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dbjs2009

repairing

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can i make auto repairing for my buildings when they hit it.

Edited by dbjs2009

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SelfHealing=yes works on buildings. It will not cost credits though, which may cause unfair/overpowered conditions if you apply it to all base buildings.

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There's a better way than adding SelfHealing to every structure. Change RepairSell to 0 in the [iQ] section and every structure will repair by itself, cost credits and stop when you have low money.

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I never thought of doing that... what an interesting idea...

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thanks for all of you :thumbsup:

Edited by dbjs2009

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There's a better way than adding SelfHealing to every structure. Change RepairSell to 0 in the [iQ] section and every structure will repair by itself, cost credits and stop when you have low money.

I thought 0 disables repairing it completely, so i had mine set to -1 the whole time.

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Those numbers are the IQ, humans are 0 IQ, computers are 1+. I always avoided tampering with 0 IQs to prevent computer takeovers of a human side.

I guess I should have considered it more thoroughly before abandoning the idea.

 

Does this allow the computer to automatically sell off your buildings though? If so, under what criteria?

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Does this allow the computer to automatically sell off your buildings though? If so, under what criteria?

This has been through much debate. While theoretically it's possible, it has never been observed through the years people have been using this. I've had like no money and still did not have anything be sold by the AI.

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Well, I suppose if it were to happen once every 50 games and only when you are broke, it wouldn't be a big problem.

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