Madin 11 Posted October 15, 2015 DelayedLuaEventUpdate <xs:complexType name="DelayedLuaEventUpdateModuleData"> <xs:complexContent> <xs:extension base="UpdateModuleData"> <xs:sequence></xs:sequence> </xs:extension> </xs:complexContent> </xs:complexType> This module was used in BFME, and I was wondering what exactly it did, and whether it has any uses in C&C3. DockUpdate I think this is for ships. Does anyone know if this works in C&C3? I know that there was one ship based mod for C&C3, but I do not know if this module was used for that mod. DemoTrapUpdate I doubt that this still works, but has anyone who had modded generals tested it out? Thanks for any answers! Share this post Link to post
Lauren 78 Posted October 15, 2015 The DelayedLuaEvent is basically a proxy for the engine to communicate incoming damage to the lua system. Each damage and projectile nugget spawned another object defined in the gamedata which uses this behavior. It's actually commented out in BFME2. DockUpdate has nothing to do with a dock but with docking. This is the base module for everything where docking is involved. Like harvesters docking at a refinery (SupplyCenterDockUpdate) or docking on a Generals style supply pile or warehouse (SupplyWarehouseDockUpdate). Didn't test the demo trap, no. 1 Share this post Link to post