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Dom

Random Map Generator Engine

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Is there any way to change the way the game generates a random map (i.e. adds more tech structures, bridges, greater landmass)?



I want to know what fuels the creation of a random map and if the engine can be altered or not. If its hard coded into the game, then simply tell me it can't be done.



However, if it is possible to change the generation engine and increase the options for generating a map, how can I do this and what tools would I need to do so?



For example, if I choose, Mountainous, temperate condition, V. Large, 6 Player, in about every other generation or so, a map features a river through the center of the map with all of the players locations on one side, clearly wasting a lot of landmass.



I do know that I could spend lots of time creating and saving random maps and importing them onto Final Alert adding what I want to add, creating bridges and spreading out the player locations. That's easy yet it is very time consuming.



Is it possible to alter the game engine as a short cut so that I can choose what Tech structures I'd like to add and how many to place; if I want the player locations to cover the entire landmass even when a river divides them; etc etc.



So can I or can't I?



I originally posted this here: http://http://forums.cncnz.com/topic/18129-random-maps/#entry214873


Edited by Dom

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You first post has been deleted. If you realize you accidentally posted in the wrong forum, it would be better to send a mod or admin a private message asking that the topic be moved to the correct forum rather than create a duplicate topic.

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