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C&C4 Noobs Guide

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Because some people have trouble accessing the official forums, when the beta starts, this sticky guide from the official forums will probably help you get started.

It's a work in progress, and may be updated by the time you read this post.

Here is the information at the time of posting...

 

http://forums.commandandconquer.com/jforum...list/25304.page

All work done by noodlesocks.

 

C&C 4 Beta Gameplay Guide

 

Contents:

 

1) Deployment

2) Interface

3) TCN Capture Points

4) Tiberium

5) Research

6) Structures

7) Tech Structures

8) Command Points

9) Victory Points

10) Crates

 

1) Deployment

 

Upon joining a game you will first have to choose which class you wish to play as. After selecting, you may deploy your crawler anywhere within your team's spawn area marked by your team's colour.

 

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2) Interface

 

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1.1 – Displays the length of time remaining in the game. Also displays the number of Victory Points each team has (more info in section 9) and which TCN nodes belong to each team (more info in section 3)

 

1.2 – The minimap… It's the minimap

 

1.3 – When your crawler is destroyed, this button will allow you to call on another crawler after a short delay.

 

1.4 – The info tab will show you information on any currently selected unit or structure, showing you any and all available abilities the selected unit can use.

 

1.5 – When the crawler is undeployed, this column displays which units are currently constructed within the crawler, waiting for deployment. The top square displays the unit currently in construction.

 

1.6 – Displays the current command point usage to command point cap. (More info in section 8)

 

1.7 – The current number of research points available. (More info in section 5)

 

1.8 – Displays the current power usage to power cap. (More info in section 6)

 

 

3) TCN Capture Points

 

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TCN Nodes are the main objective in C&C4. By holding more TCN Nodes than the enemy team, your team will earn Victory Points (More info in section 9). To capture a TCN Node, you must move your ground units close to the node. The more units you have near the node, the faster it will cap.

 

Air units can not capture TCN Nodes.

 

4) Tiberium

 

Unlike previous games, you do not harvest tiberium and you do not receive money for doing so. In C&C4, tiberium crystals are dropped periodically (Apoc assures us this makes sense in the story) in pre-designated locations around the map.

 

sshot0019.jpg

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To capture tiberium, simply command any unit to pick it up and return it to any friendly spawn zone or "build and deploy radius" (More info in section 7)

 

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Successful collection of tiberium will provide your team with additional victory points aswell as research points. Green tiberium provides each player in the team with 1 research point while blue tiberium provides 2 research points and slightly more victory points (More info in section 5 and 9)

 

5) Research

 

Research will provide your units and crawler with various upgrades and unit abilities along with allowing you to progress through the tiers. Each item of research costs 1 research point except when researching tiers. Some research will only be available to you at higher tier levels.

 

T2 costs 5 research points

T3 costs 7 research points and requires T2 to be researched first.

 

To gain research points, you must collect tiberium crystals (More info in section 4)

 

6) Structures

 

Structures are only available to the defence class. Structures can be built in a radius around your deployed crawler or in a small radius around an outpost (Buildable by dozers/slaves). Structures cost power to operate (See section 2 for power usage/cap). Structures will only be operational while the crawler is on the battlefield. If the crawler is destroyed, all structures will be powered down until the crawler respawns.

 

Most structures can be upgraded individually and independent from the research tab and research points.

 

7) Tech Structures

 

There are various captureable tech structures around the maps in C&C4; each with their own unique use. Capturing these structures is the same as capturing a TCN Node. Simply move one or more ground units near the structure to begin capturing.

 

7.1 – Build and Deploy Radius

 

sshot0026.jpg

 

Capturing this structure provides your team with an extra spawn area for crawlers. Tiberium can also be dropped off in these areas aswell as providing any deployed crawler with a build time decrease within it's area of effect.

 

7.2 – Artillery Turret

 

sshot0025.jpg

 

This structure will provide long range artillery fire against any enemy ground units. It is effective against all types of ground units.

 

7.3 - Junk Yard

 

sshot0028.jpg

 

The junk yard is a non-capturable tech structure and serves as an alternative method of recycling units. Simply order a unit you don't want, into the Junk Yard and it will be recycled into a crate (More info in section 10) at no cost to victory points (More info in section 9).

 

sshot0029.jpg

 

You will notice that as you recycle more units this way, the blue bar will continue to fill up. When this bar is filled, the junk yard will provide the player with a blue crate (More info in section 10).

 

sshot0030.jpg

 

 

These are the only three tech structures currently shown in the closed beta.

 

8) Command Points

 

Each units cost command points to make with a cap on how many command points you can have on the battlefield at any one time. The number of command points a unit costs also represents the number of victory points that unit will cost your team if it is destroyed (More info in section 9). Crawlers also cause significantly more victory points if destroyed.

 

You can however recycle units you do not want without cost to victory points. To do this, select the unit(s) you don't want and press the delete key. Recycling units will take a short period of time; during which, you will not be able to control them, they will not move or attack any enemy and can be destroyed by the enemy during this time)

 

Command point cap will scale depending on how many players are in the game.

 

9) Victory Points

 

Victory points win the game. You can earn victory points for your team by capturing and hoolding the majority of TCN nodes around the map and collecting tiberium crystals. You will lose victory points for any units or crawlers lost through battle.

 

Curently, 2500 victory points are required to win.

 

10) Crates

 

In C&C 4, when killing or losing units there is a chance that the unit will leave behind a crate. You can collect these crates by simply ordering a unit over it. The green crate is the most common crate that you will find as all classes can produce green crates. Green crates provide the collecting unit with an instant promotion.

 

Blue crates can only be produced by the offence class and is a bit rarer to find than green crates. Blue crates provide the collecting unit with an instant weapon upgrade, improving it's combat effectiveness

 

 

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Wow thanks for the heads up. This guide will be very useful for beginners, especially when the public beta is opening.

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