PurpleGaga27 40 Posted April 7, 2010 (edited) Since RA3 Patch 1.13 will now remain to some folks in the CNC community to develop their own way of regular balance changes within RA3 without extra content, I decided that this patch mod shall be renamed to RA3 Patch 1.5 due to the Uprising content included. The reason why I made this change is because calling RA3 Alternative as a mod isn't a good name to fit and most people don't want Uprising content in RA3 Patch 1.13 after all. This balanced mod for RA3 plays the alternative way (the way it is meant to be played) with modified balance changes and some Uprising content. This is the mod that could change online play. Some of the units not fitting in this mod due to imbalancing are the Giga-Fortress, Harbinger Gunship, Ursa Major, Greater King Oni and the Shogun Executioner. After 3 revisions this is the last balanced mod version for this patch mod. I decide to hit something more bigger and deeper in the RA3 modding area now that I can work on finishing my RA3 Reloaded mod. Expect a Moddb page sometime soon for the news and its release. Download: Mirror 1: http://www.strategyinformer.com/pc/command.../mod/35918.html Mirror 2: http://www.megaupload.com/?d=JLM71418 Mirror 3: http://www.mediafire.com/download.php?zgm2mgxgqy2 Mirror 4: http://www.filefront.com/16479227/RA3-1.5-Patch.rar/ I also released the modified SP campaign mission, tutorial and skirmish maps for vanilla RA3. All of them have zoom improvement. Download: Mirror 1: http://www.mediafire.com/download.php?zjnflznlmyt Mirror 2: http://www.filefront.com/16289761/RA3-Modified-Maps.7z/ Note that you have to replace the Maps11.big with the modified one. It works for RA3 patches 1.11 and 1.12. However, I recommend you make a backup before replacing it. As for all 7z files, they can be opened with either WinRAR, 7-Zip or PowerArchiver. --------------------------------- Revision 1-3 changes --------------------------------- Global Changes: - The following Uprising units are included in the mod: Cyro Legionnaire, Pacifier FAV, Future Tank X-1, Grinder, Mortar Cycle, Reaper, Desolator, Chief Scientist, Tesla Tank, Archer Maiden and Steel Ronin. - All Uprising maps from Bibber's RA3 Upheaval are modified, updated and included into this patch mod. - Oil Derrick health increased to 2500 from 1500. Capturing it will gain 500 credits and additionally gain 15 credits per second instead of per two seconds. - AI Build State Definition and AI Personality Definition added and fixed, now working in skirmish mode and may work in some certain RA3 campaign missions. - Custom multiplayer colors added to a total of 21. - Maximum amount of beacons per player increased to 30. Allies Balance Changes: - Attack Dog health increased to 50 from 30. Build time is 4 seconds. - Peacekeeper build time increased to 6 from 5. - Javelin Soldier cost increased to 350 from 300. - Spy cost reduced to 750 from 1000. Vision radius increased to 300 from 200. - Tanya's "Time Belt" Cool-down decreased to 20 sec. from 30 sec. - Riptide cost increased to 800 from 750. - Mirage Tank build time reduced to 12 seconds from 15 seconds. - Cryocopter now has 15% less health. - MCV now has 15% less speed and 40% less health. - Pacifier FAV and Cyro Legionnaire require Max Clearance and Defense Bureau to be built. - Future Tank X-1 health decreased from 3000 to 2500. Speed increased to 50 from 45. Requires Max Clearance and Defense Bureau to be built. - Defense Bureau requires War Factory and Airfield in order to be built. - Airfield costs 1200 in 15 seconds. Requires Refinery to be built. Vindicators will now be built as Tier 2 and they require the upgrade of Heightened Clearance. - Multigunner Turret requires Barracks to be built. Build time is 15 seconds. - Spectrum Tower requires Defense Bureau to be built. Build time decreases to 20 seconds from 30 seconds. Soviets Balance Changes: - Conscript build time increased to 5 from 4. Increased run speed to 55 from 50. - War Bear build time increased to 4 from 2. - Flak trooper cost decreases to 350 from 400. - Engineer revolver range increased to 200 from 100. - Natasha's pilot snipe cooldown reduced to 45 sec. from 1 min. Increased sniping range to 325 from 300. - Chief Scientist costs 800 in 10 seconds. Now buildable from Barracks. Heals friendly infantry in a radius of 100. This unit has no weapon and secondary ability of his own. - Mortar Cycle requires War Factory to build. Buildable from the barracks only. - Grinder requires Super Reactor and Crusher Crane to build. - Reaper requires War Factory and Super Reactor to build. Cost increased to 1400 from 1200 and build time increased to 15 seconds. - Desolator Trooper requires Battle Lab to build. - Sputnik unpack time into an outpost structure increases to 30 seconds from 5 seconds. Just remember why the Allied Ore Collector unpacking into an outpost structure originally took 30 seconds. - Sickle health increased to 500 from 450. Increased Triple Machine Gun range to 250 from 150. - Tesla Tank cost decreased to 1600 from 2200. Attack damage decreased by 40%. Health decreased to 600 from 750. Now buildable from the War Factory. Requires Battle Lab to be built. - Stingray movement speed (on land) increased to 60 from 50. - MCV now has 15% less speed and 40% less health. - Crusher Cranes are no longer allowed to build defenses and superweapons. - Airfield costs 1200 in 15 seconds. Requires Refinery to be built. Twinblades will now be built as Tier 2 and they require Super Reactor. - Sentry Gun requires Barracks to be built. Build time is 15 seconds. - Flak Cannon requires Barracks to be built. - Tesla Coil requires Battle Lab to be built. Build time decreases to 20 seconds from 30 seconds. Japan EOTRS Balance Changes: - All structural nanocore eggs build time increased to 6 seconds instead of 4 seconds. (less building spam) - Imperial Warrior build time increased to 6 from 5. - Engineer when using secondary ability further increases its speed by 175% from 150%. Lasts 12 seconds. Cooldown ability decreased to 40 seconds from 60. - Rocket Angel cost reduced to 800 from 900. Speed increased to 120 from 100. - Yuriko Omega's secondary ability includes a new shader model (psyonic shield) and modified sounds. - Honorable Discharge now takes 50% less damage vs harvesters. - MCV now has 15% less speed and 40% less health. - Archer Maiden cost decreased to 400 from 500 and build time increases to 6 seconds. - Steel Ronin attack damage for both primary and secondary attacks increased by 25%. Health increased to 1800 from 1500. - Sudden Transport cost increased to 750/10 from 500/5. Increased vision radius to 300 from 200, allowing disguise changing before getting seen. - Naginata Cruiser build time increased to 20 sec. from 18 sec. - Nanotech Mainframe requires Refinery and War Factory to be built. - Defense Tower requires Barracks to be built. Build time is 15 seconds. - Waveforce Tower requires Nanotech Mainframe to be built. Build time decreases to 25 seconds from 40 seconds. Credits to Bibber for the Uprising content, the maps and his extra RA3 mod sdk tools. Also credits to zokker13, lordpeter3, apc7th and AntiAIR for some of the good suggestive balance changes. Edited May 18, 2010 by purplescrin Share this post Link to post
Gben 20 Posted April 17, 2010 It's been so long, it feels, since I played that I can't tell whether I like these changes. But now that I say that... my only feature request that I have been wanting is to nerf yuriko's anti-air ability if not remove it completely. (Maybe a cool-down per individual air units would be enough). And seriously, Tanya, needs a better secondary ability. Share this post Link to post
PurpleGaga27 40 Posted April 28, 2010 It's been so long, it feels, since I played that I can't tell whether I like these changes. But now that I say that... my only feature request that I have been wanting is to nerf yuriko's anti-air ability if not remove it completely. (Maybe a cool-down per individual air units would be enough). And seriously, Tanya, needs a better secondary ability. Despite my last update on this mod, there's nothing much left for me to do to re-modify to this mod. I might do the nerf of Yuriko's anti-air ability in another mod I am working on. For this mod, it's fine as it is. Tanya doesn't have a replacement ability I could think of. Share this post Link to post