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Gben

Red Alert: A Path Beyond Update

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Chronojam and the Bluehell Productions team have recently announced their intentions release the GAMMA build of "Red Alert: A Path Beyond" next month in December 2010. It seems the team has made the decision to cut some features from the GAMMA release in order to get the build out as soon as possible. The team will then opt for incremental updates as new features are completed. Right now the team is waiting for "Scripts 4.0" to be finalised.

 

Here is a list of improvements you can expect in the upcoming GAMMA Release.

 

The Tech Level System!

Every three minutes, you will gain access to a new tier of vehicles! This breaks the game up into phases, and makes it much more balanced, not to mention opening up avenues of attack not previously utilized, such as early-game infantry rushes!

 

New Balance!

No, not the shoe. Light Tanks are now faster, terrain climbing ******** whose fast-firing percussive shells make it difficult to return fire. Medium Tanks are accurate tank hunters. Heavy Tanks are something you buy and point at the enemy base and shoot things with (not unlike before). Mammoth Tanks kill everything. Tesla Tanks kill everything even harder, but they have like a fifth of the HP of the Mammoth. But they now also have a discharge ability that allows them to kill nearby infantry who wander too close! Phase Tanks have grenade-style rockets that murder infantry! [redacted] can [redacted] and it also [redacted]! Wow!

 

More...

New Maps! Remakes of Old Maps! New Graphics! New Sounds! New Options and Stability! New Helpfulness! Supply Trucks! RPG Troopers!

Again, we're aiming for a December 2010 release. Cross your fingers.

The in-game video, posted above, has poor audio mixing of narration and in-game sfx, but shows off a few new features like the updated HUD and Volkov's weapon switching animation. Click here for the full update via their regular blogs.

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Yeah, the video was a little silly. Pointlessambler told me he was going to post it up after he did the blog, since some people respond a lot better to visuals. December's what we're aiming for, because we're both sick and tired of not having anybody to play with on a regular basis. Test games just aren't the same, you know? We patched the public version not too long ago, but Nuclear Winter simply isn't as fun as Gamma.

 

We've been technically ready to release something new for a long time now, and are just feature-creeping along while we wait for a public Scripts 4 releasable library. It's getting a bit silly at this point. But, more widespread Scripts 4 testing has recently started. They're getting pretty close. So to halt the feature-creeping, we've pretty much decided what Gamma will be and everything else can come out after that point.

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I forget - do you have a code name for next major release?

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