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PurpleGaga27

No bases with 50 units option?

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Well it appears there's a restriction in the PlayerTemplates.ini for starting units (other than the code for StartingBuilding) because the limit is 10. Is there any way to make the coding to work such as from "StartingUnit10" to "StartingUnit50"? One other problem though, every faction needs a unit with a MCV or Construction Yard with it or else the game is over when you start a skirmish/MP match.

 

The other way I haven't tried is by placing 50 units in a map (has to be a new special map) for a given player and create the scripts available to that player for starting units.... so that way when you start a mission map (not a skirmish), that player is given 50 units and the same goes for the AI enemy player. If the restiction appears true for C&C3, then I have to make at least ten skirmish maps to become mission maps with a new game mode name (in which it won't be called as "No Bases").

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