Nmenth 291 Posted November 18, 2010 There seems to be a pathetically miniscule amount of references to IsLocomotor on the internet. Basically, I've been experimenting with making a Magnetron that rather than makes ground units fly, it makes aerial units drop down to ground level. Supposedly, IsLocomotor only works against VehicleTypes and AircraftTypes, but from what I've seen, it is actually only VehicleTypes. In all of my tests, a weapon using the IsLocomotor logic, Damage=10000, and various Locomotors had absolutely no effect on any aircraft. So what's the deal, can AircraftTypes be Magnetronified or not? Share this post Link to post
Doctor Destiny 41 Posted November 19, 2010 Did you change the locomotor that Locomotor on the warhead uses? It works on infantry, ships, aircraft, etc. Share this post Link to post
Nmenth 291 Posted November 19, 2010 I'm not sure what you are asking, but these are the exact codes I used. I made no other changes to anything referenced by these. [EMPRocket] ; test weapon ROF=240 Anim=GCMUZZLE ; to confirm weapon is firing Range=12 Speed=100 Damage=10000 Report=FlakCannonAttack ; to confirm weapon is firing Warhead=EMPRocketWH Projectile=Invisible4 [EMPRocketWH] ; test warhead Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,0%,0% AnimList=SMKPUFF ; to confirm weapon is firing Locomotor= ; * IsLocomotor=yes * I first tried the missile locomotor: {B7B49766-E576-11d3-9BD9-00104B972FE8} to make the aircraft crash into their targets instead of launch their payload. Then I tried the drop locomotor: {4A582745-9839-11d1-B709-00A024DDAFD1} to see if it would make them simply fall out of the sky. Then the hover locomotor: {4A582742-9839-11d1-B709-00A024DDAFD1} to see if ground fire could kill air aircraft. Then the teleport locomotor: {4A582747-9839-11d1-B709-00A024DDAFD1} because nothing was working and I thought this one should if any. Finally I tried a pseudo locomotor: {92612C41-F71F-11d1-AC9F-006008055BB5} that (supposedly) would act like a drive locomotor because even teleport didn't work. I tested it by giving the AI the weapon and flying Harriers, Black Eagles, Kirovs, and Floating Disks over it. The weapon would always shoot them, but with no noticeable effect. Share this post Link to post
Doctor Destiny 41 Posted November 20, 2010 IIRC, some of the locomotors don't work in this instance. Share this post Link to post
Nmenth 291 Posted November 20, 2010 IIRC, some of the locomotors don't work in this instance. In the instance that I use AircraftTypes? Share this post Link to post
Doctor Destiny 41 Posted November 20, 2010 No, the instance where some can't target units properly or have undesired results. This does work against true aircraft types. Share this post Link to post
Nmenth 291 Posted November 20, 2010 I've now tested it with all 12 locomotors, plus one fake locomotor. None of them had any effect... I also modified the Magnetron's weapon itself to be anti-aircraft and use the ground-based vehicle locomotor, still with no effect... If it is true that AircraftTypes can be affected, then I must be missing something else here. Share this post Link to post
Doctor Destiny 41 Posted November 20, 2010 Not from the air I don't think they can, but on the ground they do. The Magnetron **** didn't afford for much leeway as I recall. So it's basically limited to one use case and pointless elsewhere. Share this post Link to post
Nmenth 291 Posted November 20, 2010 Well that's lame. I was hoping I could make an unconventional anti-aircraft weapon. Is there anything you can think of that would slow enemy aircraft down, force them to misfire, or somehow disrupt their normal behavior? Share this post Link to post
Doctor Destiny 41 Posted November 21, 2010 YR, even with Ares or NonsensePatch, doesn't really have that option. Share this post Link to post
Nmenth 291 Posted November 21, 2010 Hmm... my mod is missing one final item before its planning stage can be 100% complete. An unconventional anti-aircraft weapon would have been perfect... Share this post Link to post
Doctor Destiny 41 Posted November 23, 2010 Yeah, well... welcome to the Westwood school of modding. If they didn't need it, it probably doesn't work without a workaround, circumvention or Ares. Share this post Link to post