Jump to content
Sign in to follow this  

Recommended Posts

i used to have a map where when you are Iraq, you can build a tech airport and paradrop harmless cows. there are two things i want on my map.

 

1. i want both korea and france to be able to build a tech airport and be able to drop cows that are able to shoot tesla.

2. i want the american airport to be able to be built by korea and france and and be able to drop monkeys that shoot exactly like the soviets apocalypse.

3. and is it possible for each to paradrop 15 of them? that would be cool. thanks.

Share this post


Link to post

Are you requesting this map to be made for you, or instructions on how to do it yourself?

Share this post


Link to post

You'll need all of these in the Rules.ini then:

[General]
AmerParaDropInf=JOSH
AmerParaDropNum=15
AllyParaDropInf=COW
AllyParaDropNum=15
SovParaDropInf=COW
SovParaDropNum=15
YuriParaDropInf=COW
YuriParaDropNum=15

[GAAIRC]
ForbiddenHouses=Alliance,French ; ,Americans (depending on if you want them included or not)

[AMRADR]
RequiredHouses=Alliance,French ; ,Americans (depending on if you want them included or not)

[CAAIRP]
TechLevel=1
Insignificant=no
CaptureEvaEvent=dummy
NeedsEngineer=no
LeaveRubble=no
RequiredHouses=Alliance,French

[COW]
Insignificant=no
Fraidycat=no
Civilian=no
Primary=TankBolt ; Tesla Tank weapon, if you want Coil; =CoilBolt, Trooper; =ElectricBolt, IVF; =CRElectricBolt
ElitePrimary=TankBoltE ; Optional. Tesla Tank weapon, if you want coil; =OPCoilBolt, Trooper; =ElectricBoltE, IVF; =CRElectricBolt
Trainable=yes ; Need this if you are using ElitePrimary
Cost=10 ; Increase this if you want it to be promoted practically, 500-1000 I'd suggest

[JOSH]
TargetLaser=yes
Primary=120mmx
ElitePrimary=120mmxE
Secondary=MammothTusk
Trainable=yes ; Need this if you are using ElitePrimary
Cost=10 ; Increase this if you want it to be promoted practically, 1000-1500 I'd suggest

Share this post


Link to post

Unless you have a buildup animation for the Tech Airport, however, you will find that it is unsellable. Whether you have Unsellable=no or not.

If this is troublesome, I would suggest attaching the Paradrop superweapon to something else.

Share this post


Link to post

thats all confusing to me. would it be possible to transfer the map to you and have you do it? and i just decided i want the russians and france to be able to paradrop cows that shoot tesla. thats it. thanks.

Share this post


Link to post

He gave you exactly what you needed to add. You only have to open the map in Notepad, paste the code in and save. Not that hard.

Share this post


Link to post
i didnt know i had to paste it in the notepad

Er... how did you plan to mod your map?

Share this post


Link to post

can someone please give me a code to make russia paradrop the monkeys after building their radar? thanks.

 

P.S.-im new at doing this stuff

Share this post


Link to post

That's not exactly easy without duplicating the radar, making it Russia only, altering the existing radar to not allow Russians access, THEN change every radar prerequisite on every Soviet object to have the generic RADAR prerequisite... yeah. Too much work for a mod map.

 

Not that it can't be done though.

Share this post


Link to post

well, is it possible to only allow russia to build a certain building that will allow them to paradrop monkeys? would it be possible to allow them to build einsteins laboratory to paradrop the monkeys? i really dont care what building it would be, i just would like russia to drop monkeys that shoot like apocalypses. i have a map where all countries can build tech oil derricks. thanks

 

Er... how did you plan to mod your map?

i thought i had to use the ini editing within final alert 2

Share this post


Link to post
i thought i had to use the ini editing within final alert 2

That's how I started out, but it is a pretty slow process. Nevertheless, it does keep your coding restricted to only one map, which can be exactly what you want.

 

For your special building, I would suggest the Psychic Beacon, as it has a buildup animation, is remappable, looks cool, and only takes up 2x2 cells.

 

So here's what you need to do:

[NAPSYB]
UIName=tip:BEACON ; Don't want it to be called 'psychic' anymore...
Prerequisite=RADAR
TechLevel=1
RequiredHouses=Russians
Power=-10
AIBuildThis=yes ; optional...
HasRadialIndicator=false
DetectDisguise=no
WorkingSound=BeaconPlaced
DieSound=dummy
AmbientSound=dummy
SuperWeapon=ParaDropSpecial

Share this post


Link to post
I'd leave the Owner tag alone. You can cause the NCO bug, which is very undesirable.

Removed it. Wasn't any reason for including it anyway, just did because it was there. :P

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×