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Ravendark

ProjectileBoneFeedbackEnabledSlots still works in tw/kw?

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ProjectileBoneFeedbackEnabledSlots = PRIMARY ; WeaponLaunchBone will be shown/hidden, not just used for firing offset

 

This was used in Gen/ZH to hide the tomahawk subobject after it fired.

 

TW still has that in its scriptedmodeldraw...been fooling arround with it but can't seen to get it to work:

 

 

ExtraPublicBone="Bone_Missile01"
ProjectileBoneFeedbackEnabledSlots="PRIMARY_WEAPON">

<WeaponFireFXBone
     WeaponSlotType="PRIMARY_WEAPON"
     BoneName="Bone_Missile01" />
<WeaponLaunchBone
     WeaponSlotType="PRIMARY_WEAPON"
     BoneName="Bone_Missile01" />
 

Do i need to use anything else, missing anything? because it is not show/hidding the missile subobject when it fires....or is it broken (why the orca uses the scripted onclipfull/empty method instead?)

 

Any insights?

 

 

 

 

 

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Yup, broken. Which is why my Scud Storm in my Tower Defense mod uses a recoil with huge speed to hide the rockets (the model shows the rockets as barrel).

Edited by Lauren

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Thank you, guess i'll use the clipempty event instead then.

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