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IncGamers Command & Conquer 4 Multiplayer Preview

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A new 2 page preview of Command & Conquer 4, that focuses on the multiplayer side of the game, can be found at IncGamers. Get the inside scoop on the 5v5 mayhem. As always, here's a sample.

 

Despite the fast pace, there's plenty of scope for tactics. Individual units are hard to kill, giving you plenty of time to micromanage your own forces, or request help. You'll certainly lose some in a well-planned ambush – and it's more than likely that a force composed specifically to destroy yours will succeed – but you don't need to worry that all of your units will be dead before you can fight back.

 

Despite my lack of experience, it was also clear the specific units could be ludicrously effective. As the Offence class, we had gigantic Mammoth Tanks at our disposal. The rest of my team teched up to these quickly, and there's no doubt that they're useful - with a variety of high-powered weapons and huge armour layers, in addition to “reflective armour” that sends some incoming fire back at the enemy - but I'm all about the Sandstorms.

 

Sandstorms are hovercraft with gigantic missile launchers on them. They can be swapped between faster-firing single target missiles, and slower missiles that do area-of-effect damage. Putting eight of them onto area-of-effect mode and strolling them up to a pitched battle to bombard an enemy force usually results in a quick explosive death for whatever targets are chosen.

The full preview can be found right here.

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Sounds interesting, but I'm more interested in other aspects of the game (singleplayer, skirmish, design, atmopshere, etc.). It seem that EA going to stick to their "all-time-online". I'm still hoping that they going to include off-line option, because i'm not interested in multiplayer in any way.

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Top of my list here were units that, uh, weren't actually much use against the massed Nod hordes. Specifically, Zone Captains, who have the best attack in the world: they call down pin-point Ion Cannon strikes on their targets. This does considerably less damage than you'd expect to most units, but I don't care, because it's a unit that calls down Ion Cannon strikes as a basic attack. Ahem.

 

:o

 

Hookay...I am (again) reminded of AvP Extinction here from the idea recycling bin. For those who don't know, the Colonial Marine Comm Tech could use a awesomely fun ability to use a orbital sniper cannon to pick off individual enemy targets. The ability worked rather randomly though, as you had no direct control over it.

 

Sounds like this guy is awesome but impractical - good for killing Crawlers and defensive turrets, but unless these mini Ion Cannons work something like the US Particle Cannon from Generals, I don't see myself getting much use out of them.

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