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Madin

DozerAIUpdate + EmotionTrackerUpdate questions

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DozerAIUpdate

I am only interested if this module works to use the repair feature, does anyone know if it works?

	<xs:complexType name="DozerAIUpdateModuleData">
		<xs:complexContent>
			<xs:extension base="AIUpdateModuleData">
        <xs:sequence></xs:sequence>
				<xs:attribute name="RepairHealthPercentPerSecond" type="SageReal" default="0" />
				<xs:attribute name="BoredTime" type="SageReal" default="0" />
				<xs:attribute name="BoredRange" type="SageReal" default="0" />
			</xs:extension>
		</xs:complexContent>
	</xs:complexType>

EmotionTrackerUpdate

<xs:element name="AddEmotion" type="EmotionNuggetTemplate" minOccurs="0" maxOccurs="unbounded" />

I am interested has to where the emotion nuggets are located? I found the 'Emotion.xsd' in the includes section of the schemas, but I do not think that this is what I am looking for!

 

DynamicPortalBehaviour

I had a look at a BFME ini, but could still not fully understand what this module does. Is it to do with fortress walls? Again I wonder if this works in C&C3.

 

Thanks for any help!

 

 

 

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DozerAI: Didn't test that one as the all purpose version the repair drones use have more options.

Emotions: The emotion nuggets are in the emotions.ini... I am not completely sure this one still works correctly, but I didn't test it myself.

DynamicPortal: Yes it's from BFME, and has to do with fortress walls. There were doors only your units could use, units were moved from one end to the other.

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Thanks for the answers!

 

I will look at the emotions.ini and see what I find.

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