Sonic 296 Posted March 21, 2014 A detailed and extensive list of the fixes and changes for the upcoming update for Renegade X has been posted. Due the number the changes the update will be released as a full download rather than a standard patch. Check out the list below. Balance / Gameplay Fixes: Airstrike Deploy time increased slightly Airstrike Beams are more visible Airstrike Reduced damage and splash damage Airstrike Price increased to 800 credits Fixed not losing Sidearms in MP Fixed hitting left Alt (walking mode) and releasing it while in ADS allowing you to go back to normal speed while staying in ADS Fixed Stealth Tank kicking up dirt after it has been shot once (till it fired and cloaked again) Gun/Rocket Emplacements now have the same health as an MRLS/Arty Gun/Rocket Emplacement now has a longer respawn time Gun/Rocket emplacement damage and range Fixed bolt action reload weapon fast firing bug Fixed bots being able to see cloaked units Fixed being able to lock onto cloaked units Artillery's projectile speed increased to counter arch's impact on difficulty Mammoth Tank speed reduced Stealth Tank missile range reduced MRLS Lock Tolerance reduced Machine Pistol has infinite ammo Machine Pistol damage reduce slightly Railgun / PIC have faster rate of fires All bullet firing vehicles have faster bullet projectiles Mammoth Missiles use a different particle effect Mammoth Missiles damage reduced A cloaked Stealth Tank can be seen from further away Guard Tower projectile travels faster Added a GDI/Nod version of the SMG/Machine Pistol so that GDI/Nod have colour coded bullets like AR Fixed C4 that destroyed a vehicle also damaged the ejected driver Reduced default deathcrate probability to 0% Grenade damage & splash radius reduced Grenade equip & reload times increased UI: Fixed an issue where above medium texture settings would cause graphical lighting issues. Added bobbing intractable arrow over targeted units Changed "E to enter" to show over the interactable arrow Enemy nickname can hide behind dynamic objects Added proper localization strings for Rx_Game. Primarily, this shows "C&C Mode" on the loading screen instead of "Team Deathmatch" Added GameVersion, MapName to servers fetching for server list Now server list (in game) will only add servers that are same version as game Fixed PT not closing when in PT while the map ends Fixed one frame lag on targeting box Defenses controlled by AI no longer show enter-able arrow Enterable arrow, intractable message, and showing your own player name are all now toggle-able via ini Implement ping, and map name as well as mapImage in the server browser Fixed the issue on joining the wrong server in server browser ingame after sorting Reworked parsing the resolution list. Fixed ingame menu's "suicide" Added ability to target purchase terminals and MCTs Added tips when parachuting, or targeting Tech, or Enemy MCTs. These can be toggled Gave everything its own unique DamageType, so that the specific Weapon/Vehicle used can be identified Fixed up some death messages showing the wrong icon. (Does not fix Headshots or RunOvers) Fixed dying while in PT screen didn’t close the PT and then buying something spawned you at the middle of the map Chat message duration is now three times longer and chat line count is now twice as much Implement a dllbind to check which graphic card adapter the player use. This is be used for checking adapter specific settings such as FXAA and MLAA settings, APEX, etc Added a temporary column for scoreboard for ping values. Ping has been implemented ingame scoreboard Added a header for server name in scoreboard UI Video settings will now exit its settings window once it is successfully applied its settings Fixed the missing Tiberium Autorifle icons and Tiberium Flechette icons for previous and next weapons in HUD Fixed the GDI PT shortcut issue where using the Chinook hotkey purchased an Orca and the Orca hotkey did not work User messages (names and chat messages) displayed on the HUD can no longer be parsed as HTML Can now donate via console using name matches with "donate" command Maps: Fixed collision issue with Refinery which allowed you to place a beacon in a non-disarm-able place next to the silo Weapons Factory ramps now have a collision piece which prevents beacons to be placed in non-disarm-able location Islands: GDI can no longer base to base from their vantage point GDI MRLS can no longer bombard Nod ref from their side of the field Added invisible barriers at both GDI/Nod vantage points Reduced screen dust effect Walls: Fixed vehicle collision blockers which were deemed invalid. GDI base cannot be entered through use of exploit anymore Landscape LODs faster for increased performance. Slightly moved pyramids over for extra visibility Fixed GDI right side collision issue Whiteout: Added tunnels (Work in Progress) Field: Updated lighting Map made slightly brighter Reduced fog effect on field Lakeside: Disabled blurry post process along the river Removed all dynamic level events Various fixes and updates New rock textures Mesa: Disabled screen rain drop effect Fixed super loud lightning sounds Reduced fog values by 50% per emitter Goldrush: Moved GuardTowers to cover more ground. Added more armour to (sniper) watchtowers. GDI bridge is now a tighter chokepoint. Hand of Nod is now more easily accessible to GDI infantry End of the Nod bridge has gained some cover for GDI / Nod to utilize to balance with GDI bridge Nod can no longer bypass GDI bridge and go straight into the river Performance: Disabled speed tree leaves and fronds on all graphics settings, as they seemed to be causing crashes for some users, and we don't use them at all Doors no longer replicates open/close states. It's completely simulated locally now Vehicle seats now replicate properly Others: Crashing on map change reduced considerably if not removed entirely. (No internal test crash was reported) Fixed check for endgame announcement. Parachute, boink, and credit flow sounds now have proper sound classes and should have their volumes be adjusted when the appropriate volume setting is tweaked Added new Automatic Rifle animations and sounds Added ping functionality Reduced intro volume Fixed a critical bots bug where it was possible to crash the server Removed Building Repaired EVA sound for the time being Added bBotsDisabled server parameter and added it to the server settings info list Increased vote time to 30 seconds Changed voting system so it should be easier to pass/fail votes. Hacks that allowed entering the enemy PTs should not work anymore Removed the reward message stuff so there should be no UT3 announcer Added "recordDemo" command that lets you start a 2 minute long serverside demo without having to be logged in as admin Added the ability to see player IPs in Demos Added a ClientList command that displays Player ID, IP, SteamID, Team and Name of all connected clients- Can be used in-game by logging into admin/moderator then using "AdminClientList"- Can be used remotely by executing "LogClientList" Added the ability for us to globally ban IPs and IP masks aswell as Steam-IDs Changed MaxPlayers default to 40 Added a random team swap option for use with clanwars until auto-league integration is up Added a delay between allowing name changes No two players can have the same name Added a server-customisable message filter Added log message for player name changes Temporarily removed Rcon Whitelist and Banning due to UDK bug giving the wrong IP '\n', '\t' and 'nbsp' in Chat Messages or Names now get replaced with a normal space Updated log messages to be nicer to parse, tokens are separated by nbsp The update is close to being released. The game will notify you when it is available to download. Share this post Link to post
Nmenth 291 Posted March 21, 2014 This is a good patch, it fixes just about everything I had problems with and then even more stuff I wasn't aware of. Share this post Link to post