omar 0 Posted June 23, 2013 Hello guys here is a tutorial on how to solve some problem invisible things= 1-make sure that you make image= to the shp or vxl name example: [MEDIC] UIName=Name:MEDIC Name=Medic Category=Soldier Primary=MHeal Secondary=VirtualScanner Image=MEDIC Prerequisite=Barracks CrushSound=InfantrySquish Strength=125 Pip=red Armor=none TechLevel=10 Sight=6 Speed=4 Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=600 Soylent=300 Points=5 VoiceSelect=CivAllSelect VoiceMove=CivAllMove VoiceAttack=CivAllAttackCommand VoiceFeedback=CivAllFear DieSound=CivAllDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 SpecialThreatValue=1 GuardRange=8 SelfHealing=yes ImmuneToRadiation=no ImmuneToPsionics=no PreventAttackMove=yes Bombable=yes Trainable=no Size=1 AllowedToStartInMultiplayer=no IFVMode=0 AIBuildThis=yes remeber that the name affect for example if my shp called amedic you must write it amedic not medic (known things) and the same with voxels invisible buildings: this my occur a lot of time be sure that you made the image= shp's name if it's invisible on some types of maps then you must have these files example the cyborg factory nactc.shp = Arctic ngctc.shp = Generic ndctc.shp = Desert nlctc.shp = Lunar nnairbmk.shp = NewUrban ntctc.shp = Temperate nuctc.shp = Urban if you dont have it then just copy and rename but if you have snow shp if (copyed and renamed)it will be with snow theme on every type of map if you want a solve for this too so you need shp builder sorry for this color 2-IE errors weapons: occur when a name of weapon doesnt exist (type) warhead of weapon doesnt exist projectile of weapon doesnt exist example the weapon m1carbine i used it on another unit but i made it nicarbine units: my occur of unit doesnt not exist this will just happen with the spawner units because example if you have something like v3 launcher example the mobile sam it's missile wrote with wrong for example SSAM missle 1=APACHE 2=ORCA 3=HORNET 4=V3ROCKET 5=ASW 6=DMISL 7=PDPLANE 8=BEAG 9=CARGOPLANE 10=BPLN 11=SPYP 12=CMISL 13=MIG29 14=STARF 15=WACKYBOMBER 16=AURORA 17=VINDICATO 18=SUPER 19=OVERSR 20=AFORT 21=MIG SSAM you must write here 22=SSAM but if it typed as SSAM only you will get internal error because it wont know what is the unit that you are talkin about super weapons if you for example try to make new super weapon then the payload of the weapon must have a dummy unit and then it doesnt give internal error for example ion cannon here is its dummy unit [WEEDGUY2] UIName=Name:WEEDGUY2 Name=ZZZ Chem Spray Infantry2 Category=Soldier Primary=IonCannon Secondary=IonCannon2 ;<--dont really need, but just incase. Prerequisite=BARRACKS TiberiumProof=yes CrushSound=InfantrySquish Strength=130 Storage=7 Pip=white Fearless=yes Armor=none TechLevel=-1 Sight=4 Speed=6 Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=300 Points=5 VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback= DieSound= Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 you will do this if an sweet internal error happened will this is just few things if an ie happen there is still a lot of things which would make internal errors will thats all some of my things i know for beginners i am a semi beginner too sorry for bad english wish i had helped you Share this post Link to post
Doctor Destiny 40 Posted June 27, 2013 Image isn't required if the rules identifier is identical to the art identifier and file name. Share this post Link to post