keithktam 2 Posted February 4, 2014 is it possible to add in tiberium growth and harvesting mechanics in RA3? thanks!! Share this post Link to post
PurpleGaga27 40 Posted February 4, 2014 It is possible to do this since only a few RA3 mods had attempted it. If you have played the remake of Red Alert 1 (aka The Red Alert mod for RA3), you can see that ore growth and harvesting did work out well. If ore works, so can green/blue Tiberium. As for the source code, ask the CNCLabs team (the team that created The Red Alert mod), because that harvesting method is more stable. With those codes, all you have to do is to replace them with different models/textures. Share this post Link to post
keithktam 2 Posted February 7, 2014 It is possible to do this since only a few RA3 mods had attempted it. If you have played the remake of Red Alert 1 (aka The Red Alert mod for RA3), you can see that ore growth and harvesting did work out well. If ore works, so can green/blue Tiberium. As for the source code, ask the CNCLabs team (the team that created The Red Alert mod), because that harvesting method is more stable. With those codes, all you have to do is to replace them with different models/textures. thanks!! I will try to contact them. I wonder if this code bundled with either TW SDK or RA3 SDK... Share this post Link to post