Madin 11 Posted October 17, 2015 DozerAIUpdate I am only interested if this module works to use the repair feature, does anyone know if it works? <xs:complexType name="DozerAIUpdateModuleData"> <xs:complexContent> <xs:extension base="AIUpdateModuleData"> <xs:sequence></xs:sequence> <xs:attribute name="RepairHealthPercentPerSecond" type="SageReal" default="0" /> <xs:attribute name="BoredTime" type="SageReal" default="0" /> <xs:attribute name="BoredRange" type="SageReal" default="0" /> </xs:extension> </xs:complexContent> </xs:complexType> EmotionTrackerUpdate <xs:element name="AddEmotion" type="EmotionNuggetTemplate" minOccurs="0" maxOccurs="unbounded" /> I am interested has to where the emotion nuggets are located? I found the 'Emotion.xsd' in the includes section of the schemas, but I do not think that this is what I am looking for! DynamicPortalBehaviour I had a look at a BFME ini, but could still not fully understand what this module does. Is it to do with fortress walls? Again I wonder if this works in C&C3. Thanks for any help! Share this post Link to post
Lauren 78 Posted October 17, 2015 DozerAI: Didn't test that one as the all purpose version the repair drones use have more options. Emotions: The emotion nuggets are in the emotions.ini... I am not completely sure this one still works correctly, but I didn't test it myself. DynamicPortal: Yes it's from BFME, and has to do with fortress walls. There were doors only your units could use, units were moved from one end to the other. 1 Share this post Link to post
Madin 11 Posted October 17, 2015 Thanks for the answers! I will look at the emotions.ini and see what I find. Share this post Link to post