking an enemy unit will create an "attack" beacon, clicking a friendly structure it will create a "defend" beacon, etc. Using Player Powers: When playing as support, the center console will display an expandable powers menu. Double- click a power to select it; only one power per column is allowable. Selected powers appear in the collapsed powers tray, and can be clicked and activated like other unit abilities. Buffs and Debuffs: This will play a larger role when more units are added. Currently, the Titan debuffs its target with –speed and –dodge (indicated by red arrows next to the unit's health bars). Dodge affects unit accuracy. ================================================================== End of Notes. Good Luck, Commander. ================================================================== EDIT: missed first letter, fixed the quote. Not sure if this is what Nmenth is trying to read, but I thought I could post it anyway. 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Malevolence 6 Posted September 29, 2009 Thanks for the tip, I was almost having some trouble adapting to the new gameplay mechanic and the worse bit was having new arrangement of hotkeys. Share this post Link to post