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DunsyBomb

Rookie modding error

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Hi,

 

Have been altering rulesmd, artmd, ra2csf and adding shps for a few weeks now.

 

Made hundreds of changes and repacked them into an expand mix then sent to my friends for some gaming.

 

However :(

 

I decided to add sounds in sounds ini and mixer which went quite well for me since i had properly installed xcc utilities prior to adding sounds. I sent over the sounds along with the xcc mixer program (not the install) to my friends

 

My friends used the mixer to drop the sounds in but since the mixer was not installed it left them with missing vanilla sounds.

 

So i sent them my filebag and sound.idx which fixed the missing sounds but now i have reconnection errors since the games are not entirely identical anymore.

 

What else could the mixer of done when run incorrectly as we did which could cause the game difference?

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Missing sounds and graphics won't automatically cause a game mismatch because those are local resources. What's likely happened is something in your rules/art is bunk. When does the reconnection error occur? Right at game start? During some gameplay? With a specific unit?

 

Have you also tried removing the mod and playing the game without it? Let's see if the game actually works without any snags first. It could just be plain old connectivity issues.

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Missing sounds and graphics won't automatically cause a game mismatch because those are local resources. What's likely happened is something in your rules/art is bunk. When does the reconnection error occur? Right at game start? During some gameplay? With a specific unit?

 

Have you also tried removing the mod and playing the game without it? Let's see if the game actually works without any snags first. It could just be plain old connectivity issues.

 

Hi and thanks for the reply,

 

Aye the game worked awesome with the mod installed plus 8 players (5 of which are cpu) over tunngle. It was when i sent over the sounds... although I also added several more new units, 2 super weapons and made a host of new rule changes that day aswell :(

 

So far post change it has worked okay between 2 people and no cpu. All reconnection errors occured with cpu present at about the 15 minute mark when they would delve into post battle lab tech. So might be AI getting confused with rules?

 

Now that I know the resources are local it eliminates room for error. What confused me though is that it would normally crash as opposed to reconnection errors.

 

I think at this point I should maybe just clean install and learn how to package a mod correctly. Tryed xcc mod creator but it seemed dependant on a launcher. So im not really sure what to use or what creates those expand and ecache files that other mods possess. So far its been a really messy edit, but the rewards quick and its an enjoyable experience :)

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Run the RA2/YR Clean Up tool then repack the mod with the XCC Mod Creator. It packs it into an EXE and all you need to do is use that to launch the mod. In fact, you can even tell the mod to disable itself by default or optionally as well. Also make sure that when packing mods, everyone has identical versions. If there's a slight mismatch somewhere, it will RE on you every goddamn time.

 

However, you say it's only with the AI playing that it reconnects? Is this multiple AIs or just one? If the AI is causing it, there's a mismatch occurring with the data being passed for some reason. Have you done any AI editing at all?

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