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Guest GhostRecon

flashbang and rebel editing

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Guest GhostRecon

how can i edit ranger s flashbang angle and when i give tunneldefender rocket weapon to rebel he fires it on his foots. how can i change it

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It's the bone. I think you modified the model part. If you don't know what are you doing, better leave it or it will screwed up your unit.

 

Here is the way to fix it. This is the original code of Tunnel Defender model:

DefaultConditionState

Model = UITunF_SKN

IdleAnimation = UITunF_SKL.UITunF_STA 0 20

IdleAnimation = UITunF_SKL.UITunF_IDA

IdleAnimation = UITunF_SKL.UITunF_IDB

IdleAnimation = UITunF_SKL.UITunF_IDC

AnimationMode = ONCE

WeaponMuzzleFlash = PRIMARY MuzzleFX

WeaponFireFXBone = PRIMARY Muzzle

WeaponLaunchBone = PRIMARY Muzzle

End

 

This is the default code of Rebel model:

DefaultConditionState

Model = UIRGrd_SKN

IdleAnimation = UIRGrd_SKL.UIRGrd_STN 0 35

IdleAnimation = UIRGrd_SKL.UIRGrd_IDA

IdleAnimation = UIRGrd_SKL.UIRGrd_IDB

AnimationMode = ONCE

WeaponFireFXBone = PRIMARY Muzzle

WeaponMuzzleFlash = PRIMARY MuzzleFX

TransitionKey = TRANS_Standing

End

 

If you changed any of this code, better repair it. Hope it will help you.

 

Tell me what you have done to the code, so I can analyze it and give you some better suggestion.

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Guest Ghostrecon

i didn't change this file and i looked this file no changing.

 

My files:

Rebel

; ---- standing

DefaultConditionState

Model = UIRGrd_SKN

IdleAnimation = UIRGrd_SKL.UIRGrd_STN 0 35

IdleAnimation = UIRGrd_SKL.UIRGrd_IDA

IdleAnimation = UIRGrd_SKL.UIRGrd_IDB

AnimationMode = ONCE

WeaponFireFXBone = PRIMARY Muzzle

WeaponMuzzleFlash = PRIMARY MuzzleFX

TransitionKey = TRANS_Standing

End

 

TunnelDefender

DefaultConditionState

Model = UITunF_SKN

IdleAnimation = UITunF_SKL.UITunF_STA 0 20

IdleAnimation = UITunF_SKL.UITunF_IDA

IdleAnimation = UITunF_SKL.UITunF_IDB

IdleAnimation = UITunF_SKL.UITunF_IDC

AnimationMode = ONCE

WeaponMuzzleFlash = PRIMARY MuzzleFX

WeaponFireFXBone = PRIMARY Muzzle

WeaponLaunchBone = PRIMARY Muzzle

End

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